Games

GAME INFO • League of Legends - Items List


Boots of Speed
Boots of Speed
Slightly increases Movement Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed

Cost:
300 (300)

Faerie Charm
Faerie Charm
Slightly increases Mana Regen

+25% Base Mana Regen

Cost:
125 (125)

Rejuvenation Bead
Rejuvenation Bead
Slightly increases Health Regen

+50% Base Health Regen

Cost:
150 (150)

Giant's Belt
Giant's Belt
Greatly increases Health

+380 Health

Cost:
1000 (600)

Cloak of Agility
Cloak of Agility
Increases critical strike chance

+20% Critical Strike Chance

Cost:
800 (800)

Blasting Wand
Blasting Wand
Moderately increases Ability Power

+40 Ability Power

Cost:
850 (850)

Sapphire Crystal
Sapphire Crystal
Increases Mana

+250 Mana

Cost:
350 (350)

Ruby Crystal
Ruby Crystal
Increases Health

+150 Health

Cost:
400 (400)

Cloth Armor
Cloth Armor
Slightly increases Armor

+15 Armor

Cost:
300 (300)

Chain Vest
Chain Vest
Greatly increases Armor

+40 Armor

Cost:
800 (500)

Null-Magic Mantle
Null-Magic Mantle
Slightly increases Magic Resist

+25 Magic Resist

Cost:
450 (450)

Long Sword
Long Sword
Slightly increases Attack Damage

+10 Attack Damage

Cost:
350 (350)

Pickaxe
Pickaxe
Moderately increases Attack Damage

+25 Attack Damage

Cost:
875 (875)

B. F. Sword
B. F. Sword
Greatly increases Attack Damage

+40 Attack Damage

Cost:
1300 (1300)

Hunter's Talisman
Hunter's Talisman
Provides damage against Monsters and Mana Regen in the Jungle

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.

Cost:
350 (350)

Hunter's Machete
Hunter's Machete
Provides damage and life steal versus Monsters

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.

Cost:
350 (350)

Dagger
Dagger
Slightly increases Attack Speed

+12% Attack Speed

Cost:
300 (300)

Recurve Bow
Recurve Bow
Greatly increases Attack Speed

+25% Attack Speed

UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.

Cost:
1000 (400)

Brawler's Gloves
Brawler's Gloves
Slightly increases Critical Strike Chance

+10% Critical Strike Chance

Cost:
400 (400)

Amplifying Tome
Amplifying Tome
Slightly increases Ability Power

+20 Ability Power

Cost:
435 (435)

Vampiric Scepter
Vampiric Scepter
Basic attacks restore Health

+15 Attack Damage
+10% Life Steal


Cost:
900 (550)

Doran's Shield
Doran's Shield
Good defensive starting item

+80 Health

Passive: Restores 6 Health every 5 seconds.
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.

Cost:
450 (450)

Doran's Blade
Doran's Blade
Good starting item for attackers

+8 Attack Damage
+80 Health
+3% Life Steal


Cost:
450 (450)

Doran's Ring
Doran's Ring
Good starting item for casters

+60 Health
+15 Ability Power
+50% Base Mana Regen


Passive: Restores 4 Mana upon killing a unit.

Cost:
400 (400)

Negatron Cloak
Negatron Cloak
Moderately increases Magic Resist

+40 Magic Resist

Cost:
720 (270)

Needlessly Large Rod
Needlessly Large Rod
Greatly increases Ability Power

+60 Ability Power

Cost:
1250 (1250)

The Dark Seal
The Dark Seal
Provides Ability Power and Mana. Increases in power as you kill enemies.

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana


UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

Cost:
350 (350)

Cull
Cull
Provides damage and Life Steal on hit - Killing minions grant bonus Gold

+7 Attack Damage
+3 Life on Hit


UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.

Cost:
450 (450)

Enchantment: Bloodrazor
Enchantment: Bloodrazor
Increases Attack Speed and deals damage based on the target's Health

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Cost:
2625 (625)

Enchantment: Bloodrazor
Enchantment: Bloodrazor
Increases Attack Speed and deals damage based on the target's Health

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Cost:
2625 (625)

Enchantment: Bloodrazor
Enchantment: Bloodrazor
Increases Attack Speed and deals damage based on the target's Health

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Cost:
2625 (625)

Health Potion
Health Potion
Consume to restore Health over time

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.

Cost:
50 (50)

Total Biscuit of Rejuvenation
Total Biscuit of Rejuvenation


Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.

Cost:
50 (50)

Kircheis Shard
Kircheis Shard
Attack speed and a chargable magic hit

+15% Attack Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Energized Strike: Your Energized attacks deal 40 bonus magic damage on hit.

