Boots
Boots
300
25 Move Speed
Faerie Charm
Faerie Charm
250
50% Base Mana Regen
Rejuvenation Bead
Rejuvenation Bead
300
100% Base Health Regen
Giant's Belt
Giant's Belt
900
350 Health
Cloak of Agility
Cloak of Agility
600
15% Critical Strike Chance
Blasting Wand
Blasting Wand
850
40 Ability Power
Sapphire Crystal
Sapphire Crystal
350
250 Mana
Ruby Crystal
Ruby Crystal
400
150 Health
Cloth Armor
Cloth Armor
300
15 Armor
Chain Vest
Chain Vest
800
40 Armor
Null-Magic Mantle
Null-Magic Mantle
450
25 Magic Resist
Emberknife
Emberknife
350
  • Sear: Damaging Monsters burns them over time.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions. During this time, you deal bonus true damage to them on hit and take reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen mana when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.

    Only attacks and abilities apply Challenging Smite's burn
  • Long Sword
    Long Sword
    350
    10 Attack Damage
    Pickaxe
    Pickaxe
    875
    25 Attack Damage
    B. F. Sword
    B. F. Sword
    1300
    40 Attack Damage
    Hailblade
    Hailblade
    350
  • Sear: Damaging Monsters burns them over time.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen mana when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


  • Obsidian Edge
    Obsidian Edge
    350
  • Sear: Damaging Monsters burns them over time.
  • Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen mana when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
  • Dagger
    Dagger
    300
    12% Attack Speed
    Recurve Bow
    Recurve Bow
    1000
    25% Attack Speed
  • Steeltipped: Attacks apply physical damage On-Hit.
  • Amplifying Tome
    Amplifying Tome
    435
    20 Ability Power
    Vampiric Scepter
    Vampiric Scepter
    900
    15 Attack Damage
    7% Life Steal

    Doran's Shield
    Doran's Shield
    450
    80 Health
  • Focus: Attacks deal additional damage to minions.
  • Recovery: Restores Health over time.
  • Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Doran's Blade
    Doran's Blade
    450
    8 Attack Damage
    80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Doran's Ring
    Doran's Ring
    400
    15 Ability Power
    70 Health

  • Focus: Attacks deal additional damage to minions.
  • Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.
  • Negatron Cloak
    Negatron Cloak
    900
    50 Magic Resist
    Needlessly Large Rod
    Needlessly Large Rod
    1250
    60 Ability Power
    Dark Seal
    Dark Seal
    350
    15 Ability Power
    40 Health

  • Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.
  • Dread: Grants 4 Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
  • Cull
    Cull
    450
    7 Attack Damage
  • Attacks restore Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.

  • Scorchclaw Pup
    Scorchclaw Pup
    450
  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Gustwalker Hatchling
    Gustwalker Hatchling
    450
  • Jungle Companions: Summon a Gustwalker to assist you while in the jungle.
  • Gustwalker's Gait: When fully grown your companion grants Move Speed after entering brush or killing monsters.
  • Mosstomper Seedling
    Mosstomper Seedling
    450
  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Eye of the Herald
    Eye of the Herald
    0
    Active - Consume: Crush the Eye of the Herald, summoning Rift Herald. The Herald will proceed down the nearest lane and deal massive damage to any turrets in the way.

    Glimpse of the Void: Grants Empowered.

    Penetrating Bullets
    Penetrating Bullets
    0
    Fortification
    Fortification
    0
    Reinforced Armor
    Reinforced Armor
    0
    UNIQUE Passive - Reinforced Armor: Reduces incoming damage by 0% and becomes immune to True Damage when no enemy minions are nearby.
    Warden's Eye
    Warden's Eye
    0
    Vanguard
    Vanguard
    0
    Lightning Rod
    Lightning Rod
    0
    Reinforced Armor
    Reinforced Armor
    0
    UNIQUE Passive - Base Turret Reinforced Armor: Reduces incoming damage by 0% and becomes immune to True Damage when no enemy minions are nearby. Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health.
    Overcharged
    Overcharged
    0
    Anti-tower Socks
    Anti-tower Socks
    0
    Gusto
    Gusto
    0
    Phreakish Gusto
    Phreakish Gusto
    0
    Super Mech Armor
    Super Mech Armor
    0
    Super Mech Power Field
    Super Mech Power Field
    0
    Turret Plating
    Turret Plating
    0
    Structure Bounty
    Structure Bounty
    0
    Structure Bounty
    Structure Bounty
    0
    Structure Bounty
    Structure Bounty
    0
    Structure Bounty
    Structure Bounty
    0
    Health Potion
    Health Potion
    50
    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Total Biscuit of Everlasting Will
    Total Biscuit of Everlasting Will
    50
    Active - Consume: Eat the biscuit to restore 8% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 40 maximum Mana.
    Kircheis Shard
    Kircheis Shard
    700
    15% Attack Speed
  • Energized: Moving and Attacking will generate an Energized Attack.
  • Jolt: Energized Attacks gain additional magic damage.
  • Refillable Potion
    Refillable Potion
    150
    Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Corrupting Potion
    Corrupting Potion
    500
    Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

    Guardian's Horn
    Guardian's Horn
    950
    150 Health
  • Recovery: Restores Health over time.
  • Undaunted: Blocks damage from attacks and spells from champions.
  • Legendary: This item counts as a Legendary item.
  • Poro-Snax
    Poro-Snax
    0
    Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.

