FEBRUARY PATCH
RISE OF THE BOT ARMY
PvP.net v1.53
- Co-op versus AI, codenamed “Rise of the Bot Army”.
- The player can now queue to play against a much wider roster of Champions in Co-op versus AI.
- The 3-game per day rewards limitation for Level 30 Summoners has been removed.
- The flat IP penalty for Co-op versus AI games has been removed. The Player will now earn IP at the following rates (as a percentage of the normal or ranked rate):
NEW CHAMPIONS
Ahri, the Nine-Tailed Fox
- Orb of Deception
- Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
- Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
- Fox-Fire
- Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
- Charm
- Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
- Spirit Rush (Ultimate)
- Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
- Essence Theft (Innate)
- Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri’s next spell will have bonus Spell Vamp.
Viktor, the Machine Herald (Release date to be announced)
- Power Transfer
- Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
- Power Transfer missile speed increased to 2000 from 1400.
- Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
- Gravity Field
- Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
- Gravity Field activation time reduced to 0.25 seconds from 0.5.
- Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
- Death Ray
- Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
- Chaos Storm (Ultimate)
- Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
- Fixed a bug where Chaos Storm’s tooltip stated that it dealt less damage than it actually did.
- Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
- Evolving Technology (Innate)
- Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
Sejuani, the Winter’s Wrath (Release date to be announced)
- Arctic Assault
- Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion.
- Northern Winds
- Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
- Permafrost
- Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically.
- Glacial Prison (Ultimate)
- Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
- Fixed a bug where Glacial Prison did not detonate if Sejuani died.
- Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
- Frost (Innate)
- Sejuani’s autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
- Sejuani’s autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
Ziggs, the Hexplosives Expert (Release date to be announced)
- Bouncing Bomb
- Ziggs throws a bouncing bomb that deals magic damage.
- Satchel Charge
- Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
- Hexplosive Minefield
- Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
- Mega Inferno Bomb (Ultimate)
- Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
- Short Fuse (Innate)
- Every 12 seconds Ziggs’ next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
NEW SKINS (Release dates to be announced)
- Midnight Ahri
- Dynasty Ahri
- Festive Maokai
- Toy Soldier Gangplank
- Snowmerdinger
- Mistletoe LeBlanc
- Full Machine Viktor
- Prototype Viktor
- Arctic Ops Kennen
- Arctic Warfare Caitlyn
- Sandstorm Katarina
- Superb Villain Veigar
- Dragon Fist Lee Sin
- Guqin Sona
- Dragonblade Talon
- Jade Dragon Wukong
- Sabretusk Sejuani
- Darkrider Sejuani
- Major Ziggs
- Mad Scientist Ziggs
- Scarlet Hammer Poppy
- Headhunter Master Yi
CHAMPION UPDATES
Alistar
- Fixed a bug where Triumphant Roar was not granting assists.
Amumu
- New animations for running, death, Bandage Toss, and Curse of the Sad Mummy.
- Fixed a bug where Despair was gaining less damage from ability power than intended.
Ashe
- Stats:
- Base health increased to 474 from 438.
- Base armor increased to 14.9 from 12.7.
- Mana per level increased to 35 from 27.
- Volley: cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
- Enchanted Crystal Arrow: now grants vision while in flight.
Caitlyn
- Fixed a bug where Headshot did not trigger while Taunted or Silenced.
Cho’Gath
- Fixed a bug where Feast would fail to kill shielded targets.
Dr. Mundo
- Stats:
- Base attack speed increased to 0.625 from 0.595.
- Attack speed per level increased to 2.8 from 2.5.
- Magic resist per level increased to 1.25 from 0.75.
- Burning Agony: health cost reduced to 10/15/20/25/30 from 20/25/30/35/40.
- Sadism: cooldown reduced to 65 from 75.
Ezreal
- Trueshot Barrage now grants vision while in flight.
- Fixed a bug where Ezreal would lose his run animation and appear to be “skating” after 390 movement speed.
Fizz
- Base health regeneration per 5 seconds reduced to 7 from 9.
- Urchin Strike
- Ability power ratio reduced to 0.6 from 0.7.
- Seastone Trident
- Active base damage on-hit reduced to 10/15/20/25/30 from 10/20/30/40/50.
