Kassadinthe Void Walker
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
TIPS: IF ENEMY
Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
HP / LEVEL: 90
MP / LEVEL: 67
MOVEMENT SPEED: 340
ARMOR / LEVEL: 3.2
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 150
HP REGEN: 8
HP REGEN / LEVEL: 0.5
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 58.852
ATTACK DAMAGE / LEVEL: 3.9
ATTACK SPEED OFFSET: -0.023
ATTACK SPEED / LEVEL: 3.7
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Cooldown: 9 / 9 / 9 / 9 / 9 /
Mana Cost: 70 / 75 / 80 / 85 / 90 /
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Cooldown: 7 / 7 / 7 / 7 / 7 /
Mana Cost: 1 / 1 / 1 / 1 / 1 /
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Cooldown: 5 / 5 / 5 / 5 / 5 /
Mana Cost: 60 / 65 / 70 / 75 / 80 /
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cooldown: 5 / 3.5 / 2 /
Mana Cost: 50 / 50 / 50 /