GAME INFO • League of Legends - Champion List • rumble

Rumble
the Mechanized Menace

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.



DETAILS
ATTACK:
3/10
DEFENSE:
6/10
MAGIC:
8/10
DIFFICULTY:
10/10


TIPS:
Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.

Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.

If you are winning a fight you can use your ultimate to wall off an escape path.


TIPS: IF ENEMY
Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.

Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.

Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.



STATS
HP: 589
HP / LEVEL: 85
MP: 100
MP / LEVEL: 0
MOVEMENT SPEED: 345
ARMOR: 30.88
ARMOR / LEVEL: 3.5
SPELL BLOCK: 32.1
SPELL BLOCK / LEVEL: 1.25
ATTACK RANGE: 125
HP REGEN: 8
HP REGEN / LEVEL: 0.6
MP REGEN: 0
MP REGEN / LEVEL: 0
CRIT: 0
CRIT / LEVEL: 0
ATTACK DAMAGE: 61.036
ATTACK DAMAGE / LEVEL: 3.2
ATTACK SPEED OFFSET: -0.03
ATTACK SPEED / LEVEL: 1.85


SPELLS

FLAMESPITTER

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown: 10 / 9 / 8 / 7 / 6 /
Mana Cost:
Range: 600



SCRAP SHIELD

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown: 6 / 6 / 6 / 6 / 6 /
Mana Cost:
Range: 20



ELECTRO HARPOON

Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown: 0.5 / 0.5 / 0.5 / 0.5 / 0.5 /
Mana Cost:
Range: 850



THE EQUALIZER

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown: 110 / 100 / 90 /
Mana Cost:
Range: 1750