    This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

    All proceeds will be donated towards fighting Noxian animal cruelty.

    Control Ward
    Control Ward
    75
    Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.

    Shurelya's Battlesong
    Shurelya's Battlesong
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen


    Active - Inspire: Grants nearby allies Move Speed.
  • Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.

  • Elixir of Iron
    Elixir of Iron
    500
    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Elixir of Sorcery
    Elixir of Sorcery
    500
    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Elixir of Wrath
    Elixir of Wrath
    500
    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Minion Dematerializer
    Minion Dematerializer
    0
    Active - Consume: Kill target lane minion (10s ).
    Commencing Stopwatch
    Commencing Stopwatch
    0
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 750 gold
  • Stopwatch
    Stopwatch
    750
    Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    Broken Stopwatch
    Broken Stopwatch
    750

  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Slightly Magical Footwear
    Slightly Magical Footwear
    300
    25 Move Speed
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
  • Perfectly Timed Stopwatch
    Perfectly Timed Stopwatch
    750
    Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    Broken Stopwatch
    Broken Stopwatch
    750

  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Evenshroud
    Evenshroud
    2500
    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist

  • Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist
  • Archangel's Staff
    Archangel's Staff
    2600
    60 Ability Power
    500 Mana
    200 Health

  • Awe: Gain Ability Haste equal to bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Manamune
    Manamune
    2900
    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to your max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Berserker's Greaves
    Berserker's Greaves
    1100
    35% Attack Speed
    45 Move Speed

    Boots of Swiftness
    Boots of Swiftness
    900
    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • Chemtech Putrifier
    Chemtech Putrifier
    2300
    60 Ability Power
    20 Ability Haste
    100% Base Mana Regen

  • Puffcap Toxin: Dealing magic damage applies 25% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 40% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Sorcerer's Shoes
    Sorcerer's Shoes
    1100
    18 Magic Penetration
    45 Move Speed

    Glacial Buckler
    Glacial Buckler
    900
    20 Armor
    250 Mana
    10 Ability Haste

    Guardian Angel
    Guardian Angel
    3000
    45 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • Infinity Edge
    Infinity Edge
    3400
    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage.
  • Mortal Reminder
    Mortal Reminder
    2600
    35 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Sepsis: Dealing physical damage applies 25% Grievous Wounds to enemy champions for 3 seconds. Consecutive attacks to that enemy enhances this effect to 40% Grievous Wounds against them until the effect is allowed to elapse.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Last Whisper
    Last Whisper
    1450
    20 Attack Damage
    18% Armor Penetration

    Lord Dominik's Regards
    Lord Dominik's Regards
    3000
    30 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration

  • Giant Slayer: Deal bonus physical damage against champions with greater max Health than you.
  • Seraph's Embrace
    Seraph's Embrace
    2600
    80 Ability Power
    860 Mana
    250 Health

  • Awe: Gain Ability Haste based on Mana.
  • Empyrean: Restore Health based on Mana spent. Toggle abilities can heal up to the same value per second.
  • Mejai's Soulstealer
    Mejai's Soulstealer
    1600
    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Muramana
    Muramana
    3000
    35 Attack Damage
    860 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage based on Mana.
  • Shock: Attacks against champions deal additional physical damage.
  • Phage
    Phage
    1100
    15 Attack Damage
    200 Health

  • Sturdy: After you deal physical damage to a champion, restore Health over time.

    Restoration reduced for Ranged users.
  • Phantom Dancer
    Phantom Dancer
    2600
    20 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Spectral Waltz: Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.

    Ghosted units ignore collision with other units.
  • Plated Steelcaps
    Plated Steelcaps
    1100
    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Zeke's Convergence
    Zeke's Convergence
    2400
    250 Health
    35 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice.
  • Convergence: After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
  • Hearthbound Axe
    Hearthbound Axe
    1000
    15 Attack Damage
    15% Attack Speed

  • Nimble: Attacking a unit grants Move Speed.
  • Sterak's Gage
    Sterak's Gage
    3100
    400 Health
  • The Claws that Catch: Gain base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time.
  • Sheen
    Sheen
    700
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage.
  • Spirit Visage
    Spirit Visage
    2900
    450 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you.
  • Winged Moonplate
    Winged Moonplate
    800
    150 Health
  • Flight: Grants 5% Move Speed.
  • Kindlegem
    Kindlegem
    800
    200 Health
    10 Ability Haste

    Sunfire Aegis
    Sunfire Aegis
    2800
    400 Health
    50 Armor

  • Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

  • Tear of the Goddess
    Tear of the Goddess
    400
    240 Mana
  • Focus: Attacks deal additional physical damage to Minions.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Black Cleaver
    Black Cleaver
    3100
    45 Attack Damage
    350 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Bloodthirster
    Bloodthirster
    3400
    55 Attack Damage
    20% Critical Strike Chance
    18% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a Shield that decays slowly if you haven't dealt or taken damage.
  • Ravenous Hydra
    Ravenous Hydra
    3300
    65 Attack Damage
    20 Ability Haste
    10% Omnivamp

  • Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
  • Carnivorous: Gain AD and Omnivamp whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 50% of your stacks on death.


