Patch Version 1.58.12

APRIL PATCH NOTES

NEW SKINS (Release dates to be announced)

  • Reaper Hecarim
  • Blood Knight Hecarim
  • Warlord Shen
  • Bunny Girl Riven
  • Fisherman Fizz


NEW CHAMPIONS

Hecarim, the Shadow of War

  • Warpath (Passive)
    • Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage
    • Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread
    • Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge
    • Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate)

    • Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.


Annie

 

  • Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)

 

Akali

 

  • Base armor increased to 20 from 17

  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly


Gragas

 

  • Updated recommended items


Graves

 

  • Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing


Irelia

 

  • Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
  • Fixed a bug around failing to fire any extra Transcendent Blades


Jax

 

  • Relentless Assault (Passive) will now stack even if Jax’s attack misses or is dodged


Karma

 

  • Fixed a bug where Mantra’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (2)


Kayle

 

  • Divine Blessing

    • Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
    • Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
    • Movement Speed duration increased to 3 seconds from 2.5
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80


Kog’maw

 

  • No longer regenerates health in Icathian Surprise


Janna

 

  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon

    • Mana cost reduced to 150/225/300 from 200/275/350
    • Knock back distance reduced to 875 from 1000


Leona

 

  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog’maw (Icathian Surprise)


Lulu

 

  • Fixed a display error for Lulu’s passive – passive now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.


Lux

 

  • Fixed a bug where Lucent Singularity’s cooldown was 11 seconds instead of 10


Malphite

 

  • Fixed a bug where Seismic Shard’s Movement Speed was lost if the target died


Miss Fortune

 

  • Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned


Mordekaiser

 

  • Fixed a bug where Mordekaiser could cause minions to attack themselves.


Orianna

 

  • Command: Attack
    • mana cost reduced to 50 at all ranks from 50/55/60/65/70


Sejuani

  • Arctic Assault

    • mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
  • Glacial Prison

    • cooldown reduced to 130/115/100 seconds from 150/130/110


Swain

 

  • Ravenous Flock

    • upkeep cost reduced to 5/6/7 from 5/7/9
  • Basic attack frame speed increased


Teemo

 

  • Move Quick cooldown reduced to 17 seconds from 22
  • Fixed a bug where Noxious Trap’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Teemo’s ‘Toxic Shot’ was doing less damage than intended at higher attack speeds.


Tristana

 

  • Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.


Vladimir

 

  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool


Yorick

  • Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul


Ziggs

 

  • Fixed a bug where Hexsplosive Minefield’s slow effect was displayed higher than intended.


Zilean

 

  • Time Warp mana cost reduced to 80 from 100
  • Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks

 

Items 

  • Atma’s Impaler Health to Damage conversion lowered to 1.5% from 2%
  • Doran’s Blade Health reduced to 80 from 100
  • Doran’s Ring Health reduced to 80 from 100
  • Hexdrinker passive shield duration increased to 5 from 3.
  • Wit’s End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
  • Last Whisper will now show up as a Pickaxe upgrade in the item shop


General

  • Champion XP/Gold Rewards

    • Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
    • Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
    • Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn
    • 30.4% more total experience than solo, up from 26.1%
  • HP and MANA regen rates are now displayed on your HP and Mana bars
  • Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
  • Monster regeneration sigils now restore up to 40 mana (from 30)
  • Added floating status text (for example “Snared!”) to some spells that were missing it (like Cassiopeia’s Petrifying Gaze), and removed it from
  • displacement effects that didn’t need it (like Gragas’ Explosive Cask)
  • Fixed another bug causing double kills against targets like Kog’maw (Icathian Surprise)
  • Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time


Features

  • Animated Combat Text
  • Added animated text for all damage done
  • Damage is now colored depending on what type of damage it is.

    • Physical Damage = Red
    • Magic Damage = Purple
    • True Damage = White
  • Legacy damage text can be enabled via the options menu.
  • Added animated status text for CC effects and immunities
  • Death Recap is now colored based on the damage type done
  • Interface Options reworked to support new floating combat text.
  • Fixed a bug where damage text would sometimes linger on the screen
  • Announcement System

    • Improved the priority and responsiveness of kill announcements
    • Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
    • The ACE! Announcement should now be more responsive
    • Added first-pass animated kill announcement banners for Multi-kills and First blood


PvP.net features

  • Added first win of the day status to the summoner profile.
  • Added a search function to the custom games list. Searches can be performed by game name or host name.
  • Mastery Pages will now be stored server-side so they can be accessed from any computer.


Runes

 

  • Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
  • Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
  • Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
  • Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
  • Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
  • Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%


Co-op vs. AI

  • Added Sion Bot and Vladimir Bot
  • Improved bots’ target acquisition while near enemy towers to reduce amount of tower diving
  • Improved bots’ logic for assisting each other
  • Bots now properly purchase elixirs after finishing their item builds
  • Fixed a bug where bots would sometimes randomly path toward the enemy base
  • The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
  • Added the ability for the host of a Custom Dominion game to add bots to the game