Xeraththe Magus Ascendant
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
TIPS: IF ENEMY
Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
HP / LEVEL: 92
MP / LEVEL: 22
MOVEMENT SPEED: 340
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 525
HP REGEN: 5.5
HP REGEN / LEVEL: 0.55
MP REGEN: 8
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 54.7
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 1.36
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Cooldown: 9 / 8 / 7 / 6 / 5 /
Mana Cost: 80 / 90 / 100 / 110 / 120 /
EYE OF DESTRUCTION
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Cooldown: 1 / 1 / 1 / 1 / 1 /
Mana Cost: 70 / 80 / 90 / 100 / 110 /
Deals magic damage to an enemy and stuns them.
Cooldown: 13 / 12.5 / 12 / 11.5 / 11 /
Mana Cost: 60 / 65 / 70 / 75 / 80 /
RITE OF THE ARCANE
Xerath immobilizes himself and gains numerous long-range barrages.
Cooldown: 130 / 115 / 100 /
Mana Cost: 100 / 100 / 100 /