PvP.net v1.63
- New Matchmaking Upgrades
- Players who are under Level 30 are far less likely to face Level 30s
- Greatly improved matchmaking for premade groups of 4
- Matchmaking improved for highly skilled players trying to queue with lower skilled friends
- Matchmaking in Ranked Solo/Duo Queue now restricts the number of duo queue pairings on each team to 1 per team
- Summoner Profiles now display the highest Ranked Team rating, instead of Arranged Team ratings
Bug Fixes:
- Fixed several bugs with invites
- Fixed several bugs with chat and status updates
- Fixed several bugs with the Custom game flow
League of Legends v1.0.0.143
Jayce, the Defender of Tommorrow
- Passive: Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
- Mercury Hammer – To the Skies (Active)
- Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
- Mercury Cannon – Shock Blast (Active)
- Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
If Shock Blast is fired through an Acceleration Gate, the area of effect, missile speed and range will be increased and its damage will increase by 40%.
- Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
- Mercury Hammer – Lightning Field
- Passive – Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
- Active – Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
- Mercury Cannon – Hyper Charge (Active)
- Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
- Mercury Hammer – Thundering Blow (Active)
- Deals magic damage equal to a base amount plus a percentage of the target’s maximum health, knocking the target back a short distance. This damage is capped against monsters.
- Mercury Cannon – Acceleration Gate (Active)
- Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
- Transform: Mercury Cannon (Active)
- Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
- The next attack in Cannon Stance reduces the enemy’s armor and magic resist for 5 seconds.
- Transform: Mercury Hammer
- Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
- The next attack in Hammer Stance deals additional magic damage.
Ahri
- Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
- Fixed: Spirit Rush’s damage now matches the tooltip
Akali
- Crescent Slash
- Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
- Now activates Mark of the Assassin’s secondary damage
- Fixed: Mark of the Assassin’s tooltip now states the correct Energy return amount
Alistar
- Trample
- Damage reduced to 7-24 from 10-27
- Triumphant Roar
- Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80
Amumu
- Fixed: Despair now displays a range indicator when hovered over
Anivia
- Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form
Ashe
- Fixed: Hawkshot now displays the correct buff icon
Caitlyn
- Cast time of 90 Caliber Net has been reduced
- Ace in the Hole
- Range increased to 2000/2500/3000 from 1900/2050/2200
- Channel time reduced to 1 second from 1.25 seconds
Corki
- Fixed: Valkyrie’s targeting indicator now scales with distance from Corki
Darius
- Fixed: Noxian Guillotine’s cooldown no longer refreshes upon killing Champion clones (e.g. Shaco’s Hallucinate)
Dr. Mundo
- Fixed: Burning Agony can now be turned off at low amounts of health
- Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations
Evelynn (Remade)
- Shadow Walk (Passive)
- Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
While in stealth, Evelynn regenerates 1% of her max Mana every second
Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
- Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
- Hate Spike[INDENT]19/23/27/31/35 Mana, 1.5 second Cooldown
- Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
- Hate Spike prioritizes what Evelynn has attacked recently
- Dark Frenzy
- No Cost, 20 second Cooldown
- Passive: Evelynn’s spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
- Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
- Champion kills and assists refresh Dark Frenzy’s cooldown
- Ravage
- 50/55/60/65/70 Mana, 9 second Cooldown
- Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
- Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
- Agony’s Embrace
- 100 Mana, 150/120/90 second Cooldown
- Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
- Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
Fiora
- Blade Waltz
- Cooldown reduced to 130/120/110 from 150/130/110
Gangplank
- Parrrley
- Now refunds half the mana cost if Parrrley kills the target
Garen
- Perseverance
- Added a buff timer to show when Perseverance will reactivate
Gragas
- Base Health increased to 523 from 493
- Armor per level increased to 3.6 from 2.7
- Body Slam
- Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
- Mana cost reduced to 50 at all ranks from 50/55/60/65/70
- Fixed: Body Slam no longer stops when encountering created terrain (ex: Anivia’s Crystallize)
Graves