Cost:
750 (450)

Refillable Potion
Refillable Potion
Restores Health over time. Refills at shop.

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Cost:
150 (150)

Hunter's Potion
Hunter's Potion
Restores Health and Mana over time - Refills at shop and has increased capacity

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)

Cost:
400 (250)

Corrupting Potion
Corrupting Potion
Restores Health and Mana over time and boosts combat power - Refills at Shop

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)

Cost:
500 (350)

Ruby Sightstone
Ruby Sightstone
Greatly increases Health and provides Stealth Wards over time

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
1600 (400)

Oracle's Extract
Oracle's Extract
Allows champion to see invisible or unseen enemy units

Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.

Cost:
300 (300)

Sightstone
Sightstone
Increases Health and provides Stealth Wards over time

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
800 (400)

Explorer's Ward
Explorer's Ward


Click to Consume: Places an invisible ward that reveals the surrounding area for 60 seconds.

Cost:
0 (0)

Guardian's Horn
Guardian's Horn
Good starting item for tanks

+150 Health

Passive: Restores 20 Health every 5 seconds.
UNIQUE Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

Limited to 1 Guardian's Item.

Cost:
950 (950)

Poro-Snax
Poro-Snax


This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

All proceeds will be donated towards fighting Noxian animal cruelty.

Cost:
0 (0)

Raptor Cloak
Raptor Cloak
Enhances Movement Speed near turrets

+40 Armor
+125% Base Health Regen


UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.

Cost:
1200 (250)

Diet Poro-Snax
Diet Poro-Snax


All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.

Click to Consume: Gives your Poros a delicious healthy treat.

Cost:
0 (0)

Control Ward
Control Ward
Used to disable wards and invisible traps in an area.

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that reveals the surrounding area. This device will disable and reveal nearby wards and hidden traps. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.

Cost:
75 (75)

Elixir of Iron
Elixir of Iron
Temporarily increases defenses. Leaves a trail for allies to follow.

Level 9 required to purchase.

Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Elixir effect may be active at a time.)

Cost:
500 (500)

Elixir of Sorcery
Elixir of Sorcery
Temporarily grants Ability Power and Bonus Damage to champions and turrets.

Level 9 required to purchase.

Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

(Only one Elixir effect may be active at a time.)


Cost:
500 (500)

Elixir of Wrath
Elixir of Wrath
Temporarily grants Attack Damage and heals you when dealing physical damage to champions.

Level 9 required to purchase.

Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

(Only one Elixir effect may be active at a time.)

Cost:
500 (500)

Eye of the Watchers
Eye of the Watchers
Provides Ability Power and Stealth Wards over time

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds


UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
2200 (550)

Eye of the Oasis
Eye of the Oasis
Provides Regeneration and Stealth Wards over time

+200 Health
+100% Base Health Regen
+100% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
1900 (250)

Eye of the Equinox
Eye of the Equinox
Provides Health and Stealth Wards over time

+500 Health
+200% Base Health Regen
+2 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
2200 (550)

Abyssal Scepter
Abyssal Scepter
Nearby enemies take more magic damage

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction


UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

Cost:
2750 (695)

Archangel's Staff
Archangel's Staff
Increases Ability Power based on maximum Mana

+80 Ability Power
+250 Mana


UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.


Cost:
3100 (1100)

Manamune
Manamune
Increases Attack Damage based on maximum Mana

+25 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.


Cost:
2400 (775)

Berserker's Greaves
Berserker's Greaves
Enhances Movement Speed and Attack Speed

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Cost:
1100 (500)

Archangel's Staff (Quick Charge)
Archangel's Staff (Quick Charge)
Increases Ability Power based on maximum Mana

+80 Ability Power
+250 Mana


UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.


Cost:
3100 (1100)

Manamune (Quick Charge)
Manamune (Quick Charge)
Increases Attack Damage based on maximum Mana

+25 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.


Cost:
2400 (775)

Boots of Swiftness
Boots of Swiftness
Enhances Movement Speed and reduces the effect of slows

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

Cost:
900 (600)

Catalyst of Aeons
Catalyst of Aeons
Spend Mana to recover Health

+225 Health
+300 Mana


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)

Cost:
1100 (350)

Sorcerer's Shoes
Sorcerer's Shoes
Enhances Movement Speed and magic damage

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Cost:
1100 (800)

Frozen Mallet
Frozen Mallet
Basic attacks slow enemies

+700 Health
+30 Attack Damage


UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).