  • Thornmail
    Thornmail
    2700
    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 25% Grievous Wounds if they are a champion. Immobilizing enemy champions also applies 40% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Bramble Vest
    Bramble Vest
    800
    30 Armor
  • Thorns: When struck by an Attack, deal damage to the attacker and apply 25% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Tiamat
    Tiamat
    1200
    25 Attack Damage
  • Cleave: Attacks deal physical damage to other nearby enemies.

    Cleave does not trigger on structures.

    Item performance differs for melee and ranged users.

  • Trinity Force
    Trinity Force
    3333
    35 Attack Damage
    30% Attack Speed
    300 Health
    20 Ability Haste

  • Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

    Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
  • Warden's Mail
    Warden's Mail
    1000
    40 Armor
  • Rock Solid: Reduce incoming damage from Attacks.
  • Warmog's Armor
    Warmog's Armor
    3000
    800 Health
    10 Ability Haste
    200% Base Health Regen

  • Warmog's Heart: If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
  • Heartsteel
    Heartsteel
    3200
    800 Health
    200% Base Health Regen
    20 Ability Haste

  • Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

    Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
  • Runaan's Hurricane
    Runaan's Hurricane
    2600
    45% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
  • Zeal
    Zeal
    1050
    18% Attack Speed
    15% Critical Strike Chance

  • Zealous: Gain 7% Move Speed.
  • Rabadon's Deathcap
    Rabadon's Deathcap
    3600
    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Wit's End
    Wit's End
    3100
    40 Attack Damage
    40% Attack Speed
    40 Magic Resist

  • Fray: Attacks apply magic damage On-Hit and grant Move Speed.
  • Rapid Firecannon
    Rapid Firecannon
    2500
    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.

    Attack Range cannot increase more than 150 units.
  • Stormrazor
    Stormrazor
    2700
    40 Attack Damage
    15% Attack Speed
    20% Critical Strike Chance

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Paralyze: Your Energized Attack gains bonus magic damage. In addition, Energized Attacks slow enemies.

  • Lich Bane
    Lich Bane
    3000
    75 Ability Power
    15 Ability Haste
    8% Move Speed

  • Spellblade: After using an Ability, your next Attack is enhanced with additional magic damage.
  • Banshee's Veil
    Banshee's Veil
    2600
    80 Ability Power
    45 Magic Resist
    10 Ability Haste

  • Annul: Grants a Spell Shield that blocks the next enemy Ability.

    Item cooldown is restarted if you take damage from champions before it is completed.
  • Aegis of the Legion
    Aegis of the Legion
    1200
    30 Armor
    30 Magic Resist
    10 Ability Haste

    Redemption
    Redemption
    2300
    16% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

    Fiendish Codex
    Fiendish Codex
    900
    35 Ability Power
    10 Ability Haste

    Knight's Vow
    Knight's Vow
    2300
    400 Health
    20 Ability Haste
    200% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy..
  • Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.

  • Frozen Heart
    Frozen Heart
    2700
    90 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Mercury's Treads
    Mercury's Treads
    1100
    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

    Guardian's Orb
    Guardian's Orb
    950
    50 Ability Power
    150 Health

  • Recovery: Restores Mana over time. If you can't gain mana, restores Health instead.
  • Legendary: This item counts as a Legendary item.
  • Aether Wisp
    Aether Wisp
    850
    30 Ability Power
  • Glide: Gain 5% Move Speed.
  • Forbidden Idol
    Forbidden Idol
    800
    50% Base Mana Regen
    8% Heal and Shield Power

    Nashor's Tooth
    Nashor's Tooth
    3000
    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply magic damage On-Hit.
  • Rylai's Crystal Scepter
    Rylai's Crystal Scepter
    2600
    75 Ability Power
    400 Health

  • Rimefrost: Damaging Abilities Slow enemies.
  • Mobility Boots
    Mobility Boots
    1000
    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
  • Winter's Approach
    Winter's Approach
    2700
    350 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Fimbulwinter
    Fimbulwinter
    2700
    350 Health
    860 Mana
    15 Ability Haste
  • Awe: Gain bonus Health based on Mana.
  • Everlasting: Immobilizing or Slowing an enemy champion consumes current Mana and grants a Shield. The Shield is increased if more than one enemy is nearby.
  • Executioner's Calling
    Executioner's Calling
    800
    20 Attack Damage
  • Rend: Dealing physical damage applies 25% Grievous Wounds to champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Guinsoo's Rageblade
    Guinsoo's Rageblade
    2600
    45% Attack Speed
    20% Critical Strike Chance

  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.
  • Seething Strike: Every third Attack applies your On-Hit effects twice.

    Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers.
  • Caulfield's Warhammer
    Caulfield's Warhammer
    1100
    25 Attack Damage
    10 Ability Haste

    Serrated Dirk
    Serrated Dirk
    1100
    30 Attack Damage
  • Gouge: Gain 10 Lethality.
  • Void Staff
    Void Staff
    2800
    65 Ability Power
    40% Magic Penetration

    Mercurial Scimitar
    Mercurial Scimitar
    3000
    40 Attack Damage
    20% Critical Strike Chance
    40 Magic Resist


    Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.

    Quicksilver Sash
    Quicksilver Sash
    1300
    30 Magic Resist

    Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne).

    Youmuu's Ghostblade
    Youmuu's Ghostblade
    3000
    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Active - Wraith Step: Gain Move Speed and Ghosting.
  • Haunt: Gain Move Speed out of combat.

    Ghosted units ignore collision with other units.
  • Randuin's Omen
    Randuin's Omen
    3000
    400 Health
    60 Armor


    Active - Humility: Slow nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Critical Resilience: Critical Strikes deal 20% less damage to you.
  • Hextech Alternator
    Hextech Alternator
    1050
    25 Ability Power
    150 Health

  • Revved: Damaging a champion deals additional damage.
  • Hextech Rocketbelt
    Hextech Rocketbelt
    3200
    90 Ability Power
    6 Magic Penetration
    250 Health
    15 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.

    Mythic Passive: Grants all other Legendary items Magic Penetration.

    Blade of The Ruined King
    Blade of The Ruined King
    3300
    40 Attack Damage
    25% Attack Speed
    8% Life Steal

  • Mist's Edge: Attacks apply physical damage based off of the target's current Health.
  • Siphon: Attacking a champion 3 times deals magic damage and steals Move Speed.

    Item performance differs for melee and ranged users.
  • Hexdrinker
    Hexdrinker
    1300
    25 Attack Damage
    35 Magic Resist

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield.
  • Maw of Malmortius
    Maw of Malmortius
    2900
    55 Attack Damage
    50 Magic Resist
    20 Ability Haste

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
  • Zhonya's Hourglass
    Zhonya's Hourglass
    3000
    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    950
    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Spear Of Shojin
    Spear Of Shojin
    3400
    65 Attack Damage
    300 Health
    20 Ability Haste

  • Dragonforce: Your Non-Ultimate spells gain (8 (+0.08 per 100 Bonus AD) | 6 (+0.06 per 100 Bonus AD)) Ability Haste, reduced to (4 (+0.04 per 100 Bonus AD) | 3 (+0.03 per 100 Bonus AD))) Ability Haste for Immobilizing spells.
  • Exigency: Gain up to (0.15 | 0.1) increased move speed, based on your missing health (Maxed when below 33% Health).

    Item performance differs for melee and ranged users.
  • Morellonomicon
    Morellonomicon
    2500
    90 Ability Power
    300 Health

  • Affliction: Dealing magic damage applies 25% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 40% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Guardian's Blade
    Guardian's Blade
    950
    30 Attack Damage
    150 Health
    15 Ability Haste

  • Legendary: This item counts as a Legendary item.
  • Umbral Glaive
    Umbral Glaive
    2300
    50 Attack Damage
    10 Lethality
    15 Ability Haste

  • Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks instantly kill revealed traps and do triple damage to Wards.
  • Hullbreaker
    Hullbreaker
    2800
    50 Attack Damage
    400 Health
    150% Base Health Regen


  • Boarding Party: While no allied champions are nearby you gain Armor and Magic Resist and Attacks deal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.

    Boarding Party's resistances decay over 3 seconds when an ally gets too close.

  • Guardian's Hammer
    Guardian's Hammer
    950
    25 Attack Damage
    150 Health
    7% Life Steal

  • Legendary: This item counts as a Legendary item.
  • Locket of the Iron Solari
    Locket of the Iron Solari
    2500
    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a Shield, decaying over time.
  • Consecrate: Grant nearby allied champions Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist increase to Consecrate.


  • Seeker's Armguard
    Seeker's Armguard
    1000
    30 Ability Power
    15 Armor

  • Witch's Path: Killing a unit grants 0.5 Armor (max 15).
  • Gargoyle Stoneplate
    Gargoyle Stoneplate
    3200
    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a Shield that decays and grow in size.
  • Fortify: Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.