- Smokescreen
- Sight reduction range reduced to 675 from 800
Janna
- Zephyr
- Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
- Slow duration reduced to 3 seconds from 4 seconds
- Monsoon
- Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks0
Jax
- Fixed: Counter Strike’s dodge component now works properly against Shen
Karthus
- Requiem
- Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Kassadin
- Riftwalk
- Damage reduced to 60/70/80 from 60/90/120
- Ability Power ratio increased to 0.8 from 0.5
Kennen
- Attack Range reduced to 550 from 575
- Attack animations are now more responsive
Kog’Maw
- Living Artillery
- Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)
LeBlanc
- Sigil of Silence missile speed increased to 2000 from 1400
- Distortion
- Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
- Casting Mimic: Distortion no longer disables LeBlanc’s ability to return to Distortion’s origin point and vice versa
Lux
- Base Mana Regen per 5 seconds increased to 6.6 from 5.6
- Light Binding
- Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
- Finales Funkeln
- Mana cost reduced to 100 at all ranks from 100/150/200
- Cast range now displays on the mini-map
Malphite
- Ground Slam
- Armor ratio reduced to 30% from 50%
- Now has a 0.2 Ability Power ratio
- Attack Speed reduction duration reduced to 3 seconds from 4
Malzahar
- Summon Voidling (Passive)
- Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn’t present
- Voidling pathing and general AI improved
- Voidlings will now hide in brush and won’t attack if Malzahar is in brush and not in combat
- Voidling dance animation added
- Call of the Void
- Delay is now consistent at 0.6 seconds
- Now deals damage in a single hit – rather than two separate hits
- Now grants vision along the entire line path – rather than only at the two end points
- Now deals damage to units surrounding the end points
- Null Zone
- Cast time removed – Malzahar may now cast this ability while moving
- Damage now starts 0.25 seconds after casting the ability
- Nether Grasp
- Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
- Voidlings prioritize champions immobilized in Nether Grasp above all other priorities
Miss Fortune
- Double Up
- Range increased to better match her attack range
- Make It Rain
- Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
- Mana cost reduced to 80 at all ranks from 80/85/90/95/100
Mordekaiser
- Fixed: Children of the Grave’s initial damage now correctly draws turret aggro
Morgana
- Black Shield
- Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks
- Cast range increased to 750 from 600
- Soul Shackles
- Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds)
- Fixed: Tormented Soil continues dealing damage if Morgana dies
Nautilus
- Dredge Line
- Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
- Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
- Depth Charge
- Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
- Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds
Nocturne
- Shroud of Darkness
- Shield duration reduced to 1.5 seconds from 2
- Paranoia
- Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100
- Updated Umbra Blades tooltip
Nunu
- Visionary
- Attacks required to activate reduced to 5 from 7
- Fixed: Visionary will now grant free cost spells even if spells were ranked up while the Visionary buff was already active
- Consume
- Damage increased to 500/600/700/800/900 from 400/525/650/775/900
- Damage dealt to Dragon and Baron increased to 100% from 50%
- Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
- Absolute Zero
- Minimum damage if interrupted increased to 12.5% from 0%
- Maximum damage if interrupted increased to 87% from 70%
Orianna
- General
- Fixed: Attack Range is now 525 at all times.
- Global spell cooldown reduced to 0.15 seconds from 0.5
- Clockwork Windup
- Base damage adjusted to 10-50 from 5-30
- Damage amplification per stack increased to 20% from 15%
- Maximum stacks reduced to 2 from 3
- Ability Power ratio reduced to 0.15 from 0.2
- Command: Attack
- Missile speed reduced to 1200 from 1275
- Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
- Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
- Ability Power ratio increased to 0.5 from 0.4
- The Ball now responds faster to Dissonance and Shockwave commands
- Command: Dissonance Ability Power increased to 0.7 from 0.5
- Command: Protect
- Cast range increased by 100
- Ball leash range is increased by 100 when attached to an allied Champion
- The Ball will now respond faster to Dissonance and Shockwave commands
- Command: Shockwave
- Cast time increased to 0.5 seconds from 0.4
- Fixed: Shockwave no longer stuns units for longer than the duration of the movement
- Fixed: Now stuns enemies that were in the middle of a movement skill.
