Oriannathe Lady of Clockwork
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.
''Dance with me, my pet. Dance with me into oblivion.''
Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
TIPS: IF ENEMY
Orianna can only affect the area the Ball is around. Use this to your advantage.
Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
HP / LEVEL: 79
MP / LEVEL: 50
MOVEMENT SPEED: 325
ARMOR / LEVEL: 3
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 525
HP REGEN: 6.874
HP REGEN / LEVEL: 0.55
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 40.368
ATTACK DAMAGE / LEVEL: 2.6
ATTACK SPEED OFFSET: -0.05
ATTACK SPEED / LEVEL: 3.5
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 /
Mana Cost: 30 / 35 / 40 / 45 / 50 /
Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Cooldown: 9 / 9 / 9 / 9 / 9 /
Mana Cost: 70 / 80 / 90 / 100 / 110 /
Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Cooldown: 9 / 9 / 9 / 9 / 9 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Cooldown: 110 / 95 / 80 /
Mana Cost: 100 / 100 / 100 /