Boots
Boots
300
25 Move Speed
Faerie Charm
Faerie Charm
250
50% Base Mana Regen
Rejuvenation Bead
Rejuvenation Bead
150
50% Base Health Regen
Giant's Belt
Giant's Belt
900
350 Health
Cloak of Agility
Cloak of Agility
600
15% Critical Strike Chance
Blasting Wand
Blasting Wand
850
40 Ability Power
Sapphire Crystal
Sapphire Crystal
350
250 Mana
Ruby Crystal
Ruby Crystal
400
150 Health
Cloth Armor
Cloth Armor
300
15 Armor
Chain Vest
Chain Vest
800
40 Armor
Null-Magic Mantle
Null-Magic Mantle
450
25 Magic Resist
Emberknife
Emberknife
350
8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn
  • Long Sword
    Long Sword
    350
    10 Attack Damage
    Pickaxe
    Pickaxe
    875
    25 Attack Damage
    B. F. Sword
    B. F. Sword
    1300
    40 Attack Damage
    Hailblade
    Hailblade
    350
    8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


  • Dagger
    Dagger
    300
    12% Attack Speed
    Recurve Bow
    Recurve Bow
    1000
    25% Attack Speed
  • Steeltipped: Attacks apply 15 physical damage On-Hit.
  • Amplifying Tome
    Amplifying Tome
    435
    20 Ability Power
    Vampiric Scepter
    Vampiric Scepter
    900
    15 Attack Damage
    10% Life Steal

    Doran's Shield
    Doran's Shield
    450
    80 Health
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Doran's Blade
    Doran's Blade
    450
    8 Attack Damage
    80 Health

  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Doran's Ring
    Doran's Ring
    400
    15 Ability Power
    70 Health

  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Siphon: Killing a minion restores 6 Mana. If you can't gain Mana, restore 3 Health instead.
  • Negatron Cloak
    Negatron Cloak
    900
    50 Magic Resist
    Needlessly Large Rod
    Needlessly Large Rod
    1250
    60 Ability Power
    Dark Seal
    Dark Seal
    350
    15 Ability Power
    40 Health

  • Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.
  • Dread: Grants 4 Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
  • Cull
    Cull
    450
    7 Attack Damage
  • Attacks restore 3 Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.

  • Health Potion
    Health Potion
    50
    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Total Biscuit of Everlasting Will
    Total Biscuit of Everlasting Will
    50
    Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana.
    Kircheis Shard
    Kircheis Shard
    700
    15% Attack Speed
  • Energized: Moving and Attacking will generate an Energized Attack.
  • Jolt: Energized Attacks gain an additional 80 magic damage.
  • Refillable Potion
    Refillable Potion
    150
    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Corrupting Potion
    Corrupting Potion
    500
    Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

    Guardian's Horn
    Guardian's Horn
    950
    150 Health
  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.
  • Poro-Snax
    Poro-Snax
    0
    Control Ward
    Control Ward
    75
    Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.

    Shurelya's Battlesong
    Shurelya's Battlesong
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen


    Active - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
  • Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    An ally can only be affected by Motivate once every 4 seconds.
  • Elixir of Iron
    Elixir of Iron
    500
    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Elixir of Sorcery
    Elixir of Sorcery
    500
    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Elixir of Wrath
    Elixir of Wrath
    500
    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Minion Dematerializer
    Minion Dematerializer
    0
    Active - Consume: Kill target lane minion (10s ).
    Commencing Stopwatch
    Commencing Stopwatch
    0
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 gold
  • Stopwatch
    Stopwatch
    650
    Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    Broken Stopwatch
    Broken Stopwatch
    650

  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Slightly Magical Footwear
    Slightly Magical Footwear
    300
    25 Move Speed
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
  • Perfectly Timed Stopwatch
    Perfectly Timed Stopwatch
    650
    Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    Broken Stopwatch
    Broken Stopwatch
    650

