Hecarimthe Shadow of War
''Break their ranks and ride them down without mercy. Crush the living and feast on their terror.''
Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.
Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
TIPS: IF ENEMY
Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
HP / LEVEL: 90
MP / LEVEL: 40
MOVEMENT SPEED: 345
ARMOR / LEVEL: 4
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 175
HP REGEN: 7
HP REGEN / LEVEL: 0.75
MP REGEN: 6.5
MP REGEN / LEVEL: 0.6
CRIT / LEVEL: 0
ATTACK DAMAGE: 58
ATTACK DAMAGE / LEVEL: 3.2
ATTACK SPEED OFFSET: -0.0672
ATTACK SPEED / LEVEL: 2.5
Hecarim cleaves nearby enemies dealing physical damage.
Cooldown: 4 / 4 / 4 / 4 / 4 /
Mana Cost: 32 / 34 / 36 / 38 / 40 /
SPIRIT OF DREAD
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 22 / 21 / 20 / 19 / 18 /
Mana Cost: 50 / 60 / 70 / 80 / 90 /
Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 24 / 22 / 20 / 18 / 16 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
ONSLAUGHT OF SHADOWS
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140 / 120 / 100 /
Mana Cost: 100 / 100 / 100 /