APRIL PATCH NOTES
NEW SKINS (Release dates to be announced)
- Reaper Hecarim
- Blood Knight Hecarim
- Warlord Shen
- Bunny Girl Riven
- Fisherman Fizz
NEW CHAMPIONS
Hecarim, the Shadow of War
- Warpath (Passive)
- Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
- Rampage
- Hecarim cleaves nearby enemies dealing physical damage.
- Spirit of Dread
- Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
- Devastating Charge
- Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
- Onslaught of Shadows (Ultimate)
- Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Annie
- Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)
Akali
- Base armor increased to 20 from 17
- Base health increased to 530 from 510
- Fixed a bug where Shadow Dance’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
- Fixed a bug where Twilight Shroud was not applying assists properly
Gragas
- Updated recommended items
Graves
- Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing
Irelia
- Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
- Fixed a bug around failing to fire any extra Transcendent Blades
Jax
- Relentless Assault (Passive) will now stack even if Jax’s attack misses or is dodged
Karma
- Fixed a bug where Mantra’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (2)
Kayle
- Divine Blessing
- Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
- Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
- Movement Speed duration increased to 3 seconds from 2.5
- Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
- Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Kog’maw
- No longer regenerates health in Icathian Surprise
Janna
- Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
- Monsoon
- Mana cost reduced to 150/225/300 from 200/275/350
- Knock back distance reduced to 875 from 1000
- Mana cost reduced to 150/225/300 from 200/275/350
Leona
- Sunlight now has a new particle
- Zenith Blade hit box increased slightly to match the animation
- Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog’maw (Icathian Surprise)
Lulu
- Fixed a display error for Lulu’s passive – passive now correctly states how much damage Pix is doing.
- Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
- Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.
Lux
- Fixed a bug where Lucent Singularity’s cooldown was 11 seconds instead of 10
Malphite
- Fixed a bug where Seismic Shard’s Movement Speed was lost if the target died
Miss Fortune
- Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
Mordekaiser
- Fixed a bug where Mordekaiser could cause minions to attack themselves.
Orianna
- Command: Attack
- mana cost reduced to 50 at all ranks from 50/55/60/65/70
Sejuani
- Arctic Assault
- mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
- Glacial Prison
- cooldown reduced to 130/115/100 seconds from 150/130/110
Swain
- Ravenous Flock
- upkeep cost reduced to 5/6/7 from 5/7/9
- Basic attack frame speed increased
Teemo
- Move Quick cooldown reduced to 17 seconds from 22
- Fixed a bug where Noxious Trap’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
- Fixed a bug where Teemo’s ‘Toxic Shot’ was doing less damage than intended at higher attack speeds.
Tristana
- Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.
Vladimir
- Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
Yorick
- Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul
Ziggs
- Fixed a bug where Hexsplosive Minefield’s slow effect was displayed higher than intended.
Zilean
- Time Warp mana cost reduced to 80 from 100
- Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks
Items
- Atma’s Impaler Health to Damage conversion lowered to 1.5% from 2%
- Doran’s Blade Health reduced to 80 from 100
- Doran’s Ring Health reduced to 80 from 100
- Hexdrinker passive shield duration increased to 5 from 3.
- Wit’s End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
- Last Whisper will now show up as a Pickaxe upgrade in the item shop
General
- Champion XP/Gold Rewards
- Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
- Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
- Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn
- 30.4% more total experience than solo, up from 26.1%
- Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
- HP and MANA regen rates are now displayed on your HP and Mana bars
- Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
- Monster regeneration sigils now restore up to 40 mana (from 30)
- Added floating status text (for example “Snared!”) to some spells that were missing it (like Cassiopeia’s Petrifying Gaze), and removed it from
- displacement effects that didn’t need it (like Gragas’ Explosive Cask)
- Fixed another bug causing double kills against targets like Kog’maw (Icathian Surprise)
- Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time
Features
- Animated Combat Text
- Added animated text for all damage done
- Damage is now colored depending on what type of damage it is.
- Physical Damage = Red
- Magic Damage = Purple
- True Damage = White
- Physical Damage = Red
- Legacy damage text can be enabled via the options menu.
- Added animated status text for CC effects and immunities
- Death Recap is now colored based on the damage type done
- Interface Options reworked to support new floating combat text.
- Fixed a bug where damage text would sometimes linger on the screen
- Announcement System
- Improved the priority and responsiveness of kill announcements
- Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
- The ACE! Announcement should now be more responsive
- Added first-pass animated kill announcement banners for Multi-kills and First blood
- Improved the priority and responsiveness of kill announcements
PvP.net features
- Added first win of the day status to the summoner profile.
- Added a search function to the custom games list. Searches can be performed by game name or host name.
- Mastery Pages will now be stored server-side so they can be accessed from any computer.
Runes
- Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
- Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
- Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
- Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
- Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
- Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%
Co-op vs. AI
- Added Sion Bot and Vladimir Bot
- Improved bots’ target acquisition while near enemy towers to reduce amount of tower diving
- Improved bots’ logic for assisting each other
- Bots now properly purchase elixirs after finishing their item builds
- Fixed a bug where bots would sometimes randomly path toward the enemy base
- The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
- Added the ability for the host of a Custom Dominion game to add bots to the game