Zoethe Aspect of Twilight
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.
Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
TIPS: IF ENEMY
Zoe's Paddle Star deals more damage the further it has flown.
Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
HP / LEVEL: 92
MP / LEVEL: 25
MOVEMENT SPEED: 340
ARMOR / LEVEL: 3.5
SPELL BLOCK: 30
SPELL BLOCK / LEVEL: 0.5
ATTACK RANGE: 550
HP REGEN: 6.5
HP REGEN / LEVEL: 0.6
MP REGEN: 8
MP REGEN / LEVEL: 0.65
CRIT / LEVEL: 0
ATTACK DAMAGE: 58
ATTACK DAMAGE / LEVEL: 3.3
ATTACK SPEED OFFSET: 0
ATTACK SPEED / LEVEL: 2.5
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Cooldown: 8.5 / 8 / 7.5 / 7 / 6.5 /
Mana Cost: 50 / 55 / 60 / 65 / 70 /
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Cooldown: 0.25 / 0.25 / 0.25 / 0.25 / 0.25 /
SLEEPY TROUBLE BUBBLE
Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.
Cooldown: 16 / 15.5 / 15 / 14.5 / 14 /
Mana Cost: 80 / 80 / 80 / 80 / 80 /
Blink to a nearby position for 1 second. Then blink back.
Cooldown: 11 / 8 / 5 /
Mana Cost: 50 / 50 / 50 /