GAME INFO • League of Legends - Champion List • azir

Azir
the Emperor of the Sands

''Shurima was once the glory of Runeterra. I will make it so again.''

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.



DETAILS
ATTACK:
6/10
DEFENSE:
3/10
MAGIC:
8/10
DIFFICULTY:
9/10


TIPS:
Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.

In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.

Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.

Be a bird!


TIPS: IF ENEMY
Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.

Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.

Try to think of Sand Soldiers as fire. Don't stand in the fire.



STATS
HP: 540
HP / LEVEL: 80
MP: 350.56
MP / LEVEL: 42
MOVEMENT SPEED: 335
ARMOR: 19.04
ARMOR / LEVEL: 3
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 525
HP REGEN: 6.9
HP REGEN / LEVEL: 0.55
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 52
ATTACK DAMAGE / LEVEL: 2.8
ATTACK SPEED OFFSET: -0.02
ATTACK SPEED / LEVEL: 1.5


SPELLS

CONQUERING SANDS

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Cooldown: 0 / 0 / 0 / 0 / 0 /
Mana Cost: 70 / 70 / 70 / 70 / 70 /
Range: 740



ARISE!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

Cooldown: 0 / 0 / 0 / 0 / 0 /
Mana Cost: 40 / 40 / 40 / 40 / 40 /
Range: 500



SHIFTING SANDS

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Cooldown: 0 / 0 / 0 / 0 / 0 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
Range: 1100



EMPEROR'S DIVIDE

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown: 120 / 105 / 90 /
Mana Cost: 100 / 100 / 100 /
Range: 250