-You can now buy a Summoner Name Change in the store.
-Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10.
-Users can now grant other members of their Ranked or Normal team permission to invite other users.
- Frostfire Annie
- Road Warrior Miss Fortune
- Aristocrat Vayne
- Vindicator Vayne
- Lord Mordekaiser
- Safari Caitlyn
- Bilgerat Rumble
- Rumble in the Jungle
- Fiddle Me Timbers
- Dreadknight Nasus
- Vandal Brand
- Apocalyptic Brand
- Gragas, Esq.
- Time Machine Zilean
- Kennen M.D.
- Firefang Warwick
- Workshop Shaco
Lee Sin, the Blind Monk (to be announced)
Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Lee Sin’s intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon’s Rage (Ultimate):
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
-Flurry (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
Brand, The Burning Vengeance (to be announced)
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame:
After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm’s missile speed increases.
Brand’s spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Rumble, The Mechanized Menace (to be announced)
Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
The Equalizer (Ultimate):
Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
Junkyard Titan (Passive):
Rumble’s abilities generate heat. When Rumble is above 50 heat, he is in the “Danger Zone,” causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
Vayne, The Night Hunter (to be announced)
Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate):
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
Night Hunter (Innate):
Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
-Base movement speed increased to 305 from 300
-Base health reduced to 552 from 582
-Health per level reduced to 110 from 114
-Damage per level increased to 3.62 from 3.375
-Base damage reduced to 58.65 from 62.9
-Base mana increased to 253 from 225
-Mana per level increased to 38 from 33
Trample (new Passive)
-Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
-Added new animations and particles for Trample
-Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
-Ability power ratio reduced to 0.6 from 1.0
-Cooldown changed to 17/16/15/14/13 from 15
-Range increased to 365 from 330
-Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
-Reduced the chance of failed knockups near terrain.
-Improved Headbutt’s targeting/direction against moving targets
-Headbutt can now target minions
-Damage reduced to 85/130/175/220/265 from 90/140/190/245/300
-Cooldown changed to 14/13/12/11/10 from 12
-Ability power ratio reduced to 0.8 from 1.0.
-Base damage changed to 90/130/170/210/250 from 80/125/170/215/260.
-Ability power ratio increased to 0.75 from 0.6.
-Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120.
-Ability power ratio increased to 0.8 from 0.6.
-Damage reduced to 85/135/185/235/285 from 85/145/205/265/325.
-Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
-Mana cost reduced to 125/175/225 from 150/200/250.
-No longer gives experience on death.
-Gold bounty increased to 50 from 15.
-Tibber’s health increased to 1200/1600/2000 from 1200 at all ranks.
-Now gains armor per rank: 30/50/70.
-Now gains magic resist per rank: 25/45/65.
-Lowered the duration to 45 seconds from 60 seconds.
-Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio.
-Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
-For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields
-Attack speed per level increased to 3 from 2.6
Yordle Snap Trap:
-max trap count increased to 3 from 2
-Activation range increased to 150 from 125
-Mana cost reduced to 50 from 60
90 Caliber Net
-mana cost reduced to 75 from 90
Ace In The Hole:
-Mana cost reduced to 100 from 150.
-Range increased at early levels to 1900/2050/2200 from 1600/1900/2200
-Twin Fang cast animation sped up
-Cast animation sped up
-Cast range increased to 850 from 700 (effect now roughly matches the particle)
-Damage increased to 200/325/450 from 150/275/400
-Cooldown reduction with rank is now reflected in the levelup tooltip
-More accurately targets enemies that move in/out of the area during the cast time
-Reduced the chance of Rupture failing to knock up the target.
-Base health reduced to 522 from 560
-Health per level reduced to 89 from 92
-Sadism cooldown increased to 75 seconds from 60
-Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
-Mystic Shot now has an additive 0.2 ability power ratio
-Trueshot Barrage now scales additively with both attack damage and ability power
-Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo’s Rageblade/Tear of the Goddess upon cast
-Fixed a bug where Ezreal’s Arcane Shot could target unseen minions such as wards
-Base armor increased to 14.5 from 8.25
-Armor per level increased to 3.5 from 3
-Movement speed increased to 310 from 300
-Range increased to 575 from 525
-Mana cost decreased to 65/75/85/95/105
-Ability power ratio increased to .5 from .48
-Life Steal amount reduced to 60/65/70/75/80% from 100%
-Leash Range decreased to 650 from 700
-Damage adjusted to 65/85/105/125/145 from 100
-Ability power ratio increased to .45 from .35
-Dark Wind now bounces 5 times at all levels
-Cooldown adjusted to 15/14/13/12/11 from 14
-Projectile speed decreased to 1100 from 1200
-Damage decreased to 125/225/325 from 150/250/350
-Cooldown adjusted to 150/140/130 from 150
-Ability power ratio increased to .4 from .35
-Damage increased to 80/135/190/245/300 from 60/115/170/225/280
-Ability power ratio increased to 0.8 from 0.75
-Cooldown reduced to 7 from 8
-Idol of Durand area of effect increased to 550 from 500
-Idol Of Durand: damage range now matches the taunt range.