    Max 5 stacks; 1 per champion.
  • Spectre's Cowl
    Spectre's Cowl
    1250
    250 Health
    25 Magic Resist

  • Incorporeal: After taking damage from a champion, Regenerate Health.
  • Mikael's Blessing
    Mikael's Blessing
    2300
    16% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Purify: Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.

    Scarecrow Effigy
    Scarecrow Effigy
    0

    Active - Trinket: Places an effigy that appears exactly as Fiddlesticks does to enemies. Stores up to a maximum of 2 charges.

    Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.

    Stealth Ward
    Stealth Ward
    0
    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Farsight Alteration
    Farsight Alteration
    0
    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away.
    Oracle Lens
    Oracle Lens
    0
    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Your Cut
    Your Cut
    0
    Active - Consume: Gain 0 gold.

    Bonus gold given to an ally when Pyke executes an enemy champion using his Ultimate Ability. If no ally was involved in the kill, Pyke gets to keep the Cut!

    Ardent Censer
    Ardent Censer
    2300
    60 Ability Power
    8% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding another ally enhances you both, granting Attack Speed and magic damage On-Hit.

  • Essence Reaver
    Essence Reaver
    2800
    45 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.
  • Eye of the Herald
    Eye of the Herald
    0
    Active - Consume: Crush the Eye of the Herald, summoning Rift Herald. The Herald will proceed down the nearest lane and deal massive damage to any turrets in the way.

    Glimpse of the Void: Grants Empowered.

    Kalista's Black Spear
    Kalista's Black Spear
    0
    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
    Kalista's Black Spear
    Kalista's Black Spear
    0
    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

    Required to use Kalista's Ultimate Ability.

    Dead Man's Plate
    Dead Man's Plate
    2900
    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • Titanic Hydra
    Titanic Hydra
    3300
    30 Attack Damage
    500 Health

  • Colossus: Gain bonus Attack Damage based off of bonus Health.
  • Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
  • Crystalline Bracer
    Crystalline Bracer
    800
    200 Health
    100% Base Health Regen

    Lost Chapter
    Lost Chapter
    1300
    40 Ability Power
    300 Mana
    10 Ability Haste

  • Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
  • Catalyst of Aeons
    Catalyst of Aeons
    1100
    225 Health
    300 Mana

  • Eternity: Restore Mana equal to 8% of premitigation damage taken from champions, and Health equal to 20% of Mana spent, up to 15 Health per cast, per second.
  • Edge of Night
    Edge of Night
    2900
    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability.

    Item's cooldown is restarted if you take damage before it is completed.
  • Spellthief's Edge
    Spellthief's Edge
    400
    8 Ability Power
    10 Health
    50% Base Mana Regen
    2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Frostfang
    Frostfang
    400
    15 Ability Power
    70 Health
    75% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.



  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 1000 gold from this item to transform it into Shard of True Ice.
  • Shard of True Ice
    Shard of True Ice
    400
    40 Ability Power
    75 Health
    115% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Steel Shoulderguards
    Steel Shoulderguards
    400
    3 Attack Damage
    30 Health
    25% Base Health Regen
    2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Runesteel Spaulders
    Runesteel Spaulders
    400
    6 Attack Damage
    100 Health
    50% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
  • Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
  • Pauldrons of Whiterock
    Pauldrons of Whiterock
    400
    15 Attack Damage
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Relic Shield
    Relic Shield
    400
    5 Ability Power
    30 Health
    25% Base Health Regen
    2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Targon's Buckler
    Targon's Buckler
    400
    10 Ability Power
    100 Health
    50% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
  • Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
  • Bulwark of the Mountain
    Bulwark of the Mountain
    400
    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Spectral Sickle
    Spectral Sickle
    400
    5 Attack Damage
    10 Health
    25% Base Mana Regen
    2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Harrowing Crescent
    Harrowing Crescent
    400
    10 Attack Damage
    60 Health
    50% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Black Mist Scythe
    Black Mist Scythe
    400
    20 Attack Damage
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    <rarityLegendary>Fire at Will</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    <rarityLegendary>Fire at Will</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    0
    <rarityLegendary>Death's Daughter</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    <rarityLegendary>Death's Daughter</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    0
    <rarityLegendary>Raise Morale</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    <rarityLegendary>Raise Morale</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    0
    Oblivion Orb
    Oblivion Orb
    800
    35 Ability Power
  • Cursed: Dealing magic damage applies 25% Grievous Wounds to champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Imperial Mandate
    Imperial Mandate
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus damage and mark them. Ally champion damage detonates the mark, dealing additional damage and granting you both Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Power.

  • Force of Nature
    Force of Nature
    2900
    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
  • Dissipate: While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
  • The Golden Spatula
    The Golden Spatula
    7187
    70 Attack Damage
    120 Ability Power
    50% Attack Speed
    30% Critical Strike Chance
    250 Health
    30 Armor
    30 Magic Resist
    250 Mana
    20 Ability Haste
    10% Move Speed
    10% Life Steal
    100% Base Health Regen
    100% Base Mana Regen

  • Doing Something: You are permanently On Fire!
  • Horizon Focus
    Horizon Focus
    3000
    85 Ability Power
    150 Health
    15 Ability Haste

  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Cosmic Drive
    Cosmic Drive
    3000
    65 Ability Power
    200 Health
    30 Ability Haste
    5% Move Speed

  • Spelldance: Damaging a champion with 3 separate Attacks or Spells grants Move Speed and Ability Power until exiting champion combat.