- Chum the Waters
- Implemented the following changes which were in the previous patch notes, but were not actually implemented in the patch:
- Added a 3-2-1 countdown similar to Zilean’s Time Bomb.
- The shark no longer hits nontargetable units like Vladimir in Sanguine Pool.
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where the ability stopped working if Fizz died.
- Using Quicksilver Sash when surrounded by the fish will now drop the Fish on the ground instead of causing the shark to emerge immediately.
- Implemented the following changes which were in the previous patch notes, but were not actually implemented in the patch:
Gragas
- Fixed a bug where Barrel Roll immediately detonated when Gragas died.
Graves
- Buckshot: mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
- Collateral Damage:
- Initial damage reduced to 250/350/450 from 250/375/500.
- Explosion damage reduced to 140/250/360 from 140/275/400.
- Cooldown increased to 100/90/80 from 80/70/60.
Heimerdinger
- Fixed a bug where his H-28G Evolution Turrets would not be demolished when he died if Teleport was being used on it.
Jarvan IV
- Mana per level increased to 40 from 30.
- Golden Aegis: mana cost reduced to 65 from 75.
- Demacian Standard: mana cost reduced to 55 from 60.
- Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died.
Jax
- Stats:
- Base health increased to 551 from 506.
- Health per level increased to 88 from 83.
- Armor per level increased to 3.5 from 3.2.
- Mana regen per level increased to 0.7 per 5 seconds from 0.45.
- Added an animation to Jax’s joke.
- New Innate:
- Relentless Assault
- Every time Jax uses an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
- Relentless Assault
- Old Innate:
- Equipment Mastery:
- Jax gains 3 health per point of bonus attack damage and 2 health per point of ability power.
- Equipment Mastery:
- Leap Strike:
- Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5.
- Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power).
- Empower:
- Cooldown reduced to 7/6/5/4/3 from 9/8/7/6/5.
- Damage changed to 40/85/130/175/220 from 60/95/130/165/200.
- Ability power ratio increased to 0.6 from 0.4.
- Mana cost increased to 30 from 20.
- Fixed a bug where Empower’s cooldown was higher than stated at earlier ranks.
- Counter Strike: (Remade)
- Active: Jax dodges all incoming basic attacks for 2 seconds. At the end of the effect, Jax deals50/75/100/125/150 (+0.5 bonus attack damage) physical damage and stuns nearby enemies for 1 second.
- Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge.
- Now additionally reduces the damage from area of effect abilities by 25% for the duration.
- It can now be activated again after 1 second to end the effect early.
- Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14.
- Old Passive: Permanently increses Jax’s dodge chance by 10/12/14/16/18%.
- Old Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6 per ability power) magic damage to them. Usable only within 7 seconds of dodging an attack.
- New Ultimate:
- Grandmaster’s Might:
- Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
- Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds. 100/90/80 seconds cooldown. 75 mana cost.
- Duration increased to 8 seconds from 6.
- Grandmaster’s Might:
- Old Ultimate:
- Relentless Assault:
- Passive: Jax’s basic attacks increase his attack speed by 6/10/14% for 2.5 seconds. This bonus stacks up to 10 times. Additionally, every third consecutive attack will deal 140/170/210 (+0.7 per ability power) bonus magic damage.
- Active: Grants 20/35/50 (+1.0 per dodge percent) magic resistance bonus for 5/6.5/8 seconds. 60 seconds cooldown. 80 mana cost.
- Relentless Assault:
Kassadin
- Riftwalk: cooldown increased to 7/6/5 from 6/5/4.
Lee Sin
- Flurry: attack speed bonus reduced to 40% from 50%.
- Sonic Wave: missing health to bonus damage ratio reduced to 8% from 10%
Lux
- Prismatic Barrier:
- Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160.
- Missile speed increased to 1400 from 1200.
- Lucent Singularity: cooldown reduced to 9 from 11.
Master Yi
- Fixed a bug where Meditate’s ability power ratio was shown as lower than it actually was.
Miss Fortune
- Bullet Time: base damage per wave increased to 65/95/125 from 60/85/110.
Mordekaiser
- Iron Man: shield conversion rate increased to 35% from 30%.
