Skins
- Sun Goddess Karma
- Sakura Karma
- Lion Dance Kog’Maw
- Djinn Malzahar
- Totemic Maokai
- Charred Maokai
- Longhorn Alistar
- Commando Jarvan
- Dragon Slayer Jarvan
- Hextech Anivia
- Loch Ness Cho?Gath
- Frozen Terror Nocturne
- Void Nocturne
- Leprechaun Veigar
- Battle Regalia Poppy
PVP.net v1.29.23
- Created a new UI flow for joining games of all types
- Updated the Friend List UI
- Runes are now stacked in the Summoner profile
- A new game mode approaches: Co-op vs. AI!
- This mode pits a team of all human players against a team of all AI bots on Summoner’s Rift.
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- This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
- Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
- IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
- The following bots are enabled for Co-op vs. AI:
- Annie
- Ashe
- Cho’Gath
- Miss Fortune
- Nunu
- Renekton
- Ryze
- Shen
- Soraka
- Taric
- Trundle
- Warwick
PVP.net v1.30.17
- The Login Queue will now update your position more regularly
- The Login Queue will no longer lock the focus of the application
- You can now disable the Music at the main login page
- Clickable URLs can now be sent via player to player chat
- Updated the splash art for Twitch, Evelynn, Katarina, and Annie
- Fixed several bugs with the Login Queue
- Fixed a bug where your IP/RP balance would display incorrectly as 0
- Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
- Fixed a bug where the display style for the Buddy List was overly dark
- Fixed a bug where the Recently Purchased section of the Profile was working incorrectly
PVP.net v1.31.27
- Made several usability improvements to the Join Custom Game screen
- Private games are now hidden by default. There’s a new checkbox to show them
- Made improvements to the Login Queue UI
- Login Music checkbox now saves correctly between sessions
- The player list in the end of game screen will now correctly always show all of your teammates
- The “View Profile” button in personal messages now works correctly
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior
XP & IP Rate Changes
- We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
- Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
- In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
- When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
- Other details:
- We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
- First Win of the Day remains unchanged — it is still a flat bonus you will receive when you are eligible.
- We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.
Champions & Updates
Jarvan, the Exemplar of Demacia (April)
Dragon Strike:
Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
Golden Aegis:
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
Demacian Standard:
Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
Cataclysm (Ultimate):
Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
Martial Cadence (Passive):
Jarvan IV exploits his target’s opening, dealing 8% of the target’s current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
Karma, the Enlightened One (to be announced)
Heavenly Wave:
Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
Spirit Bond:
Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
Fixed a display bug where Spirit Bond’s beam would appear at Karma’s feet for enemy players
Soul Shield:
Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma’s target.
Soul Shield Increased the shield strength by 10 at all ranks.
Mantra:
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Mantra cooldown reduced to 25 seconds from 30 seconds.
Inner Flame (passive):
Karma gains increased Ability Power corresponding to her % of missing Health.
Maokai, the Twisted Treant (to be announced)
Sap Magic (passive):
Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai’s next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
Arcane Smash:
Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230
Twisted Advance:
Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
Twisted Advance levelup tooltip now correctly displays the increase in mana cost
Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200
Sapling Toss:
Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
Sapling Toss lifetime increased to 35 from 25 seconds.
Vengeful Maelstrom (ultimate):
Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.
Casting delay reduced by 50%
Initial mana cost changed to a static 75 from 75/125/175
Continual mana cost changed to a static 30 from 30/35/40 per second
Fixed a bug where Maokai’s death animation would not play if he is slain during Twisted Advance
Nocturne, the Eternal Nightmare (to be announced)
Duskbringer:
Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Shroud of Darkness:
Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Unspeakable Horror:
Nocturne plants a nightmare into his target’s mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Paranoia (Ultimate):
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Umbra Blades (Passive):
Every 10 seconds, Nocturne’s next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne’s physical attacks reduce this cooldown by 1 second.
Akali
Twin Disciplines no longer deals bonus damage to towers
Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding
Fixed a bug where the sound of Mark of the Assassin could persist after her target died
Amumu
Base damage increased to 47 from 45
Base armor increased to 18 from 15
Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
Despair mana cost reduced to 8 from 10 at all levels
Despair now has a new particle to match the area of effect
Anivia
Rebirth
Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)
Glacial Storm
Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175
Cost per second reduced to 40/50/60 from 50/70/90
Slow duration reduced to 1 second from 2.5
Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
Updated all of Anivia’s animations to be less frigid
Caitlyn
Ace in the Hole
Projectile speed increased to 3200 from 2201
Range increased to 1600/1900/2200 from 1400/1800/2201
Initial cast time leading up to the channeling time has been significantly decreased
Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels
Cassiopeia
Twin Fang range increased to 700 from 675
Cho’Gath
Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300
Vorpal Spikes
Damage increased to 20/35/50/65/80 from 20/30/40/50/61
Ability power ratio increased to .3 from .2
Feast
Damage reduced to 300/475/650 from 300/550/800.
