KindredThe Eternal Hunters
''Tell me again, little Lamb, which things are ours to take?''
''All things, Dear Wolf.''
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
Don't go in first to a large team fight. Wait for your teammates to initiate.
TIPS: IF ENEMY
Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
HP / LEVEL: 85
MP / LEVEL: 35
MOVEMENT SPEED: 325
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0
ATTACK RANGE: 500
HP REGEN: 7
HP REGEN / LEVEL: 0.55
MP REGEN: 6.97
MP REGEN / LEVEL: 0.4
CRIT / LEVEL: 0
ATTACK DAMAGE: 54
ATTACK DAMAGE / LEVEL: 1.7
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.5
DANCE OF ARROWS
Kindred tumbles and shoots up to three arrows at nearby targets.
Cooldown: 9 / 9 / 9 / 9 / 9 /
Mana Cost: 35 / 35 / 35 / 35 / 35 /
Wolf enrages and attacks enemies around him.
Cooldown: 18 / 17 / 16 / 15 / 14 /
Mana Cost: 40 / 40 / 40 / 40 / 40 /
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Cooldown: 16 / 15 / 14 / 13 / 12 /
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Cooldown: 160 / 130 / 100 /