Commissioner's Blog: 2017 LCL Summer Changes
Posted on 09/08/2017 by eSports Team


Hey, guys. Metanoia here.

A lot has changed in the LCL since 2016: introduction of the conference format, performance-based incentives, organizational requirements etc. All of which reflected where we want the campus competitive scene to go.

Running a league has always been a difficult balance between competitiveness and equity which will be core points in our planned changes for summer. This coming term, we'll also be emphasizing on continuity, which has been very difficult to achieve given that we're a league operating under a campus context.

Collegiate players have a lot more to juggle during the competitive season. While a lengthy league format is a good filter for skill, quality of games still decline due to the stress. We're making summer a whole lot shorter by cutting the format to end at the conference series.

That means, we'll actually be crowning six (6) champions -- one from each conference -- for summer.

We're officially retiring the interconference stage from the LCL. We'll only see an echo of it when we have to send a representative to the annual LoL International College Cup. We're expecting that leg in the first half of 2018.

Going into the next term, we want to address both competitiveness and organization on the get go through eligibility adjustments.

We are removing the school organization affiliation requirement this summer term. Although the LoL Collegiate Academy brought about many milestones in community building, we want to etch a different path for it now.

In place of this, we are just requiring an esports campus manager per team. Needless to say, that person should not double as a player. The manager would have to pass a simple online exam in order for us to approve them.

We are also increasing the rank requirement from Platinum V to Platinum III either in Solo/Duo or in Flex. Because the league is now significantly shorter compared to the past few terms, this slight increase in competitive eligibility is put forward to keep the quality of games.

All other eligibility rulings on age and tenure in school will still stand.

The best way towards competitiveness and continuity is to slowly invest into building a community that can nurture just that.

Starting this summer term,we will work closely with our conference partners in conducting the Conference Qualifiers and the Conference Series for the different conferences.

For Visayas, we’ll be having the Visayan Interschool E-League which already has their Conference Qualifiers underway.

They are a group of young and driven individuals who have already setup a Visayas-wide tournament prior to our partnership. In the past few terms, there weren't much success for us in acquiring a large number of teams in the Visayan conference but with their help and by combining the teams we have with theirs we were able to get thrice the number of schools to participate in the qualifiers.

NetCentral and GameCentral will be our partners for the Mindanao Conference.

NCGC is a chain of internet cafes which has multiple branches across Mindanao. They are very experienced with doing tournaments hosting several for various games in the past. We plan to have the Mindanao Conference Series as part of their annual NetCentral Gaming League which has earned quite the prestige the past years.

For both Metro East and Metro West, we’ll be having Theo “Arctik” Rodriguez and Emperor Esports handling the whole Metro.

He is very passionate about esports and we believe that with his abundant experience in working in the esports scene he will be able handle this extremely competitive region which has produced four of the five champions of the LCL since its beginnings.

North and South are probably the trickiest of conferences to unite. There is no real player concentration like how most teams in Visayas are from Iloilo City, and how most teams in Mindanao are from Davao City.

We do have our eyes on Baguio, Pampanga and Bicol as we get a good bulk of registrants from those areas.

We'll update you guys more when we have the final word.

As the scene changes so does the rules. We added a bit more clauses to make the league dynamic and flexible in its organization but firm on the discipline demanded of the players.

For a more comprehensive read you can see the LCL Rule Book here.

Given that it will be a shorter term, we're working on a more dynamic system to reward performance. Currently, we're not very satisfied in giving flat rates of 1000 RP and 500 RP to each player after every match.

While the 1000 RP is a great incentive on top of winning a match, there's not much incentive for teams in the lower parts of the ladder to keep striving to perform. A team who visibly tries and loses to a better team gets the same amount as a team who throws against, supposedly, a team they have no chance against.

Aside from the in-game prizes, we're also looking into getting more value into the prizes that goes to the top contenders and their schools and not just in a monetary sense.

Since we're making things shorter and having more help with it, we actually have more breathing room to actually make a new league. So aside from the LoL Collegiate League that we know, there's another league coming this summer that is geared towards achieving continuity in a campus level.

This league will effectively change student competitive gaming as it will be taking it out of the game and into the classroom.

It's a model we want to build with schools who understands what esports can be now so that others may follow in the future.

That's it for this month's commissioner's blog which is a monthly log about everything campus League of Legends. We decided to commit to this content to share our thoughts here in Garena on where we want this league to go and how we're thinking of doing it.

Do drop a comment if you have any thoughts you want to share. We know there's no one solution for all schools. We want to know how do we tailor fit our programs to your campus culture.