Cost:
3100 (900)

Glacial Shroud
Glacial Shroud
Increases Armor and Cooldown Reduction

+25 Armor
+250 Mana


UNIQUE Passive: +10% Cooldown Reduction

Cost:
1000 (350)

Iceborn Gauntlet
Iceborn Gauntlet
Basic attacks create a slow field after spell cast

+65 Armor
+20% Cooldown Reduction
+500 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

Cost:
2700 (650)

Guardian Angel
Guardian Angel
Periodically revives champion upon death

+60 Armor
+45 Magic Resist


UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

Cost:
2400 (880)

Rod of Ages
Rod of Ages
Greatly increases Health, Mana, and Ability Power

+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

Cost:
2700 (750)

Chalice of Harmony
Chalice of Harmony
Increases Mana and Health Regeneration

+25 Magic Resist
+50% Base Mana Regen


UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

Cost:
800 (100)

Rod of Ages (Quick Charge)
Rod of Ages (Quick Charge)
Greatly increases Health, Mana, and Ability Power

+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

Cost:
2700 (750)

Hextech GLP-800
Hextech GLP-800
Activate to fire icy bolts to slow enemies

+300 Health
+400 Mana
+80 Ability Power


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)

Cost:
3000 (850)

Infinity Edge
Infinity Edge
Massively enhances critical strikes

+70 Attack Damage
+20% Critical Strike Chance


UNIQUE Passive: Critical strike bonus damage is increased by 50%.

Cost:
3600 (625)

Mortal Reminder
Mortal Reminder
Overcomes enemies with high Health recovery and Armor

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.

Cost:
2700 (600)

Giant Slayer
Giant Slayer
Overcomes enemies with high Health

+10 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 50 Health difference, maxing at 500 Health difference).

(Unique Passives with the same name don't stack.)

Cost:
1000 (650)

Last Whisper
Last Whisper
Overcomes enemies with high Armor

+25 Attack Damage

UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration

Cost:
1300 (425)

Lord Dominik's Regards
Lord Dominik's Regards
Overcomes enemies with high health and armor

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration

Cost:
2700 (400)

Seraph's Embrace
Seraph's Embrace


+80 Ability Power
+1000 Mana


UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

Cost:
0 (0)

Mejai's Soulstealer
Mejai's Soulstealer
Grants Ability Power for kills and assists

+20 Ability Power
+200 Mana


UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

Cost:
1400 (1050)

Muramana
Muramana


+25 Attack Damage
+1000 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

This effect only activates while you have greater than 20% maximum Mana.


Cost:
0 (0)

Muramana
Muramana


+25 Attack Damage
+1000 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

This effect only activates while you have greater than 20% maximum Mana.


Cost:
0 (0)

Phage
Phage
Attacks and kills give a small burst of speed

+200 Health
+15 Attack Damage


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.

Cost:
1250 (500)

Phantom Dancer
Phantom Dancer
Move faster near enemies and reduce incoming damage

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).

Cost:
2550 (650)

Ninja Tabi
Ninja Tabi
Enhances Movement Speed and reduces incoming basic attack damage

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

Cost:
1100 (500)

Zeke's Harbinger
Zeke's Harbinger
Grants an ally bursts of Critical Strike Chance and Ability Power

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction


UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.

Cost:
2250 (380)

Jaurim's Fist
Jaurim's Fist
Attack Damage and stacking Health on Unit Kill

+15 Attack Damage
+150 Health


UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.

Cost:
1200 (450)

Sterak's Gage
Sterak's Gage
Shields against large bursts of damage

+400 Health
+25% Base Attack Damage


UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.

Cost:
2600 (1050)

Ohmwrecker
Ohmwrecker
Temporarily disables enemy turrets

+300 Health
+50 Armor
+150% Base Health Regen
+10% Cooldown Reduction


UNIQUE Active: Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates.

Cost:
2650 (650)

Sheen
Sheen
Grants a bonus to next attack after spell cast

+250 Mana
+10% Cooldown Reduction


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).

Cost:
1050 (700)

Banner of Command
Banner of Command
Promotes a siege minion to a more powerful unit

+60 Armor
+30 Magic Resist
+400 Mana
+10% Cooldown Reduction


UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

Cost:
2200 (100)

Spirit Visage
Spirit Visage
Increases Health and healing effects

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction


UNIQUE Passive: Increases all healing received by 25%.

Cost:
2800 (800)

Kindlegem
Kindlegem
Increases Health and Cooldown Reduction

+200 Health

UNIQUE Passive: +10% Cooldown Reduction

Cost:
800 (400)

Sunfire Cape
Sunfire Cape
Constantly deals damage to nearby enemies

+500 Health
+50 Armor


UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Cost:
2900 (1000)

Talisman of Ascension
Talisman of Ascension
Increases Health / Mana Regeneration and Cooldown Reduction. Activate to speed up nearby allies.