-Movement Speed increased to 320 from 315
-Base mana increased to 255 from 239
-Mana per level increased to 40 from 34
-Armor per level increased to 3.3 from 2.8.
-Attack speed per level increased to 2.75 from 2.35.
-Attack range increased to 125 from 100.
Raise Morale (remake):
-No longer targets a unit (Gangplank can no longer kill allied minions)
-Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
-Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
-The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
-Duration reduced to 6 seconds from 10
-Mana cost changed to 50/55/60/65/70 from 60
-base heal changed to 80/150/220/290/360 from 70/125/195/280/380
-cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18.
-Reduced the size of the area affected by Cannon Barrage
-Now slows all enemies in the AoE for the duration, but slow reduced to 25% at all ranks from 35/45/55%
-Reduced damage to 65/110/155 from 100/140/180
-Updated the random algorithm to not favor one quadrant over others
-Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
-Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
-Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
-Cooldown reduced to 5 seconds from 6
-Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
-Grog Soaked Blade:
-Damage increased to 6-23 per second from 5-18
-Fixed a bug where it applied 9 damage ticks instead of 10
-Base movement speed increased to 320 from 315
-Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
Bladesurge: base damage reduced to 20/50/80/110/140 from 20/55/90/125/160.
-Now deals physical damage instead of magic damage.
-Now scales with both attack damage and ability power instead of only with the highest.
-Ability power ratio increased to 0.5 from 0.4.
-Now heals for 10% vs minions, and 20% vs champions.
-Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
-Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
-Golden Aegis: shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.
-Cataclysm: damage reduced to 200/325/450 from 200/350/500.
-Fixed a bug where Demacian Standard caused a hitch the first time it was cast.
-Leap Strike now prefers to target enemies over allies when your cursor overlaps both
-Leap Strike no longer locks Jax, allowing him to cast spells while leaping.
-Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
-Spirit Bond’s leash range has been increased by a small amount
-Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
-Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
-Fixed a bug where the visual for Heavenly Wave occasionally wouldn’t align with the direction cast
-Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast of mantra.
-Duration reduced to 7 seconds from 8.
-It no longer reduces your respawn time.
Requiem: ability power ratio reduced to 0.6 from 0.7.
-Fixed a bug where the visual for Force Pulse occasionally wouldn’t align with the direction cast
-Shunpo now prefers to target enemies over allies when your cursor overlaps both
-Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
-Cast range increased to 625 from 600.
-Now lowers both magic resist and armor instead of just armor.
-Living Artillery now scales with bonus attack damage at a 0.5 ratio and still with ability power at a 0.3 ratio.(AP ratio didn’t actually change)
-Void Ooze: width increased slightly.
-Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
-Updated recommended items
-Fixed a bug where Distortion and Mimicked Distortion would break the target’s spell shield and still deal damage
-Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not
-Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
-Improved the general missile usability
-Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
-Safeguard range increased by 50
-Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
-Changes deployed in the April 5th hotfix
-Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
-Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
-Tempest bonus attack damage scaling inceased to 1.0 from 0.6
-Dragon’s Rage bonus attack damage scaling inceased to 2.0 from 1.5
-Flurry passive energy gain increased to 15 from 10 per hit
-Energy costs on all spells reduced to 50/30 from 60/40.
-Safeguard: shield no longer restores energy when the shield is destroyed.
-Tempest: range increased to 450 from 400.
-Fixed a bug where Resonating Strike could follow the target over indefinite distance
-Granite Shield: recharge rate reduced to 10 seconds from 12.
-Base movespeed increased to 310 from 305
-Base health per level increased to 90 from 82
-Base armor per level increased to 4.0 from 3.5
-Fixed a bug where Vengeful Maelstrom was reducing true damage
-Alpha Strike: teleporting behavior improved to be more consistent when near walls.
-Impure Shots healing reduction debuff duration reduced to 3 from 8
-Attack range increased to 425 from 400.
-Attack missile speed increased to 1200 from 1100.
-Duskbringer: base damage reduced to 60/105/150/195/240 from 60/110/160/210/260. attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
-Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
-Fixed a bug where breaking the leash near the end would still trigger the fear
-Fixed a bug where adding a spell shield like Banshee’s Veil while Unspeakable Horror was on you would block the fear effect
-range reduced to 2000/2750/3500 from 2500/3250/4000
-Base damage reduced to 150/250/350 from 150/300/450.
-Fixed a bug where it caused a glitch the first time it was used.
-Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
-Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended.