  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Abyssal Mask
    Abyssal Mask
    2700
    400 Health
    60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 15% increased damage for 5 seconds.
  • Archangel's Staff
    Archangel's Staff
    3000
    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Manamune
    Manamune
    2900
    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Berserker's Greaves
    Berserker's Greaves
    1100
    35% Attack Speed
    45 Move Speed

    Boots of Swiftness
    Boots of Swiftness
    900
    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • Chemtech Putrifier
    Chemtech Putrifier
    2300
    55 Ability Power
    20 Ability Haste
    100% Base Mana Regen

  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Sorcerer's Shoes
    Sorcerer's Shoes
    1100
    18 Magic Penetration
    45 Move Speed

    Glacial Buckler
    Glacial Buckler
    900
    20 Armor
    250 Mana
    10 Ability Haste

    Guardian Angel
    Guardian Angel
    2800
    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • Infinity Edge
    Infinity Edge
    3400
    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage.
  • Mortal Reminder
    Mortal Reminder
    2500
    25 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Last Whisper
    Last Whisper
    1450
    20 Attack Damage
    20% Armor Penetration

    Lord Dominik's Regards
    Lord Dominik's Regards
    3000
    30 Attack Damage
    20% Critical Strike Chance
    35% Armor Penetration

  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2000.
  • Seraph's Embrace
    Seraph's Embrace
    3000
    65 Ability Power
    860 Mana

  • Awe: Gain bonus Ability Power equal to 5% bonus Mana.
  • Empyrean: Increase your maximum mana by 5% + 2.5% per 100 AP.
  • Mejai's Soulstealer
    Mejai's Soulstealer
    1600
    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Muramana
    Muramana
    3000
    35 Attack Damage
    860 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Shock: Attacks against champions deal an additional 1.5% Max Mana physical damage (On-Hit). Damaging Abilities against champions deal an additional (3.5% for Melee users | 2.7% for Ranged users) Max Mana + 6% Total AD physical damage.
  • Phage
    Phage
    1100
    15 Attack Damage
    200 Health

  • Sturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.

    Restoration reduced to 50% for Ranged users.
  • Phantom Dancer
    Phantom Dancer
    2600
    20 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.

    Ghosted units ignore collision with other units.
  • Plated Steelcaps
    Plated Steelcaps
    1100
    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Zeke's Convergence
    Zeke's Convergence
    2400
    250 Health
    25 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
  • Hearthbound Axe
    Hearthbound Axe
    1100
    15 Attack Damage
    15% Attack Speed

  • Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
  • Sterak's Gage
    Sterak's Gage
    3100
    50 Attack Damage
    400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).

    Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
  • Sheen
    Sheen
    700

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown).
  • Spirit Visage
    Spirit Visage
    2900
    450 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.
  • Winged Moonplate
    Winged Moonplate
    800
    150 Health
  • Flight: Grants 5% Move Speed.
  • Kindlegem
    Kindlegem
    800
    200 Health
    10 Ability Haste

    Sunfire Aegis
    Sunfire Aegis
    3200
    350 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
  • Tear of the Goddess
    Tear of the Goddess
    400
    240 Mana
  • Focus: Attacks deal an additional 5 physical damage to Minions.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Black Cleaver
    Black Cleaver
    3100
    40 Attack Damage
    450 Health
    25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds.
  • Bloodthirster
    Bloodthirster
    3400
    55 Attack Damage
    20% Critical Strike Chance
    20% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
  • Ravenous Hydra
    Ravenous Hydra
    3300
    65 Attack Damage
    20 Ability Haste
    10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
    Cleave does not trigger on structures.


  • Thornmail
    Thornmail
    2700
    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Bramble Vest
    Bramble Vest
    800
    30 Armor
  • Thorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Tiamat
    Tiamat
    1200
    25 Attack Damage
  • Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.

    Minimum of (12% Attack Damage) damage to enemies furthest away.
    Cleave does not trigger on structures.

  • Trinity Force
    Trinity Force
    3333
    35 Attack Damage
    30% Attack Speed
    200 Health
    20 Ability Haste

  • Threefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).

    Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed
  • Warden's Mail
    Warden's Mail
    1000
    40 Armor
  • Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.
  • Warmog's Armor
    Warmog's Armor
    3000
    800 Health
    10 Ability Haste
    200% Base Health Regen

  • Warmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
  • Runaan's Hurricane
    Runaan's Hurricane
    2600
    45% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
  • Zeal
    Zeal
    1050
    18% Attack Speed
    15% Critical Strike Chance

  • Zealous: Gain 7% Move Speed.
  • Rabadon's Deathcap
    Rabadon's Deathcap
    3600
    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Wit's End
    Wit's End
    3100
    40 Attack Damage
    40% Attack Speed
    50 Magic Resist

  • Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.
  • Rapid Firecannon
    Rapid Firecannon
    2500
    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

    Attack Range cannot increase more than 150 units.
  • Stormrazor
    Stormrazor
    2700
    40 Attack Damage
    15% Attack Speed
    20% Critical Strike Chance

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.

  • Lich Bane
    Lich Bane
    3000
    75 Ability Power
    8% Move Speed

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown).
  • Banshee's Veil
    Banshee's Veil
    2600
    80 Ability Power
    45 Magic Resist
    10 Ability Haste

  • Annul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item cooldown is restarted if you take damage from champions before it is completed.
  • Aegis of the Legion
    Aegis of the Legion
    1500
    30 Armor
    30 Magic Resist
    10 Ability Haste

    Redemption
    Redemption
    2300
    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

    Fiendish Codex
    Fiendish Codex
    900
    35 Ability Power
    10 Ability Haste

    Knight's Vow
    Knight's Vow
    2300
    400 Health
    10 Ability Haste
    300% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
  • Frozen Heart
    Frozen Heart
    2500
    80 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.
  • Mercury's Treads
    Mercury's Treads
    1100
    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

    Guardian's Orb
    Guardian's Orb
    950
    40 Ability Power
    150 Health

  • Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
  • Legendary: This item counts as a Legendary item.
  • Aether Wisp
    Aether Wisp
    850
    30 Ability Power
  • Glide: Gain 5% Move Speed.
  • Forbidden Idol
    Forbidden Idol
    800
    50% Base Mana Regen
    10% Heal and Shield Power

    Nashor's Tooth
    Nashor's Tooth
    3000
    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
  • Rylai's Crystal Scepter
    Rylai's Crystal Scepter
    3000
    90 Ability Power
    350 Health

  • Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
  • Mobility Boots
    Mobility Boots
    1000
    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
  • Executioner's Calling
    Executioner's Calling
    800
    15 Attack Damage
  • Rend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Guinsoo's Rageblade
    Guinsoo's Rageblade
    2600
    45% Attack Speed
    20% Critical Strike Chance

  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.
  • Seething Strike: Every third Attack applies your On-Hit effects twice.

    Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers.
  • Caulfield's Warhammer
    Caulfield's Warhammer
    1100
    25 Attack Damage
    10 Ability Haste

    Serrated Dirk
    Serrated Dirk
    1100
    30 Attack Damage
  • Gouge: Gain 10 Lethality.
  • Void Staff
    Void Staff
    2700
    70 Ability Power
    40% Magic Penetration

    Mercurial Scimitar
    Mercurial Scimitar
    3000
    40 Attack Damage
    20% Critical Strike Chance
    30 Magic Resist


    Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).

    Quicksilver Sash
    Quicksilver Sash
    1300
    30 Magic Resist

    Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown).

    Youmuu's Ghostblade
    Youmuu's Ghostblade
    2900
    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
  • Haunt: Gain 40 Move Speed out of combat.

    Ghosted units ignore collision with other units.
  • Randuin's Omen
    Randuin's Omen
    2700
    250 Health
    80 Armor
    10 Ability Haste


    Active - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
  • Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.
  • Hextech Alternator
    Hextech Alternator
    1050
    40 Ability Power
  • Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).
  • Hextech Rocketbelt
    Hextech Rocketbelt
    3200
    90 Ability Power
    6 Magic Penetration
    250 Health
    15 Ability Haste


    Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

    Supersonic's dash cannot pass through terrain.