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE

Cost:
2400 (350)

Tear of the Goddess
Tear of the Goddess
Increases maximum Mana as Mana is spent

+250 Mana

UNIQUE Passive - Awe: Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds).

Caps at +750 Mana.


Cost:
750 (275)

The Black Cleaver
The Black Cleaver
Dealing physical damage to enemy champions reduces their Armor

+300 Health
+50 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.

Cost:
3100 (750)

The Bloodthirster
The Bloodthirster
Grants Attack Damage, Life Steal and Life Steal now overheals

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

Cost:
3700 (1150)

Tear of the Goddess (Quick Charge)
Tear of the Goddess (Quick Charge)
Increases maximum Mana as Mana is spent

+250 Mana

UNIQUE Passive - Awe: Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on spell cast or Mana expenditure (up to 2 times per 8 seconds).

Caps at +750 Mana.


Cost:
750 (275)

Ravenous Hydra
Ravenous Hydra
Melee attacks hit nearby enemies, dealing damage and restoring Health

+75 Attack Damage
+100% Base Health Regen
+12% Life Steal


Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

Cost:
3500 (525)

Thornmail
Thornmail
Returns damage taken from basic attacks as magic damage

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

Cost:
2350 (1250)

Tiamat
Tiamat
Melee attacks hit nearby enemies

+20 Attack Damage
+50% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).

Cost:
1200 (350)

Trinity Force
Trinity Force
Tons of Damage

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).

Cost:
3733 (333)

Warden's Mail
Warden's Mail
Slows Attack Speed of enemy champions when receiving basic attacks

+40 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

Cost:
1000 (400)

Warmog's Armor
Warmog's Armor
Grants massive Health and Health Regen

+800 Health
+200% Base Health Regen


UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.

Cost:
2850 (400)

Overlord's Bloodmail
Overlord's Bloodmail
Restores Health on kill or assist

+800 Health
+100% Base Health Regen


UNIQUE Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.

Cost:
2550 (900)

Runaan's Hurricane
Runaan's Hurricane
Ranged attacks fire two bolts at nearby enemies

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed


UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.

Cost:
2600 (300)

Zeal
Zeal
Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed

+15% Attack Speed
+20% Critical Strike Chance


UNIQUE Passive: +5% Movement Speed

Cost:
1300 (600)

Statikk Shiv
Statikk Shiv
Movement builds charges that release chain lightning on basic attack

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).

Cost:
2600 (550)

Rabadon's Deathcap
Rabadon's Deathcap
Massively increases Ability Power

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.

Cost:
3800 (1265)

Wooglet's Witchcap
Wooglet's Witchcap
Massively increases Ability Power and can be activated to enter stasis

+100 Ability Power
+45 Armor


UNIQUE Passive: Increases Ability Power by 25%
UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost:
3500 (1050)

Wit's End
Wit's End
Deals bonus magic damage on basic attacks

+40% Attack Speed
+40 Magic Resist


UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

Cost:
2500 (480)

Frost Queen's Claim
Frost Queen's Claim
Sends out seeking wraiths that track hidden enemies and slow them

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen


UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.

Cost:
2200 (450)

Rapid Firecannon
Rapid Firecannon
Movement builds charges that release a sieging fire attack on release

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.

Cost:
2600 (550)

Nomad's Medallion
Nomad's Medallion
Grants gold when nearby enemy minions die, Health Regen and Mana Regen

+25% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.

Limited to 1 Gold Income Item.

''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE

Cost:
850 (375)

Targon's Brace
Targon's Brace
Periodically kill enemy minions to heal and grant gold to a nearby ally

+175 Health
+50% Base Health Regen
+2 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.

Limited to 1 Gold Income Item.

Cost:
850 (350)

Frostfang
Frostfang
Grants gold when you damage an enemy with a Spell or Attack

+15 Ability Power
+2 Gold per 10 seconds
+75% Base Mana Regen


UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.

Cost:
850 (375)

Lich Bane
Lich Bane
Grants a bonus to next attack after spell cast

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).

Cost:
3200 (450)

Stinger
Stinger
Increased Attack Speed and Cooldown Reduction

+35% Attack Speed

UNIQUE Passive: +10% Cooldown Reduction

Cost:
1100 (500)

Banshee's Veil
Banshee's Veil
Periodically blocks enemy abilities

+300 Health
+70 Magic Resist
+100% Base Health Regeneration


UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Cost:
2450 (530)

Lord Van Damm's Pillager
Lord Van Damm's Pillager
Reduces Armor of nearby enemies

+300 Health
+50 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive - Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.