-Fixed a bug where Ragnarok was reducing true damage
-Aegis Protection now shows an alternate run animation for Pantheon while active
-Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
-Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain).
-Updated the shield texture on Paragon of Demacia
-Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won’t push herself past the target anymore.
Cull the Meek
-Heal reduced to 5% from 7.5%
-Fury heal reduced to 10% from 15%
Slice and Dice
-Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
-Attack damage ratio increased to .9 from .6
-Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
-Dominus damage reduced to 40/70/100 from 50/75/100
-Junkyard Titan: bonus damage on basic attacks no longer procs Rylais nor works with Spell Vamp.
-Flamespitter: cooldown increased to 6 from 5.
-Fixed a bug where The Equalizer would display the wrong team indicator on some machines with low graphics settings.
-Fixed a bug where the Flamespitter particle was lasting longer than intended.
-Fixed a bug where the Electro-Harpoon particle traveled further than the actual projectile.
-Pathing size has been reduced.
-Overload mana ratio reduced to 8% from 10%
-Desperate Power spell vamp now scales to 15/20/25% from 15%
-Base damage reduced to 10 from 15.
-Bonus damage now scales off 8% of his bonus health instead of 3.5% of his maximum health.
-Vorpal Blade: base damage reduced to 50/90/130/170/210 from 50/95/140/185/230.
-Stand United shield strength reduced to 200/475/750 from 300/525/750
-Updated Feint’s tooltips to properly match the functionality and adjusted Shen’s playing tips referencing Feint
-Ki Strike can now be cancelled mid-attack (and will not say ‘Cannot Move While Casting’)
-Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade’s heal effect
-Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
-Fixed a bug where the particle lasted longer than the buff
-No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)
-Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels
-Base damage increased to 80/125/170/215/260 from 75/120/165/210/255.
-Bonus attack damage ratio increased to 1 from 0.95.
-Missile speed increased to 1350 from 1200.
-Fixed a bug where some of her tooltips referred to ‘Spiral Blade’ instead of ‘Boomerang Blade’
-Hymn of Valor mana cost reduced to 65 from 75
-Aria of Perseverance mana cost reduced to 65 from 75
-Song of Celerity mana cost reduced to 65 from 75
-Diminuendo duration increased to 4 from 3
-Tempo slow amount increased to 40% from 25%
-Sona will no longer automatically acquire attack targets when Power Chord is charged.
-Hymn of Valor’s attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14
-Fixed a bug where Power Chord: Diminuendo was reducing true damage
-Infuse now prefers to target enemies over allies
-Infuse now grants assist credit on ally cast.
-Mushroom reload time increased to 35/31/27 from 30/26/22
-Damage reduced to 200/400/600 from 250/475/700
-Fixed a bug that calculated the AP coefficient lower than intended
-Move Quick cooldown increased to 22 seconds from 13
-Damage now applies over 5 seconds instead of 4 to 8
-Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
-Healing reduction duration is now a static 5 from 3 to 8
-Fixed a bug where Rabid Bite could be dodged
-Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war.
Pick a Card
-Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
-Fixed a bug where Pick a Card’s locked particle wouldn’t show to enemies after leaving brush
-Fixed a bug where Red and Gold card damage did not match the tooltip
-Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
-Blue Card now restores mana equal to 65% of the damage dealt
-Updated the ‘Lock Card’ tooltip with more detailed damage information
-Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn’t
-Fixed a bug where Gate’s channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
-Fixed a bug where Destiny’s duration was not being properly reflected in the tooltip (6/8/10 seconds)
-Destiny now shows a buff so Twisted Fate knows how long he has to teleport
-Tango Twisted Fate skin run animation has been fixed to look more natural
-Tiger Stance’s hit particle no longer plays on turrets
-Udyr’s hands will now always display hand particles when his next attack will shred the target
-Base health reduced to 526 from 546
-Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
-Fixed a bug where Terror Capacitor’s slow was stacking
-Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage
-Movement speed reduced to 305 from 310.
-Range decreased to 550 from 555.
-Tumble: mana cost increased to 40 from 35.
-Silver Bolts: base damage reduced to 20/30/40/50/60 from 30/40/50/60/70.
-Condemn: base damage reduced to 50/90/130/170/210 from 60/100/140/180/220.
-Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars
-Transfusion: heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5.
-Base Attack Damage increased to 59.1 from 52.3
-Attack Damage per level decreased to 3.1 from 3.3
-Passive Attack Speed is no longer removed while the ability is on cooldown
-Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
-Battle Cry duration reduced to 5 from 7
-Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
-Armor and Magic Resist reduced to 25
-Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
-Crescent Sweep duration reduced to 6 from 8
-Fixed a bug where Three Talon Strike could be activated while it was still active
-Revised Zilean’s idle animation loop
-Fixed a bug where Zilean’s Chronoshift would sometimes not report to allies whether it was castable
-Fixed a bug where Time Bomb didn’t show its damage type in death recap.
