DianaScorn of the Moon
''I am the light coursing in the soul of the moon.''
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to divine her power and purpose in this world.
Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
TIPS: IF ENEMY
Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
HP / LEVEL: 90
MP / LEVEL: 40
MOVEMENT SPEED: 345
ARMOR / LEVEL: 3.6
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 150
HP REGEN: 7.428
HP REGEN / LEVEL: 0.85
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 53.04
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.25
Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 /
Mana Cost: 55 / 55 / 55 / 55 / 55 /
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cooldown: 10 / 10 / 10 / 10 / 10 /
Mana Cost: 40 / 55 / 70 / 85 / 100 /
Diana draws in and slows all nearby enemies. Passively grants Diana attack speed after spell casts.
Cooldown: 26 / 24 / 22 / 20 / 18 /
Mana Cost: 70 / 70 / 70 / 70 / 70 /
Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Cooldown: 25 / 20 / 15 /
Mana Cost: 50 / 65 / 80 /