Cost:
3000 (700)

Aegis of the Legion
Aegis of the Legion
Grants Armor and Magic Resistance

+30 Armor
+30 Magic Resist


Cost:
1100 (350)

Redemption
Redemption
Further improves defenses for nearby allies

+400 Health
+75% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

Cost:
2100 (650)

Fiendish Codex
Fiendish Codex
Increases Ability Power and Cooldown Reduction

+30 Ability Power

UNIQUE Passive: +10% Cooldown Reduction

Cost:
900 (465)

Knight's Vow
Knight's Vow
Partner with an ally to protect each other

+400 Health
+100% Base Health Regen
+20 Armor


UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Cost:
2400 (800)

Frozen Heart
Frozen Heart
Massively increases Armor and slows enemy basic attacks

+90 Armor
+20% Cooldown Reduction
+400 Mana


UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

Cost:
2700 (700)

Mercury's Treads
Mercury's Treads
Increases Movement Speed and reduces duration of disabling effects

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

Cost:
1100 (350)

Guardian's Orb
Guardian's Orb
Good starting item for mages

+150 Health
+30 Ability Power
+10 Mana regen per 5 seconds


Limited to 1 Guardian's Item.

Cost:
950 (950)

Aether Wisp
Aether Wisp
Increases Ability Power and Movement Speed

+30 Ability Power

UNIQUE Passive: +5% Movement Speed

Cost:
850 (415)

Forbidden Idol
Forbidden Idol
Increases Mana Regeneration and Cooldown Reduction

+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +8% Heal and Shield Power

Cost:
800 (550)

Nashor's Tooth
Nashor's Tooth
Increases Attack Speed, Ability Power, and Cooldown Reduction

+50% Attack Speed
+80 Ability Power


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.


Cost:
3000 (1000)

Rylai's Crystal Scepter
Rylai's Crystal Scepter
Abilities slow enemies

+300 Health
+75 Ability Power


UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

Cost:
2600 (915)

Boots of Mobility
Boots of Mobility
Greatly enhances Movement Speed when out of combat

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.

Cost:
900 (600)

Wicked Hatchet
Wicked Hatchet
Critical Strikes cause your target to bleed

+20 Attack Damage
+10% Critical Strike Chance


UNIQUE Passive: Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds.

Cost:
1200 (450)

Executioner's Calling
Executioner's Calling
Overcomes enemies with high health gain

+15 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.

Cost:
800 (450)

Guinsoo's Rageblade
Guinsoo's Rageblade
Increases Ability Power and Attack Damage

+35 Attack Damage
+50 Ability Power
+25% Attack Speed


Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.

Cost:
3600 (875)

Caulfield's Warhammer
Caulfield's Warhammer
Attack Damage and Cooldown Reduction

+25 Attack Damage

UNIQUE Passive: +10% Cooldown Reduction

Cost:
1100 (400)

Serrated Dirk
Serrated Dirk
Increases Attack Damage and Lethality

+25 Attack Damage

UNIQUE Passive: +10 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.

Cost:
1100 (400)

Void Staff
Void Staff
Increases magic damage

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.

Cost:
2650 (1365)

Haunting Guise
Haunting Guise
Increases magic damage

+25 Ability Power
+200 Health


UNIQUE Passive - Eyes of Pain: +15 Magic Penetration

Cost:
1500 (665)

Dervish Blade
Dervish Blade
Activate to remove all debuffs and grant massive Movement Speed

+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction


UNIQUE Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Cost:
2700 (300)

Mercurial Scimitar
Mercurial Scimitar
Activate to remove all crowd control debuffs and grant massive Movement Speed

+65 Attack Damage
+35 Magic Resist
+10% Life Steal


UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Cost:
3600 (525)

Quicksilver Sash
Quicksilver Sash
Activate to remove all crowd control debuffs

+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).

Cost:
1300 (850)

Youmuu's Ghostblade
Youmuu's Ghostblade
Activate to greatly increase Movement Speed

+60 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).

Cost:
2900 (700)

Randuin's Omen
Randuin's Omen
Greatly increases defenses, activate to slow nearby enemies

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes


UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).

Cost:
2900 (900)

Bilgewater Cutlass
Bilgewater Cutlass
Activate to deal magic damage and slow target champion

+25 Attack Damage
+10% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).

Cost:
1500 (250)

Hextech Revolver
Hextech Revolver
Increases Ability Power. Deal bonus magic damage on attack periodically.

+40 Ability Power

UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

(Damage scales based on level. Hextech effects can trigger other item spell effects.)

Cost:
1050 (180)

Hextech Gunblade
Hextech Gunblade
Increases Attack Damage and Ability Power, activate to slow a target

+40 Attack Damage
+80 Ability Power


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).