New Stat: Tenacity
-Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other CC reductions like Irelia’s Ionian Fervor, Trundle’s Contaminate and Singed’s Insanity Potion.
New Cloak and Dagger:
-Recipe: Cloak of Agility + Dagger + 200 gold.
-20% attack speed.
-20% critical strike.
New Eleisa’s Miracle:
-Recipe: Philosopher’s Stone + 400 gold.
-25 health regeneration per 5 seconds.
-20 mana regeneration per 5 seconds.
New Moonflair Spellblade:
-Recipe: Blasting Wand + 340 gold.
-50 ability power.
-Mercury’s Treads Reworked:
-now grants 35 Tenacity instead of the previous 35% Crowd Control reduction.
-Wit’s End Reworked:
-No longer burns mana, but still deals 42 magic damage on each hit.
-New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
-Combine cost reduced to 550 gold from 700.
-Catalyst the Protector: on level-up passive changed to restore 250 health and 200 mana over 8 seconds from 250 health and 200 mana instantly
-Rod of Ages now retains Catalyst the Protector’s passive when upgraded, with both remaining Unique so they cannot stack.
-Sunfire Cape: area of effect magic damage per second reduced to 35 from 40.
-Hextech Revolver’s Spell Vamp component is now Unique.
-Cloth Armor added to the recipe
-Armor increased to 75 from 55
-Total gold cost increased to 3075 from 2775
-Blasting Wand now shows an upgrade path into Void Staff instead of Archangel’s Staff
-Combine cost increased to 150 from 75
-Life Steal increased to 18% from 14%
-Changed proc to magic damage from physical damage
-Heart of Gold
-Recipe Changed: Ruby Crystal + 350 Gold
-Now gives: +250 Health +5 Gold per 5
-Attack damage reduced to 45 from 50
-Gold Cost decreased by 200
-Cloak Of Agility gold cost decreased by 50
-Attack Damage increased to 80 from 75
-Critical Strike increased to 25% from 20%
-Hextech Revolver spell vamp increased to 20% from 15%
-Hextech Gunblade Spellvamp increased to 25% from 20%
-Will of the Ancients spellvamp increased to 25% from 20%
-Fixed a bug where a capped Leviathan was reducing true damage
-Fixed a tooltip bug with Deathfire Grasp
-Fixed a bug where the Strength of Spirit mastery didn’t include mana gained from buffs (for example Ryze’s bonus mana from Desperate Power, Tear of the Goddess.)
-Havoc mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage dealt by 5%.
-Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
-Updated numerous character bios
-Updated the following ‘move-to-unit’ spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
-Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
-Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
-Fixed a bug where Evelynn’s new attack animations were playing too quickly
-Fixed a bug with Mordekaiser’s Taunt animation
-Fixed a display issue with Kayle’s Battleborn skin
-Changed the general frost slow particle (ie: Ashe’s Frost Shot, Rylai’s Crystal Scepter) to significantly reduce frame lag
-Improved the following spell particles: Trundle’s Agony, Nunu’s Absolute Zero
-Fixed a bug with the Sword of the Divine active particle
-Fixed a bug where several monster camps wouldn’t remove the skull if you scouted them and they were empty
-Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush
-Fixed a bug where normal Golems were improperly labeled “Neutral Monsters” instead of “Monsters”
-Fixed a bug where a clone with Madred’s Razor / Wriggle’s Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
-Base turret attack speed increased to +30% from 20%
-Turret base armor and magic resist increased by 10
-Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
-Turret to champion damage increased by 5%
-Slow Stacking penalty increased to 65% from 50%
-Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked.
-Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets.
-Only very long-range abilities such as Enchanted Crystal Arrow will cast using the minimap, other spells will no longer cast using the minimap.
-Cursor-cast spells, which cast at the location of your mouse cursor without requiring a left-click, will cast through parts of the UI (including the minimap) as though you were targeting the ground underneath.
-Added a gray version of the charging/cooldown icon for the following spells/passives/items:
-Pantheon’s Aegis Protection, Kennen’s Electrical Surge, Kassadin’s Force Pulse, LeBlanc’s Mirror Image, Annie’s Pyromania, Anivia’s Rebirth, Twisted Fate’s Stacked Deck, Nunu’s Visionary, and Guardian Angel
-Fixed a bug that was causing the line missile targeting display to be offset on the following spells:
-Renekton’s Slice and Dice, Kog’Maw’s Void Ooze, Shen’s Shadow Dash, Corki’s Valkyrie and Missile Barrage, Morgana’s Dark Binding, and Gragas’s Body Slam.
-New color scheme for the overhead bar of the player’s champion