Nasusthe Curator of the Sands
''What was fallen will be great again.''
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
TIPS: IF ENEMY
While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
Nasus is prone to being kited. Try not to engage him at full Health.
HP / LEVEL: 90
MP / LEVEL: 42
MOVEMENT SPEED: 350
ARMOR / LEVEL: 3.5
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 125
HP REGEN: 9.012
HP REGEN / LEVEL: 0.9
MP REGEN: 7.44
MP REGEN / LEVEL: 0.5
CRIT / LEVEL: 0
ATTACK DAMAGE: 59.18
ATTACK DAMAGE / LEVEL: 3.5
ATTACK SPEED OFFSET: -0.02
ATTACK SPEED / LEVEL: 3.48
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Cooldown: 8 / 7 / 6 / 5 / 4 /
Mana Cost: 20 / 20 / 20 / 20 / 20 /
Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
Cooldown: 15 / 14 / 13 / 12 / 11 /
Mana Cost: 80 / 80 / 80 / 80 / 80 /
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 70 / 85 / 100 / 115 / 130 /
FURY OF THE SANDS
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.
Cooldown: 120 / 120 / 120 /
Mana Cost: 100 / 100 / 100 /