GAME INFO • League of Legends - Champion List • karma

Karma
the Enlightened One

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.



DETAILS
ATTACK:
1/10
DEFENSE:
7/10
MAGIC:
8/10
DIFFICULTY:
5/10


TIPS:
Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.

When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.

Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.


TIPS: IF ENEMY
Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.

Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.

Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.



STATS
HP: 534
HP / LEVEL: 95
MP: 374
MP / LEVEL: 50
MOVEMENT SPEED: 335
ARMOR: 26
ARMOR / LEVEL: 3.8
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 525
HP REGEN: 5.5
HP REGEN / LEVEL: 0.55
MP REGEN: 11.5
MP REGEN / LEVEL: 0.5
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 53.544
ATTACK DAMAGE / LEVEL: 3.3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.3


SPELLS

INNER FLAME

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Cooldown: 7 / 6.5 / 6 / 5.5 / 5 /
Mana Cost: 50 / 55 / 60 / 65 / 70 /
Range: 950



FOCUSED RESOLVE

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 50 / 55 / 60 / 65 / 70 /
Range: 675



INSPIRE

Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Cooldown: 10 / 9.5 / 9 / 8.5 / 8 /
Mana Cost: 60 / 65 / 70 / 75 / 80 /
Range: 800



MANTRA

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Cooldown: 45 / 42 / 39 / 36 /
Mana Cost:
Range: 1100