Caitlynthe Sheriff of Piltover
Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.
Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you'll have one off of cooldown during combat.
Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.
Fire 90 Caliber Net away from the opponent to close the gap or hop over walls.
TIPS: IF ENEMY
Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).
You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path.
HP / LEVEL: 91
MP / LEVEL: 35
MOVEMENT SPEED: 325
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 650
HP REGEN: 3.5
HP REGEN / LEVEL: 0.55
MP REGEN: 7.4
MP REGEN / LEVEL: 0.55
CRIT / LEVEL: 0
ATTACK DAMAGE: 58
ATTACK DAMAGE / LEVEL: 2.88
ATTACK SPEED OFFSET: 0.1
ATTACK SPEED / LEVEL: 4
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Cooldown: 10 / 9 / 8 / 7 / 6 /
Mana Cost: 50 / 60 / 70 / 80 / 90 /
YORDLE SNAP TRAP
Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.
Cooldown: 0.5 / 0.5 / 0.5 / 0.5 / 0.5 /
Mana Cost: 20 / 20 / 20 / 20 / 20 /
90 CALIBER NET
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 /
Mana Cost: 75 / 75 / 75 / 75 / 75 /
ACE IN THE HOLE
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cooldown: 90 / 75 / 60 /
Mana Cost: 100 / 100 / 100 /