  • Blighting Jewel
    Blighting Jewel
    1250
    25 Ability Power
    13% Magic Penetration

    Verdant Barrier
    Verdant Barrier
    1000
    20 Ability Power
    25 Magic Resist

  • Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).


  • Riftmaker
    Riftmaker
    3200
    70 Ability Power
    300 Health
    15 Ability Haste
    7% Omnivamp

  • Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.

    Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
  • Leeching Leer
    Leeching Leer
    1300
    20 Ability Power
    250 Health
    5% Omnivamp

    Night Harvester
    Night Harvester
    3200
    90 Ability Power
    300 Health
    25 Ability Haste

  • Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Demonic Embrace
    Demonic Embrace
    3000
    75 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for max Health magic damage every second.
  • Dark Pact: Gain bonus Health as Ability Power.
  • Watchful Wardstone
    Watchful Wardstone
    1100
    150 Health
    10 Ability Haste

  • Arcane Cache: This item can store up to 3 purchased Control Wards.

    After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone.

  • Stirring Wardstone
    Stirring Wardstone
    1200
    100 Health
    10 Ability Haste
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Blooming Empire: This item transforms into Watchful Wardstone once 15 Stealth Wards have been placed.

    Stealth Wards are placed from the Stealth Ward Trinket and the upgraded Unique: Support items.


  • Bandleglass Mirror
    Bandleglass Mirror
    950
    20 Ability Power
    10 Ability Haste
    50% Base Mana Regen

    Vigilant Wardstone
    Vigilant Wardstone
    1100
    150 Health
    15 Ability Haste

  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Behold: Increase your Stealth Ward and Control Ward placement caps by 1.
  • Blessing of Ixtal: Grants a 12% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

    Upgrades from Watchful Sightstone.
  • Crown of the Shattered Queen
    Crown of the Shattered Queen
    2800
    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste

  • Divine Safeguard: You are Safeguarded, reducing incoming champion damage. Safeguard persists for 1.5 seconds after taking champion damage.
  • Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain Ability Power.

    Mythic Passive: Grants all other Legendary items Move Speed and Ability Power.
  • Shadowflame
    Shadowflame
    3000
    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Ironspike Whip
    Ironspike Whip
    1100
    30 Attack Damage

    Active - Crescent: Deal damage to nearby enemies.

    Silvermere Dawn
    Silvermere Dawn
    3000
    40 Attack Damage
    300 Health
    40 Magic Resist


    Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.

    Death's Dance
    Death's Dance
    3300
    55 Attack Damage
    45 Armor
    15 Ability Haste

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Chempunk Chainsword
    Chempunk Chainsword
    2800
    55 Attack Damage
    250 Health
    25 Ability Haste

  • Hackshorn: Dealing physical damage applies 25% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 40% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Staff of Flowing Water
    Staff of Flowing Water
    2300
    50 Ability Power
    8% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding another ally grants you both Ability Power and Ability Haste.

  • Moonstone Renewer
    Moonstone Renewer
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore Health to the most wounded nearby ally. Each second spent in combat with champions increases your Heal and Shield Power.

    Mythic Passive: Grants all other Legendary items an increase to Starlit Grace's Heal.


  • Goredrinker
    Goredrinker
    3300
    55 Attack Damage
    300 Health
    20 Ability Haste
    8% Omnivamp


    Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

    Mythic Passive: Grants all other Legendary items Ability Haste.

    Stridebreaker
    Stridebreaker
    3300
    50 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants Move Speed.

    Mythic Passive: Grants all other Legendary items Move Speed.
  • Divine Sunderer
    Divine Sunderer
    3300
    40 Attack Damage
    300 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.

  • Liandry's Anguish
    Liandry's Anguish
    3200
    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
  • Torment: Dealing damage with Abilities causes enemies to burn over time.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Luden's Tempest
    Luden's Tempest
    3200
    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

    Mythic Passive: Grants all other Legendary items Magic Penetration.
  • Everfrost
    Everfrost
    2800
    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

    Mythic Passive: Grants all other Legendary items Ability Power.

    Rod of Ages
    Rod of Ages
    3200
    60 Ability Power
    300 Health
    400 Mana


    This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%.
  • Eternity: Restore Mana equal to 8% of premitigation damage taken from champions, and Health equal to 20% of Mana spent, up to 15 Health per cast, per second. For every 250 Health or Mana restored this way, gain 25% Decaying Move Speed for 2 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste
  • Bami's Cinder
    Bami's Cinder
    1000
    300 Health
  • Immolate : Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).
  • Iceborn Gauntlet
    Iceborn Gauntlet
    3000
    400 Health
    50 Armor
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).

    Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.

  • Turbo Chemtank
    Turbo Chemtank
    2800
    500 Health
    50 Magic Resist
    10 Ability Haste


    Active - Supercharged: Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.

    Jak'Sho, The Protean
    Jak'Sho, The Protean
    3000
    400 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Voidborn Resilience: For each second in champion combat gain a stack granting 2 Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health as magic damage and healing you for the same amount (reduced to 1% against minions and monsters). Your resists are increased by 10% until end of combat.

    Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
  • Radiant Virtue
    Radiant Virtue
    3000
    400 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 10% for 9s. While Transcended you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion's missing health (60s ).

    Mythic Passive: Grants all other Legendary items 100 Health.
  • Noonquiver
    Noonquiver
    1300
    30 Attack Damage
    15% Attack Speed

  • Precision: Attacks deal additional damage to Minions and Monsters.
  • Galeforce
    Galeforce
    3400
    60 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals damage, increased against low Health targets.

    Mythic Passive: Grants all other Legendary items Move Speed.

    Kraken Slayer
    Kraken Slayer
    3400
    65 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance

  • Bring It Down: Every third Attack deals additional true damage.

    Mythic Passive: Grants all other Legendary items Attack Speed.
  • Immortal Shieldbow
    Immortal Shieldbow
    3400
    50 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.

    Mythic Passive: Grants all other Legendary items Attack Damage and Health.
  • Navori Quickblades
    Navori Quickblades
    3400
    60 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Transcendence: If you have at least 60% Critical Strike Chance, your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
  • Impermanence Your abilities deal up to 0 increased damage based on Critical Strike Chance.
  • The Collector
    The Collector
    3000
    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Rageknife
    Rageknife
    800
    25% Attack Speed
  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted.
  • Duskblade of Draktharr
    Duskblade of Draktharr
    3100
    60 Attack Damage
    18 Lethality
    20 Ability Haste

  • Nightstalker: Attacking a champion deals additional damage. If dealt by a Melee champion, this Attack also Slows the target. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible.

    Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.

  • Eclipse
    Eclipse
    3100
    60 Attack Damage
    12 Lethality
    7% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
  • Prowler's Claw
    Prowler's Claw
    3100
    60 Attack Damage
    18 Lethality
    20 Ability Haste


    Active - Sandswipe: Dash through target enemy champion, dealing damage. You deal increased damage to the target.

    Mythic Passive: Grants all other Legendary items Lethality and Move Speed.

    Serylda's Grudge
    Serylda's Grudge
    3200
    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies.
  • Serpent's Fang
    Serpent's Fang
    2600
    55 Attack Damage
    12 Lethality

  • Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.

    Item performance differs for melee and ranged users.
  • Axiom Arc
    Axiom Arc
    3000
    55 Attack Damage
    10 Lethality
    25 Ability Haste

  • Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.
  • Sandshrike's Claw
    Sandshrike's Claw
    3100
    75 Attack Damage
    26 Lethality
    25 Ability Haste


    Active - Sandswipe: Dash through target enemy champion, dealing damage. You deal increased damage to the target.

    Mythic Passive: Grants all other Legendary items Lethality and Move Speed.

    Syzygy
    Syzygy
    3100
    80 Attack Damage
    20 Lethality
    8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
  • Draktharr's Shadowcarver
    Draktharr's Shadowcarver
    3100
    75 Attack Damage
    26 Lethality
    25 Ability Haste

  • Nightstalker: Attacking a champion deals additional damage. If dealt by a Melee champion, this Attack also Slows the target. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible.

    Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.

  • Frozen Fist
    Frozen Fist
    3000
    550 Health
    70 Armor
    25 Ability Haste

  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).

    Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.

  • Typhoon
    Typhoon
    3400
    80 Attack Damage
    35% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals damage, increased against low Health targets.

    Mythic Passive: Grants all other Legendary items Move Speed.

    Wyrmfallen Sacrifice
    Wyrmfallen Sacrifice
    3400
    85 Attack Damage
    40% Attack Speed
    20% Critical Strike Chance

  • Bring It Down: Every third Attack deals additional true damage.

    Mythic Passive: Grants all other Legendary items Attack Speed.
  • Bloodward
    Bloodward
    3400
    65 Attack Damage
    30% Attack Speed
    20% Critical Strike Chance
    8% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.

    Mythic Passive: Grants all other Legendary items Attack Damage and Health.
  • Icathia's Curse
    Icathia's Curse
    3200
    90 Ability Power
    450 Health
    20 Ability Haste
    8% Omnivamp

  • Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.

    Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
  • Vespertide
    Vespertide
    3200
    120 Ability Power
    400 Health
    30 Ability Haste

  • Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Upgraded Aeropack
    Upgraded Aeropack
    3200
    120 Ability Power
    10 Magic Penetration
    350 Health
    20 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.

