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Ezreal
the Prodigal Explorer

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.



Details



Tips



Stats

Armor : Base - 12| Per Level - 3.5
Attack : Base - 47.2| Per Level - 3
Critical Chance : Base - 0| Per Level - 0
Health : Base - 350| Per Level - 80
Health Regen : Base - 5.5| Per Level - 0.55
Magic Resist : Base - 30| Per Level - 0
Mana : Base - 235| Per Level - 45
Mana Regen : Base - 7| Per Level - 0.65
Move Speed : Base - 305
Range : Base - 550


Abilities
Mystic Shot
Cooldown: 6/5.5/5/4.5/4
Cost: 28/31/34/37/40 Mana
Range: 1150
Description: Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.

Essence Flux
Cooldown: 9
Cost: 50/60/70/80/90 Mana
Range: 1000
Description: Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions and reducing their Attack Speed, while increasing the Attack Speed of allied champions.

Arcane Shift
Cooldown: 19/17/15/13/11
Cost: 90 Mana
Range: 475
Description: Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.

Trueshot Barrage
Cooldown: 80
Cost: 100 Mana
Range: 20000
Description: Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).

Rising Spell Force
Description: Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times).




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