Cost:
3400 (850)

Duskblade of Draktharr
Duskblade of Draktharr
Deals additional true damage on-hit and provides true sight periodically

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 50 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby enemy wards and traps (90 second cooldown).

Cost:
3250 (850)

Liandry's Torment
Liandry's Torment
Spell damage burns enemies for a portion of their Health

+80 Ability Power
+300 Health


UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.

Cost:
3100 (750)

Hextech Protobelt-01
Hextech Protobelt-01
Activate to dash forward and unleash a fiery explosion

+300 Health
+60 Ability Power
+10% Cooldown Reduction


UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)

Cost:
2500 (650)

Blade of the Ruined King
Blade of the Ruined King
Deals damage based on target's Health, can steal Health and Movement Speed

+25 Attack Damage
+40% Attack Speed
+10% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).

Cost:
3400 (900)

Hexdrinker
Hexdrinker
Increases Attack Damage and Magic Resist

+20 Attack Damage
+35 Magic Resist


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).

Cost:
1300 (500)

Maw of Malmortius
Maw of Malmortius
Grants bonus Attack Damage when Health is low

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.

Cost:
3250 (850)

Zhonya's Hourglass
Zhonya's Hourglass
Activate to become invincible but unable to take actions

+70 Ability Power
+45 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Cost:
2900 (800)

Ionian Boots of Lucidity
Ionian Boots of Lucidity
Increases Movement Speed and Cooldown Reduction

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''

Cost:
900 (600)

Morellonomicon
Morellonomicon
Greatly increases Ability Power and Cooldown Reduction

+100 Ability Power
+400 Mana


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.

Cost:
2900 (665)

Moonflair Spellblade
Moonflair Spellblade
Improves defense and reduces duration of disabling effects

+50 Ability Power
+50 Armor
+50 Magic Resist


UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

Cost:
2500 (580)

Athene's Unholy Grail
Athene's Unholy Grail
Deal damage to empower your heals and shields

+40 Ability Power
+25 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen


UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

Cost:
2100 (400)

Sanguine Blade
Sanguine Blade
Greatly increases Attack Damage and Life Steal

+45 Attack Damage
+10% Life Steal


UNIQUE Passive: Basic attacks grant +6 Attack Damage and +1% Life Steal for 8 seconds on hit (effect stacks up to 5 times).

Cost:
2400 (625)

Guardian's Hammer
Guardian's Hammer
Good starting item for attackers

+150 Health
+15 Attack Damage
+10% Life Steal


Limited to 1 Guardian's Item.

Cost:
950 (950)

The Lightbringer
The Lightbringer
Critical Strikes cause your target to bleed and be revealed

+30 Attack Damage
+30% Critical Strike Chance


UNIQUE Passive: Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

Cost:
2350 (350)

Arcane Sweeper
Arcane Sweeper
Activate to reveal a nearby area of the map

+225 Health
+250 Mana
+25 Armor
+20% Cooldown Reduction


UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

Cost:
2150 (350)

Locket of the Iron Solari
Locket of the Iron Solari
Activate to shield nearby allies from damage

+30 Armor
+60 Magic Resist


UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

Cost:
2200 (650)

Seeker's Armguard
Seeker's Armguard
Increases Armor and Ability Power

+30 Armor
+20 Ability Power


UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.

Cost:
1200 (165)

The Hex Core mk-1
The Hex Core mk-1
Allows Viktor to improve an ability of his choice

+3 Ability Power per level
+15 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

Cost:
1250 (1250)

The Hex Core mk-2
The Hex Core mk-2
Allows Viktor to improve an ability of his choice

+6 Ability Power per level
+20 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.

Cost:
2250 (1000)

Perfect Hex Core
Perfect Hex Core
Allows Viktor to improve an ability of his choice

+10 Ability Power per level
+25 Mana per level


UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.

Cost:
3000 (750)

Prototype Hex Core
Prototype Hex Core
Increases Ability Power and can be upgraded to improve Viktor's abilities

+1 Ability Power per level
+10 Mana per level


UNIQUE Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities.

Cost:
0 (0)

Spectre's Cowl
Spectre's Cowl
Improves defense and grants regeneration upon being damaged

+250 Health
+30 Magic Resist


UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.

Cost:
1200 (350)

Mikael's Crucible
Mikael's Crucible
Activate to heal and remove all disabling effects from an allied champion

+35 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.

Cost:
2100 (500)

Poacher's Dirk
Poacher's Dirk
Transforms into a Serrated Dirk after poaching in the enemy jungle.

+15 Attack Damage

UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.

