GAME INFO • League of Legends - Champion List • rammus

Rammus
the Armordillo

''OK.''

Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.



DETAILS
ATTACK:
4/10
DEFENSE:
10/10
MAGIC:
5/10
DIFFICULTY:
5/10


TIPS:
Powerball can be used as an effective escape mechanism.

Using taunt on a champion by your tower can cause the tower to attack your enemy.

Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.


TIPS: IF ENEMY
Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.

Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.



STATS
HP: 564.48
HP / LEVEL: 86
MP: 310.44
MP / LEVEL: 33
MOVEMENT SPEED: 335
ARMOR: 31.384
ARMOR / LEVEL: 4.3
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 125
HP REGEN: 7.924
HP REGEN / LEVEL: 0.55
MP REGEN: 7.84
MP REGEN / LEVEL: 0.5
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 55.88
ATTACK DAMAGE / LEVEL: 3.5
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.215


SPELLS

POWERBALL

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Cooldown: 16 / 13.5 / 11 / 8.5 / 6 /
Mana Cost: 60 / 60 / 60 / 60 / 60 /
Range: 300



DEFENSIVE BALL CURL

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

Cooldown: 6 / 6 / 6 / 6 / 6 /
Mana Cost: 40 / 40 / 40 / 40 / 40 /
Range: 300



FRENZYING TAUNT

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

Cooldown: 12 / 12 / 12 / 12 / 12 /
Mana Cost: 50 / 50 / 50 / 50 / 50 /
Range: 325



TREMORS

Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.

Cooldown: 100 / 80 / 60 /
Mana Cost: 100 / 100 / 100 /
Range: 375