Gnarthe Missing Link
The jungle does not forgive blindness. Every broken branch tells a story.
I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.
As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.
How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?
I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.
Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!
This is a good omen. The beast will be found. Nothing will escape me.
The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.
I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.
I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.
I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.
An unearthly growl rises behind me.
I've made a terrible mistake.
Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
TIPS: IF ENEMY
Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
Gnar's animations and resource bar change as he gets closer to transforming.
Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
HP / LEVEL: 65
MP / LEVEL: 0
MOVEMENT SPEED: 325
ARMOR / LEVEL: 2.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 175
HP REGEN: 4.5
HP REGEN / LEVEL: 1.75
MP REGEN: 0
MP REGEN / LEVEL: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 51
ATTACK DAMAGE / LEVEL: 3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 6
BOOMERANG THROW / BOULDER TOSS
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.
Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Cooldown: 20 / 17.5 / 15 / 12.5 / 10 /
HYPER / WALLOP
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.
Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Cooldown: 15 / 13 / 11 / 9 / 7 /
HOP / CRUNCH
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.
Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
Cooldown: 22 / 19.5 / 17 / 14.5 / 12 /
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Cooldown: 120 / 100 / 80 /