    Mythic Passive: Grants all other Legendary items Magic Penetration.

    Liandry's Lament
    Liandry's Lament
    3200
    110 Ability Power
    800 Mana
    25 Ability Haste

  • Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
  • Torment: Dealing damage with Abilities causes enemies to burn over time.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Eye of Luden
    Eye of Luden
    3200
    100 Ability Power
    10 Magic Penetration
    800 Mana
    25 Ability Haste

  • Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

    Mythic Passive: Grants all other Legendary items Magic Penetration.
  • Eternal Winter
    Eternal Winter
    2800
    90 Ability Power
    350 Health
    800 Mana
    25 Ability Haste


    Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

    Mythic Passive: Grants all other Legendary items Ability Power.

    Ceaseless Hunger
    Ceaseless Hunger
    3300
    70 Attack Damage
    450 Health
    25 Ability Haste
    12% Omnivamp


    Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

    Mythic Passive: Grants all other Legendary items Ability Haste.

    Dreamshatter
    Dreamshatter
    3300
    60 Attack Damage
    30% Attack Speed
    400 Health
    25 Ability Haste


    Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants Move Speed.

    Mythic Passive: Grants all other Legendary items Move Speed.
  • Deicide
    Deicide
    3300
    60 Attack Damage
    450 Health
    25 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.

  • Infinity Force
    Infinity Force
    3333
    45 Attack Damage
    40% Attack Speed
    400 Health
    25 Ability Haste

  • Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

    Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
  • Reliquary of the Golden Dawn
    Reliquary of the Golden Dawn
    2500
    400 Health
    25 Ability Haste
    40 Armor
    40 Magic Resist


    Active - Devotion: Grant nearby allies a Shield, decaying over time.
  • Consecrate: Grant nearby allied champions Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist increase to Consecrate.


  • Shurelya's Requiem
    Shurelya's Requiem
    2500
    70 Ability Power
    300 Health
    25 Ability Haste
    200% Base Mana Regen


    Active - Inspire: Grants nearby allies Move Speed.
  • Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.

  • Starcaster
    Starcaster
    2500
    70 Ability Power
    300 Health
    25 Ability Haste
    200% Base Mana Regen

  • Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore Health to the most wounded nearby ally. Each second spent in combat with champions increases your Heal and Shield Power.

    Mythic Passive: Grants all other Legendary items an increase to Starlit Grace's Heal.


  • Seat of Command
    Seat of Command
    2500
    70 Ability Power
    300 Health
    25 Ability Haste
    200% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus damage and mark them. Ally champion damage detonates the mark, dealing additional damage and granting you both Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Power.

  • Equinox
    Equinox
    2500
    400 Health
    25 Ability Haste
    40 Armor
    40 Magic Resist

  • Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist
  • Caesura
    Caesura
    2800
    90 Ability Power
    350 Health
    800 Mana
    25 Ability Haste

  • Divine Safeguard: You are Safeguarded, reducing incoming champion damage. Safeguard persists for 1.5 seconds after taking champion damage.
  • Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain Ability Power.

    Mythic Passive: Grants all other Legendary items Move Speed and Ability Power.
  • Leviathan
    Leviathan
    3200
    1050 Health
    300% Base Health Regen
    25 Ability Haste

  • Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

    Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
  • The Unspoken Parasite
    The Unspoken Parasite
    3000
    550 Health
    40 Armor
    40 Magic Resist
    25 Ability Haste

  • Voidborn Resilience: For each second in champion combat gain a stack granting 2 Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health as magic damage and healing you for the same amount (reduced to 1% against minions and monsters). Your resists are increased by 10% until end of combat.

    Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
  • Primordial Dawn
    Primordial Dawn
    3000
    550 Health
    40 Armor
    40 Magic Resist
    25 Ability Haste

  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 10% for 9s. While Transcended you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion's missing health (60s ).

    Mythic Passive: Grants all other Legendary items 100 Health.
  • Infinite Convergence
    Infinite Convergence
    3200
    80 Ability Power
    450 Health
    550 Mana


    This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%.
  • Eternity: Restore Mana equal to 8% of premitigation damage taken from champions, and Health equal to 20% of Mana spent, up to 15 Health per cast, per second. For every 250 Health or Mana restored this way, gain 25% Decaying Move Speed for 2 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste
  • Gangplank Placeholder
    Gangplank Placeholder
    0
    Anathema's Chains
    Anathema's Chains
    2500
    650 Health
    20 Ability Haste


    Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
  • Vendetta: Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
  • Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.

    Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.

    "She swore to dedicate her life to his destruction. The gauntlets heard."
  • Abyssal Mask
    Abyssal Mask
    3000
    500 Health
    300 Mana
    40 Magic Resist
    10 Ability Haste

  • Eternity: Restore Mana equal to 8% of premitigation damage taken from champions, and Health equal to 20% of Mana spent, up to 15 Health per cast, per second.
  • Unmake: Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.