    Blade of The Ruined King
    Blade of The Ruined King
    3200
    40 Attack Damage
    25% Attack Speed
    10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

    Maximum Mist's Edge damage dealt to monsters and minions is 60.
    Item performance differs for melee and ranged users.

  • Hexdrinker
    Hexdrinker
    1300
    20 Attack Damage
    35 Magic Resist

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown).
  • Maw of Malmortius
    Maw of Malmortius
    2800
    50 Attack Damage
    50 Magic Resist
    15 Ability Haste

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).
  • Zhonya's Hourglass
    Zhonya's Hourglass
    2600
    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    950
    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Morellonomicon
    Morellonomicon
    2500
    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Guardian's Blade
    Guardian's Blade
    950
    30 Attack Damage
    150 Health
    15 Ability Haste

  • Legendary: This item counts as a Legendary item.
  • Umbral Glaive
    Umbral Glaive
    2400
    50 Attack Damage
    10 Lethality
    15 Ability Haste

  • Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). Your Attacks instantly kill revealed traps and do triple damage to Wards.
  • Hullbreaker
    Hullbreaker
    2800
    50 Attack Damage
    400 Health
    150% Base Health Regen

  • Boarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers.

    Boarding Party's resistances decay over 3 seconds when an ally gets too close.

  • Guardian's Hammer
    Guardian's Hammer
    950
    25 Attack Damage
    150 Health
    10% Life Steal

  • Legendary: This item counts as a Legendary item.
  • Locket of the Iron Solari
    Locket of the Iron Solari
    2500
    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
    Subsequent Devotion shields within 20 seconds only have 25% effect.

  • Seeker's Armguard
    Seeker's Armguard
    1000
    20 Ability Power
    15 Armor

  • Witch's Path: Killing a unit grants 0.5 Armor (max 15).
  • Gargoyle Stoneplate
    Gargoyle Stoneplate
    3300
    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
  • Spectre's Cowl
    Spectre's Cowl
    1250
    250 Health
    25 Magic Resist

  • Incorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken).
  • Mikael's Blessing
    Mikael's Blessing
    2300
    20% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

    Scarecrow Effigy
    Scarecrow Effigy
    0
    Cannot be sold

    Active - Trinket: Places an effigy that lasts for 130 - 300 (based on level) seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every 115 - 30 (based on level) seconds, up to maximum 2 charges.

    Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.

    Stealth Ward
    Stealth Ward
    0
    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Farsight Alteration
    Farsight Alteration
    0
    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
    Oracle Lens
    Oracle Lens
    0
    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Your Cut
    Your Cut
    0
    Active - Consume: Gain 0 gold.

    Bonus gold given to an ally when Pyke executes an enemy champion using his Ultimate Ability. If no ally was involved in the kill, Pyke gets to keep the Cut!

    Ardent Censer
    Ardent Censer
    2300
    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
  • Essence Reaver
    Essence Reaver
    2800
    45 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown).
  • Eye of the Herald
    Eye of the Herald
    0
    Active - Consume: Crush the Eye of the Herald after 1 second, summoning the Rift Herald to siege enemy turrets.

  • Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

    The Eye of the Herald will be lost to the Void if not used within 240 seconds.
  • Kalista's Black Spear
    Kalista's Black Spear
    0
    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
    Kalista's Black Spear
    Kalista's Black Spear
    0
    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

    Required to use Kalista's Ultimate Ability.

    Dead Man's Plate
    Dead Man's Plate
    2900
    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • Titanic Hydra
    Titanic Hydra
    3300
    30 Attack Damage
    500 Health

  • Colossus: Gain bonus Attack Damage equal to 2% bonus Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
    Cleave's shockwave does not trigger on structures.

