Kledthe Cantankerous Cavalier
A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.
Kled generates some courage by killing minions, but gets much more from fighting Champions.
The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
TIPS: IF ENEMY
Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
Kled is much more threatening when he has Violent Tendencies ready.
HP / LEVEL: 70
MP / LEVEL: 0
MOVEMENT SPEED: 345
ARMOR / LEVEL: 4
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 125
HP REGEN: 6
HP REGEN / LEVEL: 0.75
MP REGEN: 0
MP REGEN / LEVEL: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 65
ATTACK DAMAGE / LEVEL: 3.5
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 3.5
BEAR TRAP ON A ROPE
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 /
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Cooldown: 14 / 12.5 / 11 / 9.5 / 8 /
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Cooldown: 14 / 13 / 12 / 11 / 10 /
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Cooldown: 160 / 140 / 120 /