Jinxthe Loose Cannon
A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
TIPS: IF ENEMY
Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
Jinx's ultimate does less damage the closer you are to her.
Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
HP / LEVEL: 84
MP / LEVEL: 45
MOVEMENT SPEED: 325
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 525
HP REGEN: 3.75
HP REGEN / LEVEL: 0.5
MP REGEN: 6.7
MP REGEN / LEVEL: 1
CRIT / LEVEL: 0
ATTACK DAMAGE: 57
ATTACK DAMAGE / LEVEL: 3.4
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 1
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
Cooldown: 1 / 1 / 1 / 1 / 1 /
Mana Cost: 20 / 20 / 20 / 20 / 20 /
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Cooldown: 8 / 7 / 6 / 5 / 4 /
Mana Cost: 50 / 60 / 70 / 80 / 90 /
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Cooldown: 24 / 20.5 / 17 / 13.5 / 10 /
Mana Cost: 70 / 70 / 70 / 70 / 70 /
SUPER MEGA DEATH ROCKET!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Cooldown: 90 / 75 / 60 /
Mana Cost: 100 / 100 / 100 /