Ahrithe Nine-Tailed Fox
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
TIPS: IF ENEMY
Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
HP / LEVEL: 92
MP / LEVEL: 25
MOVEMENT SPEED: 330
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 550
HP REGEN: 6.5
HP REGEN / LEVEL: 0.6
MP REGEN: 8
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 53.04
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: -0.065
ATTACK SPEED / LEVEL: 2
ORB OF DECEPTION
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
Cooldown: 7 / 7 / 7 / 7 / 7 /
Mana Cost: 65 / 70 / 75 / 80 / 85 /
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Cooldown: 9 / 8 / 7 / 6 / 5 /
Mana Cost: 40 / 40 / 40 / 40 / 40 /
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her and take more damage from her abilities.
Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 70 / 70 / 70 / 70 / 70 /
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
Cooldown: 110 / 95 / 80 /
Mana Cost: 100 / 100 / 100 /