  • Crystalline Bracer
    Crystalline Bracer
    650
    200 Health
    50% Base Health Regen

    Lost Chapter
    Lost Chapter
    1300
    40 Ability Power
    300 Mana
    10 Ability Haste

  • Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
  • Edge of Night
    Edge of Night
    2900
    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item's cooldown is restarted if you take damage before it is completed.
  • Spellthief's Edge
    Spellthief's Edge
    400
    8 Ability Power
    10 Health
    50% Base Mana Regen
    2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Frostfang
    Frostfang
    400
    15 Ability Power
    70 Health
    75% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.



  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 1000 gold from this item to transform it into Shard of True Ice.
  • Shard of True Ice
    Shard of True Ice
    400
    40 Ability Power
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Steel Shoulderguards
    Steel Shoulderguards
    400
    3 Attack Damage
    30 Health
    25% Base Health Regen
    2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Runesteel Spaulders
    Runesteel Spaulders
    400
    6 Attack Damage
    100 Health
    50% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
  • Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
  • Pauldrons of Whiterock
    Pauldrons of Whiterock
    400
    15 Attack Damage
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Relic Shield
    Relic Shield
    400
    5 Ability Power
    30 Health
    25% Base Health Regen
    2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Targon's Buckler
    Targon's Buckler
    400
    10 Ability Power
    100 Health
    50% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
  • Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
  • Bulwark of the Mountain
    Bulwark of the Mountain
    400
    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Spectral Sickle
    Spectral Sickle
    400
    5 Attack Damage
    10 Health
    25% Base Mana Regen
    2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Harrowing Crescent
    Harrowing Crescent
    400
    10 Attack Damage
    60 Health
    50% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Black Mist Scythe
    Black Mist Scythe
    400
    20 Attack Damage
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oblivion Orb
    Oblivion Orb
    800
    30 Ability Power
  • Cursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Imperial Mandate
    Imperial Mandate
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds.

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

    Strength of level-scaling effects are based on the ally's level.
  • Force of Nature
    Force of Nature
    2900
    350 Health
    60 Magic Resist
    5% Move Speed

  • Absorb: Taking damage from Abilities grants you 8 Move Speed and 4 Magic Resist for 5 seconds (stacks up to 5 times; each unique Ability instance can give one stack).
  • The Golden Spatula
    The Golden Spatula
    7487
    70 Attack Damage
    120 Ability Power
    50% Attack Speed
    30% Critical Strike Chance
    250 Health
    30 Armor
    30 Magic Resist
    250 Mana
    20 Ability Haste
    10% Move Speed
    10% Life Steal
    100% Base Health Regen
    100% Base Mana Regen

  • Doing Something: You are permanently On Fire!
  • Horizon Focus
    Horizon Focus
    3000
    115 Ability Power
  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Cosmic Drive
    Cosmic Drive
    3000
    80 Ability Power
    200 Health
    20 Ability Haste

  • Spelldance: If you have at least 160 Ability Power, gain 20 Ability Haste and 20 Move Speed.
  • Blighting Jewel
    Blighting Jewel
    1250
    25 Ability Power
    15% Magic Penetration

    Verdant Barrier
    Verdant Barrier
    1000
    20 Ability Power
    25 Magic Resist

  • Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).


  • Riftmaker
    Riftmaker
    3200
    80 Ability Power
    300 Health
    15 Ability Haste
    8% Omnivamp

  • Void Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead.

    Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.
  • Leeching Leer
    Leeching Leer
    1300
    20 Ability Power
    250 Health
    5% Omnivamp

    Night Harvester
    Night Harvester
    3200
    90 Ability Power
    300 Health
    15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
  • Demonic Embrace
    Demonic Embrace
    3000
    70 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
  • Watchful Wardstone
    Watchful Wardstone
    1100
    150 Health
    10 Ability Haste

  • Arcane Cache: This item can store up to 3 purchased Control Wards.

    After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone.