- If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready
Rammus
- Powerball
- Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
- Reduced the spell casting and movement delay after collision
- Defensive Ball Curl mana cost reduced to 40 from 50
Sejuani
- Fixed: Sejuani’s run animation now changes according to her movement speed
- Fixed: Arctic Assault no longer stops when encountering created terrain (ex: Anivia’s Crystallize)
Shen
- Ki Strike
- Damage reduced to 4 + 4 per level from 4 + 6 per level
- Stand United
- Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Singed
- Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect
Sona
- General
- Basic attack and Power Chord missile speeds increased to 2000 from 1500
- Aura persistence duration reduced to 1 second after deactivation from 2
- Global cooldown reduced to 0.5 seconds from 2
- Power Chord
- Power Chord now resets your attack timer so you can use it immediately
- Hymn of Valor
- Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
- Champion prioritization range slightly increased to better match her attack range
- Crescendo
- Now deals all its damage instantly, rather than over time
- Fixed: Opponents can no longer Cleanse the damage portion of Crescendo
Soraka
- Astral Blessing
- Armor buff duration reduced to 3 seconds from 5 seconds
- Wish
- Cooldown increased to 160/145/130 seconds from 120/110/100
Teemo
- Camouflage (Passive)
- Fixed: Teemo now gains the Attack Speed buff instantly after leaving invisibility
Tristana
- Explosive Shot
- Fixed: Passive damage no longer activates from spell damage
- Fixed: Tooltip now reflects the Ability Power ratio
Twitch (Remade)
- Stats
- Attack Range increased to 550 from 500
- Base Health increased to 389 from 356
- Health per level increased to 81 from 78
- Base Mana increased to 220 from 180
- Mana per level increased to 40 from 35
- Base Attack Damage reduced to 47 from 51.56
- Attack Damage per level reduced to 3 from 3.3
- Attack animation improved
- Deadly Venom (Passive)
- Damage reduced to 12/24/36/48 per stack from 15/30/45/60
- Ambush
- 60 Mana, 16 second Cooldown
- After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself
- Venom Cask
- 50 Mana, 13/12/11/10/9 second Cooldown
- Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom
- Expunge
- 70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown
- Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom
- No longer removes Deadly Venom stacks
- Spray and Pray
- 100/125/150 Mana, 120/110/100 second Cooldown
- Twitch’s basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.
Urgot
- Acid Hunter
- Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)
- Lock-on missile cast range reduced to 1200 from 1500
- Fixed: Rank 1 range is no longer higher than the other ranks
- Noxian Corrosive Charge
- Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks
- Cast range reduced to 900 from 950
- Hyper-Kinetic Position Reverser
- Cast range reduced to 550/700/850 from 700/775/850
Veigar
- Fixed: Veigar no longer gains Baleful Strike’s Champion kill bonus when killing Champion clones (e.g. Shaco’s Hallucinate)
Vladimir
- Sanguine Pool
- Movement Speed bonus now decays over time
Xerath
- Arcane Barrage
- Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
- The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end
Xin Zhao (Remade)
- Stats
- Base Attack Speed increased to 0.672 from 0.658
- Attack Speed per level increased to 2.7% from 2.5%
- Challenge (Passive)
- Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
- Three Talon Strikes
- Now reduces his other ability cooldowns by 1 second with each strike
- Attack Damage ratio increased to 1.2 from 1.0
- Cooldown reduced to 9/8/7/6/5 seconds from 10
- Battle Cry
- Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
- Active no longer reduces other abilities’ cooldowns
- Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
- Mana Cost increased to 40 from 35
- Audacious Charge
- Now challenges the target
- Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
- Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
- Slow duration increased to 2 seconds from 1.5
- Range reduced to 600 from 650
- Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
- Crescent Sweep
- Now knocks all unchallenged targets back
- Now has a 1.0 bonus Attack Damage ratio
- Cooldown increased to 100/90/80 seconds from 75
- Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit
- Now has a new particle
Yorick