Ability power ratio increased to .7 from .6
Carnivore mana received on kill has been reduced by 50%
Base health reduced to 520 from 550
Base armor reduced to 19 from 21
Dr. Mundo
Fixed a bug where Infected Cleaver’s PvP.net description was incorrect
Evelynn
Fixed a bug where Hate Spike’s tooltip showed the damage incorrectly at earlier ranks
Ezreal
Rising Spell Force now has a particle to indicate the amount of stacks
Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
Fixed a bug where some of Ezreal’s spells were displaying incorrect text on cast
Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio
Fiddlesticks
Base magic resistance reduced to 30 from 35
Galio
Resolute Smite’s area of effect size and projectile speed have been increased slightly
Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Garen
Decisive Strike
Movement speed boost increased to 3 seconds from 3
Total duration available to proc the silence and hit reduced to 6 seconds from 8
Bonus damage ratio increased to 150% from 120%
Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds
Gragas
Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters
Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300
Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100
Irelia
Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect
Equilibrium Strike
Damage reduced to 80/130/180/230/280 from 80/135/190/245/300
Cooldown reduced to 8 seconds from 9
Ability ratio reduced to .5 from 1
Transcendent Blades damage reduced to 85/135/185 from 90/140/190
Base health reduced to 515 from 575
Movement speed reduced to 320 from 330
Janna
Monsoon no longer slows enemies who re-enter the storm
Jax
Fixed a bug where Jax would lose health while leveling in some instances
Kassadin
Force Pulse
Damage reduced to 60/115/170/225/280 from 60/120/180/240/300
Cooldown increased to 6 seconds from 5
Ability power ratio reduced to .7 from .8
Riftwalk ability power ratio increased to .5 from .4
Void Stone damage reduction reduced to 10% from 15%
Katarina
Death Lotus
Base Damage per dagger increased to 50/65/80 from 40/50/60
Ability power ratio reduced to .25 from .3
Attack damage ratio reduced to .5 from .55
Kog’Maw
Fixed a display bug with Bio-Arcane Barrage attacks on several skins
LeBlanc
Fixed a bug where the sound of Sigil of Silence could persist after her target died
Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components
Lux
Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150
Finales Funkeln ability power ratio reduced to .75 from .85
Miss Fortune
Fixed a bug where Strut sometimes wouldn’t show a particle while active
Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
Malphite
Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8.
Ground Slam bonus damage based on armor decreased to 50% from 70%
Mordekaiser
Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
Shield generation increased to 25/27.5/30% from 20/25/30%
Mace of Spades ability power ratio increased to 0.4 from 0.2
Fixed a bug where Mordekaiser’s per-level health, armor, attack speed, damage, and magic resist were lower than intended
Nasus
Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted
Olaf
Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
Fixed a bug where Undertow could hit the same target twice
Pantheon
Heartseeker Strike now deals damage slower – it takes 0.5 seconds longer to deal full damage
Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)
Rammus
Powerball slow duration reduced to 3 seconds from 4
Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60
Powerball speed reduced by about 15%
Renekton
Cull the Meek
Cooldown changed to 8 seconds from 12/11/10/9/8
Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
Attack Damage ratio increased to 0.8 from 0.6
Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
Champion healing increased to 4x from 3x
Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
General
Health per level increased to 87 from 82
Base health increased to 513 from 508
Armor per level increased to 3.8 from 3.2
Base armor increased to 19 from 17.2
Fixed a bug where Renekton was gaining bonus attack damage while wounded
Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations
Ryze
Overload
Cooldown reduced to 3.5 from 11/10/9/8/8
Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/211
Mana cost changed to 70/70/70/70/70 from 30/65/80/95/111
Missile speed increased to 1400 from 1201
Ability power ratio decreased to .2 from .46
Range increased to 675 from 601
Rune Prison
No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
Now deals 5% of Ryze’s maximum mana in bonus damage
Cast range increased to 625 from 601
Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.5
Spell flux
Ability power ratio per hit reduced to .35 from .39
Cooldown increased to 14 from 10
Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/141
Cast range increased to 675 from 626
Base damage reduced to 50/70/90/110/131
Desperate Power
No longer grants ability power but now grants 15% spell vamp
Area of effect damage percentage reduced to 50% from 65%
Cooldown changed to 70/60/50 from 50/50/51
Duration changed to 5/6/7 from 9
Now grants a passive 75/150/225 mana
General
Reduced base magic resistance to 30 from 36
Fixed a bug where Ryze’s base mana regen did not get updated properly during the previous patch’s revamp
Shaco
Fixed a bug where Deceive could be dodged
Singed
Armor per level decreased to 3.5 from 4.2
Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation
Sivir
Boomerang Blade
Damage reduction to each subsequent target increased to 20% from 10%
Now scales from bonus attack damage instead of total attack damage
Base damage increased to 75/120/165/210/255 from 20/70/120/170/221
Attack damage ratio increased to .95 from .76
Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip
Fixed a bug where Fleet of Foot had stopped working
Sona
Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona’s last song played.
