Varusthe Arrow of Retribution
One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
TIPS: IF ENEMY
If you are affected by Blight, Varus' abilities will deal extra damage to you.
When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.
HP / LEVEL: 86
MP / LEVEL: 33
MOVEMENT SPEED: 330
ARMOR / LEVEL: 3.4
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 575
HP REGEN: 3.5
HP REGEN / LEVEL: 0.55
MP REGEN: 7.34
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 59
ATTACK DAMAGE / LEVEL: 3.11
ATTACK SPEED OFFSET: -0.05
ATTACK SPEED / LEVEL: 3
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Cooldown: 20 / 18 / 16 / 14 / 12 /
Mana Cost: 70 / 75 / 80 / 85 / 90 /
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
Cooldown: 40 / 40 / 40 / 40 / 40 /
HAIL OF ARROWS
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
Cooldown: 18 / 16 / 14 / 12 / 10 /
Mana Cost: 80 / 80 / 80 / 80 / 80 /
CHAIN OF CORRUPTION
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Cooldown: 110 / 90 / 70 /
Mana Cost: 100 / 100 / 100 /