Hecarimthe Shadow of War
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
TIPS: IF ENEMY
Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
HP / LEVEL: 90
MP / LEVEL: 40
MOVEMENT SPEED: 345
ARMOR / LEVEL: 4
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 175
HP REGEN: 7
HP REGEN / LEVEL: 0.75
MP REGEN: 6.5
MP REGEN / LEVEL: 0.6
CRIT / LEVEL: 0
ATTACK DAMAGE: 66
ATTACK DAMAGE / LEVEL: 3.2
ATTACK SPEED OFFSET: -0.0672
ATTACK SPEED / LEVEL: 2.5
Hecarim cleaves nearby enemies dealing physical damage.
Cooldown: 4 / 4 / 4 / 4 / 4 /
Mana Cost: 32 / 34 / 36 / 38 / 40 /
SPIRIT OF DREAD
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 22 / 21 / 20 / 19 / 18 /
Mana Cost: 50 / 60 / 70 / 80 / 90 /
Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 24 / 22 / 20 / 18 / 16 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
ONSLAUGHT OF SHADOWS
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140 / 120 / 100 /
Mana Cost: 100 / 100 / 100 /