Hymn of Valor
Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
Ability power ratio increased to .7 from .5
Mana cost changed to 75 from 65/70/75/80/85
Power Chord – Stacatto: Deals double power chord damage
Aria of Perseverance
Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
Ability power ratio reduced to .35 from .5
Mana cost normalized to 75 from 65/70/75/80/85
Power Chord – Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds
Song of Celerity
Mana cost changed to 75 from 65/70/75/80/85
Power Chord – Tempo: Slows the target by 25% for 2 seconds
Crescendo
Cooldown decreased to 140/120/100 from 170/150/130
Ability power ratio increased to .8 from .7
Soraka
Astral Blessing
Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
Ability power ratio reduced to 0.9 from 1
Buff duration reduced to 4 from 9
Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
Removed Innervating Locket from her tips
Teemo
Move Quick – Ability Rework
Passive – Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
Active – Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit
Tryndamere
Fixed a bug where Undying Rage could not be used while suppressed
Urgot
Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended
Veigar
Primordial Burst ability power ratio increased to 1.2 of Veigar’s ability power and reduced to 0.8 of his target’s ability power
Added a funky new dance for Veigar – rock on!
Vladimir
Sanguine Pool
Slow percentage reduced to 40% from 50%
Slow duration reduced to 1 second from 1.5 seconds
Sanguine Pool no longer grants a speed bonus on use
Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool
Fixed a bug where Vladimir would lose health when leveling in some instances
Zilean
Time Bomb
Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120
Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330
Chrono Shift
Base revive increased to 600/850/1100 from 500/750/1000
Ability power ratio reduced to 2 from 3
Buff duration reduced to 7 from 10
Base magic resistance reduced to 30 from 35
Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks
Items
New Item: Morello’s Evil Tome
Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
+75 ability power
+12 mana regeneration per 6
UNIQUE passive: 20% cooldown reduction
Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
Doran’s Shield
Cost increased to 475 from 435
Fixed a bug where it said it provided 9 armor but actually provided 8
Armor increased to 10 from 8
Health regen per 5 seconds reduced to 8 from 10
Doran’s Blade
Cost increased to 475 from 435
Damage increased to 10 from 9
Fixed a bug where Doran’s Blade was providing an unintended effect
Doran’s Ring
Cost increased to 475 from 435
Mana regen per 5 seconds increased to 5 from 4
Last Whisper cost increased to 2290 from 2090
Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
Rabadon’s Deathcap cost increased to 3600 from 3400
Frozen Heart
Combine cost reduced to 650 from 800
Cooldown reduction decreased to 20% from 25%
Glacial Shroud
Combine Cost reduced to 425 from 576
Cooldown reduction decreased to 15% from 20%
Ionian Boots of Lucidity cost increased to 700 from 550
Quicksilver Sash magic resistance increased to 56 from 48
Randuin’s Omen cooldown reduction decreased to 5% from 8%
Spirit Visage cooldown reduction decreased to 10% from 12%
Spirit Visage increased healing and regeneration effects reduced to 15% from 20%
Soul Shroud cooldown aura reduced to 10% from 15%
Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
Sight and Vision Wards can now be stacked 5 per slot
Tiamat
Attack damage increased to 50 from 43
Mana regeneration per 5 seconds increased to 5 from 5
Shop tooltip is now more descriptive, matching the inventory tooltip
Summoner Spells
Rally
Fixed a bug where Rally provided ability power whether or not you had the mastery
Fixed a bug where Rally was granting less ability power and attack damage than it stated
Each unit now gains ability power and attack damage based on the caster’s level, rather than each individual unit’s level
Ghost
Duration decreased to 10 from 14
Masteries
Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
Meditation mana regeneration reduced by 40%
Veteran’s Scars health reduced to 12/24/36/48 from 15/30/45/60
Runes
Clarity Runes reduced in effectiveness by about 33%
Quintessences of Fortitude reduced in effectiveness by about 20%
General
Experience
When more than 1 champion is sharing experience, 10% extra experience is split among all targets
Two champions each gain 55%, up from 50%
Three champions each gain 36.7%, up from 33.3%
Four champions each gain 27.5%, up from 25%
Five champions each gain 22%, up from 20%
Minions
Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
Cannon and super minion turret resistance returned to 50% from 65%
Cannon minions now start spawning every other wave after every 35 minutes, increased from 20
Fixed a tooltip bug “This unit receive…” with cannon minions and super minions
Minions now deal 50% damage to turrets from 60%
Turrets
Turrets deal about 10% less base damage to champions
Turrets now have 20% armor penetration
Effects that prevent you from dying will now always occur in a set order
- Undying Rage
- Chronoshift
- Guardian Angel
- Rebirth
Fixed several spells that did not preload properly, causing a delay the first time used in game
Adjusted many champions’ PVP.net attack, defense, spell, and difficulty ratings
Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
Updated many Champion’s recommended item lists
All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
Dragon is now immune to disables
Added a new UI to better convey Shields on the health bar.
Surrender time on Summoner’s Rift reduced to 20 minutes from 25
Surrender time on Twisted Treeline reduced to 15 minutes from 17
Smite now deals true damage instead of magic damage
Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean
Death Timers have been reduced on Summoner’s Rift to 12-50 seconds from 28-50 seconds
Death timers increased slightly for levels 4-17
Fixed several typos in the Options Menu