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Mordekaiser
the Master of Metal

During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?

''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.''
-- Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation



Details



Tips



Stats

Armor : Base - 15| Per Level - 3.5
Attack : Base - 51.7| Per Level - 3.5
Critical Chance : Base - 0| Per Level - 0
Health : Base - 421| Per Level - 80
Health Regen : Base - 7.45| Per Level - 0.55
Magic Resist : Base - 30| Per Level - 1.25
Mana : Base - 120| Per Level - 0
Mana Regen : Base - 0| Per Level - 0
Move Speed : Base - 315
Range : Base - 125


Abilities
Mace of Spades
Cooldown: 8/7/6/5/4
Cost: Costs 25/32/39/46/53 Health
Range: 0
Description: On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.

Creeping Death
Cooldown: 20/18/16/14/12
Cost: Costs 26/32/38/44/50 Health
Range: 750
Description: Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.

Siphon of Destruction
Cooldown: 6
Cost: Costs 24/36/48/60/72 Health
Range: 700
Description: Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.

Children of the Grave
Cooldown: 120/105/90
Cost: No Cost
Range: 850
Description: Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.

Iron Man
Description: A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.




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