Bardthe Wandering Caretaker
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
TIPS: IF ENEMY
Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
HP / LEVEL: 89
MP / LEVEL: 50
MOVEMENT SPEED: 330
ARMOR / LEVEL: 4
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 500
HP REGEN: 7.5
HP REGEN / LEVEL: 0.55
MP REGEN: 6
MP REGEN / LEVEL: 0.45
CRIT / LEVEL: 0
ATTACK DAMAGE: 52
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Cooldown: 11 / 10 / 9 / 8 / 7 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 70 / 70 / 70 / 70 / 70 /
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Cooldown: 18 / 17 / 16 / 15 / 14 /
Mana Cost: 30 / 30 / 30 / 30 / 30 /
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Cooldown: 110 / 95 / 80 /
Mana Cost: 100 / 100 / 100 /