Fizzthe Tidal Trickster
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
TIPS: IF ENEMY
Fizz becomes extremely deadly if his damage over time ability ticks on you for a few seconds - keep him away until it falls off!
Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
HP / LEVEL: 98
MP / LEVEL: 37
MOVEMENT SPEED: 335
ARMOR / LEVEL: 3.4
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 175
HP REGEN: 8
HP REGEN / LEVEL: 0.7
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 58.04
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: -0.05
ATTACK SPEED / LEVEL: 3.1
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 /
Mana Cost: 50 / 50 / 50 / 50 / 50 /
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage, increased by how long the bleed was active on his target.
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 /
Mana Cost: 30 / 40 / 50 / 60 / 70 /
PLAYFUL / TRICKSTER
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 /
Mana Cost: 90 / 95 / 100 / 105 / 110 /
CHUM THE WATERS
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Cooldown: 100 / 85 / 70 /
Mana Cost: 100 / 100 / 100 /