- Siphon of Destruction: base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
Nunu
- Stats:
- Base attack speed increased to 0.625 from 0.613.
- Attack speed per level increased to 2.25% from 1.08%.
- Fixed a bug where Absolute Zero’s slow did not grant assists.
Pantheon
- Aegis of Zeonia: mana cost reduced to 55 from 70.
- Grand Skyfall: mana cost reduced to 125 from 150.
Rammus
- Powerball:
- Duration reduced to 7 seconds from 8.
- Initial bonus movement speed increased to 30% from 25%.
- Defensive Ball Curl: damage return reduced to 15/25/35/45/55 from 20/30/40/50/60.
- Minor tweak to Rammus’ dance to actually rotate around his center axis when on his back.
Riven
- Stats:
- Movement speed reduced to 320 from 325.
- Base health regeneration reduced to 10.4 per 5 seconds from 12.
- Health regeneration per level reduced to 0.9 per 5 seconds from 1.0.
- Broken Wings: base damage increased to 30/55/80/105/130 from 30/50/70/90/110.
- Ki Burst: base damage reduced to 50/80/110/140/170 from 50/90/130/170/210.
Shaco
- Jack In The Box:
- Duration lowered to 60 seconds from 90.
- They now show their remaining duration in their mana bar.
Sivir
- Updated recommended items.
- Boomerang Blade:
- Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
- Now scales with ability power at a 0.5 ratio in addition to its 110% bonus attack damage scaling.
- Ricochet:
- Damage falloff per bounce reduced to 20% from 25%.
- Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile.
- Boomerang Blade:
- Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
- Bonus attack damage ratio reduced to 1.0 from 1.1.
- On The Hunt:
- Movement speed bonus reduced to 20% from 25%.
- Duration reduced to 10 from 15.
Skarner
- Crystal Slash:
- Mana cost adjusted to 20/22/24/26/28 from 15 at all levels.
- Slow decreased to 20/25/30/35/40% from 25/30/35/40/45%.
- Impale: cooldown increased to 130/120/110 from 110/100/90.
Sona
- No longer automatically acquires attack targets when idle while Power Chord is active.
- Fixed a bug where Power Chord did not trigger while Taunted or Silenced.
Swain
- Fixed a bug where Swain had reduced mana regeneration while in Raven form.
Trundle
- Contaminate’s crowd control duration reduction now also applies to silences and blinds.
Tryndamere
- Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.
- Stats:
- Base attack damage lowered to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Mocking Shout: attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100.
- Fury decay now begins after 5 seconds of not attacking from after 8.
Twisted Fate
- Range increased to 525 from 510
- Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if
- Twisted Fate is given an attack command or is already attacking a target.
Udyr
- Monkey’s Agility no longer grants its dodge bonus when switching stances.
Vayne
- Movement speed reduced to 300 from 305.
- Night Hunter: bonus movement speed reduced to 30 from 40.
- Tumble: bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%.
- Final Hour:
- Tumble stealth duration reduced to 1 second from 1.5.
Veigar
- Primordial Burst: mana cost reduced to 125/175/225 from 150/200/250.
- Dark Matter: mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140.
- Baleful Strike:
- Mana cost adjusted to 60/65/70/75/80 from 75 at all levels.
- Total ability power accumulated from Baleful Strike is now displayed in the tooltip.
- Fixed a bug where killing a unit with Baleful Strike would not create the particle effect.
- Event Horizon: mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
Vladimir
- Crimson Pact: ability power to health conversion rate reduced to 1.4 from 1.8.
- Transfusion: cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4.
- Tides of Blood: health cost ramp-up reduced to 25% from 50%.
- Hemoplague no longer costs 15% of your current health and is now free to cast.
Volibear
- Frenzy:
- Base damage reduced to 80/125/170/215/260 from 90/140/190/240/290.
- Bonus health scaling reduced to 18% from 20%.
- Base armor increased to 20 from 17.5.
- Bonus health to damage ratio reduced to 15% from 18%.
- Chosen of the Storm: cooldown no longer resets on death and now shows an icon on the buff bar when it is available.
- Rolling Thunder:
- Damage increased to 30/60/90/120/150 from 25/50/75/100/125.
- Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
- Fixed a bug where its attack would sometimes cancel against fast moving targets.
