GAME INFO • League of Legends - Champion List • janna

Janna
the Storm's Fury

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.



DETAILS
ATTACK:
3/10
DEFENSE:
5/10
MAGIC:
7/10
DIFFICULTY:
7/10


TIPS:
Eye of the Storm can be used on allied turrets.

Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.

Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.


TIPS: IF ENEMY
Save an interrupt ability for when Janna uses her ultimate.

Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.

Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.



STATS
HP: 500
HP / LEVEL: 70
MP: 350
MP / LEVEL: 64
MOVEMENT SPEED: 315
ARMOR: 28
ARMOR / LEVEL: 3.8
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 550
HP REGEN: 5.5
HP REGEN / LEVEL: 0.55
MP REGEN: 11.5
MP REGEN / LEVEL: 0.4
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 46
ATTACK DAMAGE / LEVEL: 1.5
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.95


SPELLS

HOWLING GALE

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 60 / 80 / 100 / 120 / 140 /
Range: 1700



ZEPHYR

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.

Cooldown: 8 / 8 / 8 / 8 / 8 /
Mana Cost: 50 / 60 / 70 / 80 / 90 /
Range: 550



EYE OF THE STORM

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Cooldown: 18 / 16 / 14 / 12 / 10 /
Mana Cost: 70 / 80 / 90 / 100 / 110 /
Range: 800



MONSOON

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Cooldown: 150 / 135 / 120 /
Mana Cost: 100 / 100 / 100 /
Range: 725