Adventurers, itís dangerous to go aloneótake these patch notes!
With the vital balance outliers adjusted in our 11.17 Mid-Patch Update, 11.18 turns the focus to opening up more late game frontline options with nerfs to staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be. Weíve also got the new Inktale Little Legends and Esports Pengu!
Rodger "MinionsRpeople2" Caudill
Bursting from the canvas of the painted world comes an all new Little Legend thematic: Inktale! There are five variants each for Ao Shin, Featherknight, and Paddlemar. Theyíll be available by direct purchase, through eggs, or through bundles (of joy)!
In this painted world, five elements (Azure, Terra, Darkspark, Ember, and Galeborn) vie for domain on the canvas. But which will you choose as the final layer of your masterpiece? Check 'em out in all of their inky beauty here!
|Inktale Egg||1 LL Egg|
|5 Inktale Eggs||5 Egg Bundle|
|10 + 1 Inktale Egg Bundle||10 + 1 Egg Bundle|
|Inktale Megabundle||Bundle of 21 Inktale Eggs + 3 Bonus Inktale Eggs + 3 Bonus Fearless Fellowship Eggs|
Large, like my dreams of LP gains.
Champions: Tier 4
Turns out Jax really doesnít need a weapon with those solid stats and his high-value traits of Ironclad and Skirmisher. Jax has become a plug-and-play unit that provides too much universal value without much commitment. But hey, if you really are committed to Jax, weíre throwing in a 3-star buff to repay ya.
Our needed nerf to Ivernís Daisy addresses the CC loaded into their most popular comps (Abomination/Revenant). With the changes below, weíre growing Daisyís identity as a tanky stat ball, while pruning back on some of her overly impactful CC.
Finally, weíre addressing two Sentinel champions that greatly benefitted from optimal itemization.
- Draven Attack Damage: 90 ⇒ 95
- Draven Spinning Axes Flat Damage: 150/200/800 ⇒ 150/225/900
- Draven Spinning Axes Attack Damage scaling: 170/180/340% ⇒ 170/180/400%
- Galio Shield of Durand Damage: 200/300/1200 ⇒ 200/300/1500
- Galio Shield of Durand Damage Reduction: 60/70/90% ⇒ 55/60/95%
- Ivernís Daisy Knockup Duration: 1.5/2/6 ⇒ 0.5/0.5/6 seconds
- Ivernís Daisy Health: 1500/2400/10000 ⇒ 1600/2600/10000
- Ivernís Daisy Attack Damage: 80 ⇒ 90
- Jax Health: 1000 ⇒ 950
- Jax Empowered Strike Attack Speed Bonus: 30/35/100% ⇒ 20/30/100%
- Jax Empowered Strike slam Attack Damage scaling: 200/220/300% ⇒ 200/220/400%
- Lucian The Culling magic Damage per shot: 50/90/400 ⇒ 40/70/400
Champions: Tier 5
Volibear has been the premier late game frontline for just about any comp that could fit a Revenant in, or better yet, get a Revenant Emblem. While we hit his Health last patch, it turns out he bearly felt that. This time around, weíre returning to take power from his damage and shield pop to make Volibear less of a hard counter to players running Locket, Nightbringer, or Skirmisher.
Our Kayle changes are mostly targeting her power with Deathblade builds.
- Kayle Attack Damage: 75 ⇒ 80
- Kayle First Ascension Attack Damage Scaling: 80/90/1000% ⇒ 60/80/1000%
- Volibear Doombringer no longer destroys shields. Instead it will deal double damage to shields.
- Volibear Doombringer damage: 150/300/5000 ⇒ 125/250/5000
Like me in my P.E. flashbacks, Locket and Statikk Favor are almost never picked. Statikk Favorís MR shred just isnít enough to hang with the cool AP comps, and Locketís flat shield falls off late game when all the super athletic Volibears show up. Weíre Baching up Statikk Favor with more shred and giving Locket universal power in the late game with flat health in addition to the shield. This, paired with our Volibear nerf, could have you saying that Locket is at itís Prime nowóand so are we readers, so... are... we.