- Fixed: Unholy Covenant (Passive) no longer reduces true damage
Xerath
- Locus of Power
- Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
- Mage Chains
- Missile speed increased to 2100 from 1700
- Ability Power ratio increased to 0.8 from 0.7
Ziggs
- Bouncing Bomb
- Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
- Satchel Charge
- Cooldown reduced at earlier ranks to 26/24/22/20/18 seconds from 30/27/24/21/18
Zilean
- Chrono Shift now grant assists even if the target does not revive
Items
- Hovering over items with auras or actives now shows their effect radius
- Athene’s Unholy Grail
- Ability Power increased to 90 from 80
- Magic Resist increased to 40 from 36
- Ionic Spark
- Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
- Chain lightning damage increased to 125 from 110
- Added a counter to show when Ionic Spark will be charged
- Quicksilver Sash
- Combine gold cost increased to 900 from 700
- Magic Resist reduced to 48 from 56
- Heart of Gold
- Health reduced to 200 from 250
- Philosopher’s Stone
- Health Regen per 5 seconds reduced to 15 from 18
- Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths
- Avarice Blade, Heart of Gold, Kage’s Lucky Pick, and Philospher’s Stone now have counters in their tooltip to indicate how much gold the item has generated over the course of the game
Maps
- Summoner’s Rift
- Outer turret vision range increased to 1095 from 800
- Twisted Treeline
- The Dragon on Twisted Treeline now has the same chat kill announcement as the Dragon on Summoner’s Rift
Summoner Spells
- Ignite
- No longer useable on minions (still useable on jungle monsters)
Co-op vs. AI
- Bots are now more likely to use abilities while retreating
- Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
- Fixed: Bots no longer forget they are being chased
- Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
- Re-enabled Alistar Bot
- Changed the way bots evaluate towers to better take into account minions and enemies
- Changed return to base logic for bots to make them more likely to heal and purchase items
- Dominion bots should now properly ignore invisible units when deciding to defend capture points
- Beginner bots are now less likely to assist each other during kill and retreat situations
- Fixed: Bot assist logic now works during the laning phase
- Updated Ashe Bot’s item build
- Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster
General
- Custom game bots now adjust to players’ initial laning decisions before the first minion wave spawns
- Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
- Spectators will now hear callouts indicating which team kills Dragon and Baron
- Updated tool tips for Caitlyn, Graves, Janna, Kog’maw, Soraka, and Vayne
- Champion-only targeting and pet control keys are now bindable
- The Proving Grounds
- Removed Nexus Turret health regeneration
- Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
- Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
- Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
- Fixed a bug with Ezreal?s Mystic Shot range at different levels.
- Dominion Nexus Crystal now displays over the shrine in Dominion
- Fixed a bug where Twisted Fate?s Jack of Hearts name did not display properly during loading.
- Fixed a typo in the Air Client for Gangplank?s Raise Morale
- Added character portraits to the Spectator-mode Dragon and Baron kill announcements
- Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game
- Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users
- Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior
- When disconnected, the game will now attempt to reconnect automatically
Co-op vs. AI
- Changed the way bots evaluate towers to better take into account minions and enemies
- Changed return to base logic for bots to make them more likely to heal and purchase items
- Dominion bots should now properly ignore invisible units when deciding to defend capture points
- Beginner bots are now less likely to assist each other during kill and retreat situations
- Fixed: Bot assist logic now works during the laning phase
- Updated Ashe Bot’s item build
- Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster
General
- Added character portraits to the Spectator-mode Dragon and Baron kill announcements
- Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game
- Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users
- Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior
- When disconnected, the game will now attempt to reconnect automatically