- Majestic Roar: base damage increased to 60/105/150/195/240 from 60/95/130/165/200.
Warwick
- Hunter’s Call: cooldown reduced to 24/22/20/18/16 from 30/27/24/21/18.
Xerath
- Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5.
Xin Zhao
- Crescent Sweep: armor and magic resist bonus per champion hit increased to 7/10/13 from 5/8/11.
ITEMS
- Ionic Spark:
- Increased attack speed to 50% from 45%.
- Increased proc damage to 110 from 100.
- Now purchasable on Summoner’s Rift and Twisted Treeline in addition to Dominion.
- Warmog’s Armor:
- Passive health gain cap reduced to 350 from 450.
- Passive health regeneration per 5 seconds gain cap reduced to 10 from 15.
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
- Stinger: total cost reduced to 1090 from 1140.
- Nashor’s Tooth:
- Total cost reduced to 2735 from 2885.
- Ability power increased to 65 from 55.
- Ninja Tabi:
- 10% dodge chance has been removed.
- New unique passive: Reduces the damage taken from non-turret basic attacks by 10%.
- Sword of the Divine has been removed.
- Emblem of Valor remade:
- Recipe changed to
- Cloth Armor + Rejuvenation Bead + 350g
- from Vampiric Scepter + Rejuvenation Bead + 100g.
- Cloth Armor + Rejuvenation Bead + 350g
- Effect changed to +25 armor from +17% life steal.
- Unique aura: Nearby allied champions gain 10 health regen per 5 seconds. (not changed)
- Recipe changed to
- Locket of the Iron Solari added:
- Recipe:
- Emblem of Valor + Heart of Gold + 500g
- Effects: +300 health, +35 armor
- Unique aura: Nearby allied champions gain 15 health regen per 5 seconds
- Unique active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
- Recipe:
- Stark’s Fervor remade and renamed to Zeke’s Herald:
- Recipe changed to Kindlegem + Dagger + Vampiric Scepter + 425g
- from Emblem of Valour + Recurve Bow + 700g.
- Effect changed to +250 health and +15% cooldown reduction from +20% attack speed.
- Unique aura changed to Unique aura: Nearby allied champions gain +20% attack speed and +12% life steal from Unique Aura: Nearby allied champions gain +20% attack speed and +20% life steal, +30 health regeneration, and Unique Aura: Nearby enemy champions suffer −20 armor. (1200 range)
- Recipe changed to Kindlegem + Dagger + Vampiric Scepter + 425g
- Will of the Ancients spell vamp reduced to 20% from 25%.
SUMMONER SPELLS
- Garrison now correctly applies assists to the caster.
- Surge: cooldown reduced to 180 seconds from 220.
MASTERIES
- Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%.
- Summoner’s Resolve ? Improved
- Heal reduced to 10% extra healing from 15%.
- Perseverance removed. Replaced with Strength of Spirit. It increases health regeneration per 5 seconds by 0.4/0.7/1% of maximum mana.
- Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance.
GENERAL
- The Winter Map has returned as a Field of Justice temporarily replacing the Autumn Map.
- Summoner’s Rift (Winter):
- Removed holiday decorations.
- Fixed prop visibility/collision issues in bases.
- Fixed particle glitching in river areas.
- Changed lighting and terrain to improve visual clarity.
- Colorblind Mode
- New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
- Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox).
- Blessing of the Lizard Elder no longer triggers on spell damage.
- Updated several Champions recommended items.
- Added a new option, “Show Smartcast Ranges”.
- Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives.
- Heal over time effects now show as health regen per 5 rather than discreet heals
ARTS
Splash Art and Loading Screen Updates.
- Classic Alistar
- Classic Fiddlesticks
- Classic Galio
- Classic Janna (minor artifact fixes)
- Classic Malzahar
- Unchained Alistar (minor artifact fixes)
- Bird of Prey Anivia
- Team Spirit Anivia
- Corporate Mundo
- Bandito Fiddlesticks
- Piltover Customs Heimerdinger
- PAX Jax
- Angler Jax
- Shadow Prince Malzahar
- Vizier Malzahar
- Assassin Master Yi
- Yellow Jacket Shen
- Silent Night Sona
- White Mage Veigar
