Threshthe Chain Warden
''The mind is a wondrous thing to tear apart.''
Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.
Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
Death Sentence and Flay can be combined in either cast order for powerful combinations.
Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.
TIPS: IF ENEMY
Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.
HP / LEVEL: 93
MP / LEVEL: 44
MOVEMENT SPEED: 335
ARMOR / LEVEL: 0
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 450
HP REGEN: 6.924
HP REGEN / LEVEL: 0.55
MP REGEN: 6
MP REGEN / LEVEL: 0.8
CRIT / LEVEL: 0
ATTACK DAMAGE: 47.696
ATTACK DAMAGE / LEVEL: 2.2
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 3.5
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Cooldown: 20 / 18 / 16 / 14 / 12 /
Mana Cost: 80 / 80 / 80 / 80 / 80 /
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 /
Mana Cost: 50 / 55 / 60 / 65 / 70 /
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
Cooldown: 9 / 9 / 9 / 9 / 9 /
Mana Cost: 60 / 65 / 70 / 75 / 80 /
A prison of walls that slow and deal damage if broken.
Cooldown: 140 / 120 / 100 /
Mana Cost: 100 / 100 / 100 /