Cost:
750 (400)

Luden's Echo
Luden's Echo
Movement and casting builds charges that release chain lightning on next spell hit

+100 Ability Power
+10% Movement Speed


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Cost:
3200 (1100)

Ancient Coin
Ancient Coin
Grants gold when nearby minions die that you didn't kill

+25% Base Mana Regen
+5% Cooldown Reduction


UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE

Cost:
350 (350)

Relic Shield
Relic Shield
Kill minions periodically to heal and grant gold to a nearby ally

+75 Health
+2 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.

Limited to 1 Gold Income Item.

Cost:
350 (350)

Spellthief's Edge
Spellthief's Edge
Grants gold when you attack enemies

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen


UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.

Cost:
350 (350)

Warding Totem (Trinket)
Warding Totem (Trinket)
Periodically place a Stealth Ward

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)

Cost:
0 (0)

Sweeping Lens (Trinket)
Sweeping Lens (Trinket)
Detects and disables nearby invisible wards and traps

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing / disabling invisible traps and wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)

Cost:
0 (0)

Soul Anchor (Trinket)
Soul Anchor (Trinket)
Consumes charge to revive champion.

Limited to 1 Trinket.

Active: Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

Additional charges are gained at levels 9 and 14.

(Max: 2 charges)



Cost:
0 (0)

Arcane Sweeper
Arcane Sweeper
Activate to reveal a nearby area of the map

UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing traps and enemy champions that enter for 3 seconds (90 second cooldown).

Cost:
0 (0)

Greater Stealth Totem (Trinket)
Greater Stealth Totem (Trinket)
Periodically place a Stealth Ward

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250 (250)

Greater Vision Totem (Trinket)
Greater Vision Totem (Trinket)
Periodically place a Vision Ward

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 Vision Ward on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250 (250)

Farsight Alteration
Farsight Alteration
Grants increased range and reveals the targetted area

* Level 9+ required to upgrade.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges


Cost:
0 (0)

Oracle Alteration
Oracle Alteration
Disables nearby invisible wards and traps for a duration

* Level 9+ required to upgrade.

Alters the Sweeping Lens Trinket:

+ Increased detection radius
+ Sweeping effect follows you for 10 seconds
- Cast range reduced to zero


Cost:
0 (0)

Face of the Mountain
Face of the Mountain
Shield an ally from damage based on your Health

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

Cost:
2200 (550)

Golden Transcendence
Golden Transcendence


Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''

Cost:
0 (0)

Golden Transcendence (Disabled)
Golden Transcendence (Disabled)


Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''

Cost:
0 (0)

Seer Stone (Trinket)
Seer Stone (Trinket)
Briefly reveals a nearby targeted area

Limited to 1 Trinket.

Active: Reveals a small area within 2500 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)

Cost:
0 (0)

Ardent Censer
Ardent Censer
Shield and heal effects on other units grant them Attack Speed and their attacks drain life

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% Attack Speed and their attacks drain 20 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself.)

Cost:
2300 (650)

Essence Reaver
Essence Reaver
Critical Strike provides Cooldown Reduction and Mana

+70 Attack Damage
+20% Critical Strike Chance


UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.

Cost:
3600 (400)

Zz'Rot Portal
Zz'Rot Portal
Makes a Voidspawn generating Void Gate to push a lane with.

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 150 seconds (150 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.

Cost:
2700 (780)

The Black Spear
The Black Spear
Kalista's spear that binds an Oathsworn Ally.


Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Cost:
0 (0)

Siege Teleport
Siege Teleport


Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.

Cost:
10 (10)

Siege Ballista
Siege Ballista
Place a long range anti-turret ballista


Deploys a ballista that shoots the closest turret.

Places a long range ballista if within 2200 range of an enemy turret. After an 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.

Cost:
0 (0)





Cost:
0 (0)

Siege Teleport
Siege Teleport


Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.

Cost:
10 (10)

Tower: Beam of Ruination
Tower: Beam of Ruination
Attaches a three shot beam to a turret which can then be aimed and fired


Attach, then recast to fire a damaging beam from a turret to your cursor.

First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



Beam will last 15 seconds, or until it has been fired 3 times.

Cost:
0 (0)

Port Pad
Port Pad
Creates another point for your team to Teleport to


Deploy an additional teleport target.

Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.

Cost:
0 (0)

Tower: Storm Bulwark
Tower: Storm Bulwark
Make a turret go invulnerable while charging a powerful barrage


Makes a turret go invulnerable, then rain fire.

Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 650 true damage over the remaining time to all nearby enemies.

Cannot be used on the same turret more than once in 15 seconds

Cost:
0 (0)

Nexus Siege: Siege Weapon Slot
Nexus Siege: Siege Weapon Slot


In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!

Cost:
10 (10)

Flash Zone
Flash Zone
Allows you and allies to repeatedly flash while in a zone


Allows team to cast Flash repeatedly in a limited zone.

Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown)

Cost:
0 (0)

Vanguard Banner
Vanguard Banner
Strengthens nearby minions


Place a banner that buffs minions.

Place a Vanguard Banner at target location. After an 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.

Cost:
0 (0)

Siege Refund
Siege Refund
Refunds all current Siege Weapons

Refunds all purchased Siege Weapons for their full price.

Cost:
0 (0)

Entropy Field
Entropy Field
Places a field that stuns enemy minions and slows champions


Stun minions and slow champions in an area.

Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.

Cost:
0 (0)

Seer Stone (Trinket)
Seer Stone (Trinket)
Briefly reveals a nearby targeted area

Limited to 1 Trinket.

Active: Reveals a small area within 1400 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)

Cost:
0 (0)

Shield Totem
Shield Totem
Grants bonus health to nearby Siege Weapons


Place a totem that shields nearby deployables.

Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables.

Cost:
0 (0)

Siege Teleport (Inactive)
Siege Teleport (Inactive)




Cost:
0 (0)

Siege Sight Warder
Siege Sight Warder


Limited to 1 Trinket.

Active: Places a Stealth Ward that lasts 30 seconds (30 second cooldown).

Cost:
0 (0)

Enchantment: Bloodrazor
Enchantment: Bloodrazor


+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Cost:
1625 (625)

Frosted Snax
Frosted Snax
King: Fires a barrage of icy artillery

Active - Feed The King: The King lobs many projectiles at far-away enemies, each dealing 213-775 magic damage to targets in the center of the impact, scaling down to 85-310 on the edge. (120s cooldown)

Cost:
0 (0)

Super Spicy Snax
Super Spicy Snax
King: Shoots flames that burn units and Turrets

Active - Feed The King: The King breathes fire for 4 seconds, dealing 705-1479 true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)

Cost:
0 (0)

Espresso Snax
Espresso Snax
King: Knocks back and grants a large shield

Active - Feed The King: The King leaps into the air and crashes down twice, knocking enemies away and dealing 40-190 physical damage. He also gains a decaying shield for 20% of his maximum health, lasting 4 seconds. (30s cooldown)

Cost:
0 (0)

Rainbow Snax Party Pack!
Rainbow Snax Party Pack!
King: Poros knock enemies towards him

Active - Feed The King: The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt 230-680 physical damage. (120s cooldown)

Cost:
0 (0)

Stalker's Blade
Stalker's Blade
Lets your Smite slow Champions

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle


UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.

Cost:
1000 (300)

Tracker's Knife
Tracker's Knife
Provides Stealth Wards over time

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle


UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Cost:
1000 (300)

Skirmisher's Sabre
Skirmisher's Sabre
Lets your Smite mark Champions, giving you combat power against them.

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle


Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, basic attacks deal bonus true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.
UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.

Cost:
1000 (300)

Dead Man's Plate
Dead Man's Plate
Build momentum as you move around then smash into enemies.

+500 Health
+50 Armor


UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake

Cost:
2900 (1100)

Titanic Hydra
Titanic Hydra
Deals area of effect damage based on owner's health

+450 Health
+35 Attack Damage
+100% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)

Cost:
3500 (700)

Bami's Cinder
Bami's Cinder
Grants Health and Immolate Aura

+280 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Cost:
1100 (700)

Righteous Glory
Righteous Glory
Grants Health, Mana. Activate to speed towards enemies and slow them.

+500 Health
+300 Mana
+100% Base Health Regen


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

This effect may be reactivated early to instantly release the shockwave.

Cost:
2500 (750)

Crystalline Bracer
Crystalline Bracer
Grants Health and Health Regen

+200 Health
+50% Base Health Regen


Cost:
650 (100)

Lost Chapter
Lost Chapter
Restores Mana upon levelling up.

+25 Ability Power
+300 Mana


UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.

Cost:
900 (115)

Death's Dance
Death's Dance
Trades incoming damage now for incoming damage later

+75 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.

Cost:
3500 (625)

Edge of Night
Edge of Night
Blocks an incoming enemy spell.

+60 Attack Damage
+35 Magic Resist


UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active - Night's Veil: Channel for 1.5 second to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds (45 second cooldown).

(Can move while channeling, but taking damage breaks the channel.)

Cost:
3100 (675)

Fire at Will
Fire at Will
Cannon Barrage gains extra waves

Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).

Cost:
0 (0)

Death's Daughter
Death's Daughter
Cannon Barrage fires a mega-cannonball

Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.

Cost:
0 (0)

Raise Morale
Raise Morale
Cannon Barrage hastes allies

Requires 500 Silver Serpents.

UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.

Cost:
0 (0)