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GAME INFO • League of Legends - Champion List • leesin

Lee Sin
the Blind Monk

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

''The actions of one may sunder the world, but the efforts of many may rebuild it.''
- Lee Sin



DETAILS
ATTACK:
8/10
DEFENSE:
5/10
MAGIC:
3/10
DIFFICULTY:
6/10


TIPS:
Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.

Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.

Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).


TIPS: IF ENEMY
Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.

Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.

Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.



STATS
HP: 570.8
HP / LEVEL: 85
MP: 200
MP / LEVEL: 0
MOVEMENT SPEED: 350
ARMOR: 24.216
ARMOR / LEVEL: 3.7
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 125
HP REGEN: 7.425
HP REGEN / LEVEL: 0.7
MP REGEN: 50
MP REGEN / LEVEL: 0
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 61.176
ATTACK DAMAGE / LEVEL: 3.2
ATTACK SPEED OFFSET: -0.04
ATTACK SPEED / LEVEL: 3


SPELLS

SONIC WAVE / RESONATING STRIKE

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.

Cooldown: 11 / 10 / 9 / 8 / 7 /
Mana Cost: 50 / 50 / 50 / 50 / 50 /
Range: 1000



SAFEGUARD / IRON WILL

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.

Cooldown: 14 / 14 / 14 / 14 / 14 /
Mana Cost: 50 / 50 / 50 / 50 / 50 /
Range: 700



TEMPEST / CRIPPLE

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.

Cooldown: 10 / 10 / 10 / 10 / 10 /
Mana Cost: 50 / 50 / 50 / 50 / 50 /
Range: 425



DRAGON'S RAGE

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Cooldown: 90 / 75 / 60 /
Mana Cost:
Range: 375