  • Bandleglass Mirror
    Bandleglass Mirror
    950
    20 Ability Power
    10 Ability Haste
    50% Base Mana Regen

    Vigilant Wardstone
    Vigilant Wardstone
    1100
    150 Health
    15 Ability Haste

  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Behold: Increase your Stealth Ward and Control Ward placement caps by 1.
  • Blessing of Ixtal: Grants a 12% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

    Upgrades from Watchful Sightstone.
  • Ironspike Whip
    Ironspike Whip
    1100
    30 Attack Damage

    Active - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).

    Silvermere Dawn
    Silvermere Dawn
    3000
    40 Attack Damage
    300 Health
    35 Magic Resist


    Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).

    Death's Dance
    Death's Dance
    3100
    55 Attack Damage
    45 Armor
    15 Ability Haste

  • Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds.

  • Chempunk Chainsword
    Chempunk Chainsword
    2600
    45 Attack Damage
    250 Health
    15 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • Staff of Flowing Water
    Staff of Flowing Water
    2300
    50 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.

    Strength of level-scaling effects are based on the ally's level.
  • Moonstone Renewer
    Moonstone Renewer
    2500
    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).

    Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal.


  • Goredrinker
    Goredrinker
    3300
    45 Attack Damage
    400 Health
    20 Ability Haste
    8% Omnivamp


    Active - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Stridebreaker
    Stridebreaker
    3300
    50 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.

    Mythic Passive: Grants all other Legendary items 2% Move Speed.
  • Divine Sunderer
    Divine Sunderer
    3300
    35 Attack Damage
    400 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).

    Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
  • Liandry's Anguish
    Liandry's Anguish
    3200
    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • Luden's Tempest
    Luden's Tempest
    3200
    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
  • Everfrost
    Everfrost
    3200
    80 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

    Bami's Cinder
    Bami's Cinder
    1100
    300 Health
  • Immolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.
  • Frostfire Gauntlet
    Frostfire Gauntlet
    2800
    350 Health
    25 Armor
    25 Magic Resist
    20 Ability Haste

  • Immolate : Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
  • Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).

    Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
  • Turbo Chemtank
    Turbo Chemtank
    2800
    350 Health
    25 Armor
    25 Magic Resist
    20 Ability Haste


    Active - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
  • Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste
  • Noonquiver
    Noonquiver
    1300
    30 Attack Damage
    15% Attack Speed

  • Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.
  • Galeforce
    Galeforce
    3400
    60 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

    Mythic Passive: Grants all other Legendary items 2% Move Speed.

    Maximum missile damage dealt when enemy Health is below 30%.
    Cloudburst's dash cannot pass through terrain.

    Kraken Slayer
    Kraken Slayer
    3400
    65 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

    Mythic Passive: Grants all other Legendary items 10% Attack Speed.
  • Immortal Shieldbow
    Immortal Shieldbow
    3400
    55 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    10% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).

    Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
  • Navori Quickblades
    Navori Quickblades
    3400
    60 Attack Damage
    20% Critical Strike Chance
    30 Ability Haste

  • Deft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown.
  • The Collector
    The Collector
    3000
    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Rageknife
    Rageknife
    800
    25% Attack Speed
  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted.
  • Duskblade of Draktharr
    Duskblade of Draktharr
    3200
    60 Attack Damage
    18 Lethality
    20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

  • Eclipse
    Eclipse
    3200
    55 Attack Damage
    18 Lethality
    8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

    Mythic Passive: Grants all other Legendary items 4% Armor Penetration
  • Prowler's Claw
    Prowler's Claw
    3200
    60 Attack Damage
    18 Lethality
    20 Ability Haste


    Active - Sandswipe: Dash through target enemy champion, dealing (65 + 25% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Lethality

    Serylda's Grudge
    Serylda's Grudge
    3200
    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
  • Serpent's Fang
    Serpent's Fang
    2600
    55 Attack Damage
    12 Lethality

  • Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).

    Additional damage not applied to targets with shields that only block magic damage.
    Item performance differs for melee and ranged users.

  • Anathema's Chains
    Anathema's Chains
    2500
    650 Health
    20 Ability Haste


    Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
  • Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
  • Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.

    Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.

    "She swore to dedicate her life to his destruction. The gauntlets heard."