- (Radiant) Blessed Bloodthirster Health Shield Percent: 60% ⇒ 40%
- (Radiant) Dvarapala Stoneplate: Armor and Magic Resist per Enemy: 40 ⇒ 30
- (Radiant) Locket of Targon Prime NEW: Radiant Bonus grants 200 Health for all allies at the start of combat
- (Radiant) Locket of Targon Prime Shield: 600/700/800 ⇒ 400/500/600
- (Radiant) Statikk Favor Magic Resist Shred: 50% ⇒ 70%
Small, like the LP gains of my reality.
Iíve been yordle-ing from the mountaintops for this buff.
- Hellion Attack Speed: 10/30/70/130% ⇒ 10/30/80/140%
Champions: Tier 1
As Chug Jug enjoyers ourselves, weíre happy with the damage Gragas can gulp down. But the damage he puts out is diluted compared to the dedication it takes to brew up a 3-star.
- Gragas Drunken Rage Damage: 175/250/400 ⇒ 175/250/475
Champions: Tier 2
Heís making a list, and checking it twice.
- Pyke will now always choose a new combat target after his dash. This improves his consistency at stunning units in the corner, especially when dashing short distances.
Champions: Tier 3
- Nidalee Health: 800 ⇒ 750
- Nunu Consume Damage: 500/750/1800 ⇒ 450/700/1750
- Yasuo Burning Blade cast time reduced
Champions: Tier 4
Itís hard to 3-star a 4-cost, so it should definitely be #worth doing so. Some call outs here: 3-star Diana will likely overkill. 3-star Karma will only be delayed from her next cast by the spell's lockout time (1.5s).
- Aphelios Dark Vigil Attack Damage scaling: 350/375/425% ⇒ 350/375/450%
- Aphelios Dark Vigil Base Damage: 150/200/400 ⇒ 150/200/500
- Diana Moonfall Damage: 300/450/2000 ⇒ 300/450/3000
- Fiddlesticks Crowstorm Damage: 150/200/600 ⇒ 150/200/750
- Karma Soulflare Damage: 230/290/750 ⇒ 230/290/850
- Karma Soulflare Mana Reduction: 15/15/30 ⇒ 15/15/40
Champions: Tier 5
Continuing to refine Viego after our adjustments last patch with the goals of making him less of a nuisance at 1-star without items, and better when starred up and empowered by items or traits.
- Viego Sovereign's Domination Damage: 180/360/2000 ⇒ 150/400/2000
- (Radiant) Frozen Heart of Gold Starting Mana: 60 ⇒ 45
- Gargoyleís Stoneplate Armor and Magic Resist per Enemy: 20 ⇒ 18
- Giantslayer Damage Amplification when over threshold: 70% ⇒ 60%
- (Radiant) Rapid Lightcannon Radiant Bonus Attack Speed: 40% ⇒ 30%
- No more hitting yourself: Players who miss AFK checks will no longer be unintentionally forced to serve a Queue Dodge penalty like their League of Legends Rift pals would face.
- Brambling on and on: Bramble Vest no longer blocks more critical strike damage than intended
- Cruel sightings: Teemoís Ability now specifies that its Attack Speed slow lasts 3 seconds
- Culminatedóagain: Kennenís and Rivenís stuns now properly cause Lucian to stop firing his Ability
- Shooting blanks: Cannoneers holding Deathblade will no longer fire a nonfunctional Deathblade-related visual in rare and odd scenarios
- Error 111151: TFT is about skillfully controlling variance. Some players have been able to ignore variability and skillfully link together firsts in pro-play. We are keeping an eye on this and discussing balance levers for pro players that are dominating tournaments too consistently. Explorations include: live bees, spilling Milk on keyboards, and more live bees.