W base damage increased. E armor penetration increased.
As a valuable counter pick to tanks in top lane, weíre looking to help Darius cleave through some of that armor to encourage teams to think strategically when drafting top lane champions. Although itís somewhat generic power, percentage armor penetration is considerably more effective against champions like Choígath and Ornn than against other fighters like Camille or Aatrox.
Healing from passive procs increased.
Fiora is a really sharp champion, with matchups where she dominates and matchups where she struggles to gain an edge. Weíre being careful with her, but our changes in 8.17 still havenít gone far enough to reward aggressive play in lane. Increasing the sustain she gets when going for vital procs on her opponents should help resolve this.
Passive damage buffed. W slow increased.
KhaíZix has been struggling since our changes to his evolved R in patch 8.11. Weíd like to give it a bit more oomph in a way that relies on the clever use of ultimate casts to eke out the full value. Weíre also amping up the utility of Void Spikes to help KhaíZix set up plays in ways that arenít justÖ murdering you faster.
W and E cooldown decreased in Spider Form.
Elise used to dominate the early game and facilitate aggressive plays across the map. We want to bring that back, so weíre decreasing the cooldown on some of her playmaking tools so she can more frequently seek out risky opportunities to dominate her opponents.
Passive cooldown decreased.
Jarvan IV has been pretty absent from the meta for the past year and needs a bit more power for players who want to flex him into top lane or jungle. Passive procs enable a faster clear and also encourage an aggressive trading pattern if played in the top lane.
AP scaling on Qís heal increased. E AP ratio increased.
Since Nunu & Willumpís release, weíve seen a large number of players trying for the super-hype Indiana Jones Raiders of the Lost Ark AP snowball builds. While his tank build is seeing far more success, we want to try to support the fun playstyle that meshes well with their whimsical thematic.
Passive movement speed to damage conversion increased.
Janna is currently struggling to find a home in the bot lane in a meta dominated by some of her beefier counterparts. Her defensive attributes are already as powerful as weíre comfortable pushing them right now. Weíre increasing her early game poke damage for players that are able to play her aggressively and want to harass their opponents every chance they get.
Q mana cost and early cooldown decreased.
Against a cast of champions that can reliably shut Thresh out of making aggressive plays in lane, he needs more opportunities to throw hooks in the early stages of the game. We donít want to make his hooks hit harder, or cc for longer, so weíre just bumping up how frequently he can cast them.
Early ult damage increased.
Pykeís performance scales down pretty steeply when played against higher-tier opponents who more frequently dodge his fairly projected abilities. We think his reliability is in a pretty solid spot, but want to increase the damage payout Pyke gets for hitting good ults that help close out fights. This power only impacts his early and mid game, and his damage from levels 11-18 is unchanged.
Base HP down; HP per level up.
Similar to Braum last patch, weíre looking to drain some of Tahm Kenchís baseline sturdiness. Reducing Tahmís base HP should make him rely more on his defensive tools to find success in lane, while increasing his HP gained per level will make it slightly easier for him to wade into the enemy team late game.
Base movement speed increased. R range increased.
In a meta that often sees two or more tanks on a team and short-range ADCs in bot lane, KogíMaw has been surprisingly absent. Weíre giving him some base movement speed to help him kite aggressively and go for trades against some of those short-range champions like Kaiísa and Xayah. Early game buffs to his ultís range will also help him chase down opponents after ganks or trades.
Passive max HP burn increased. AP decreased.
Liandryís has a pretty clear purposeóbuild it when you have damage over time and CC in your kit, or when the enemy has a really tanky team. While it has a solid set of core users who meet the first condition, it could do a better job of dealing with multiple tanks. Weíre adding more max HP burn to address this while reducing its AP to limit burst power slightly.
We've updated audio and visuals for a bunch of champions!
The default visual effect for movement speed slow effects has been updated!
Baron Nashor, Rift Herald, and Dragon steals are now celebrated (or "celebrated", depending on which side of the steal you were on) via chat call-outs and announcement banners!
In preparation for the 2019 ranked changes and the return of Clash, the profile page design has been revamped. A couple of the profile icons will remain empty for a while, but that should change soon.
Also in preparation for Ranked 2019, weíre now previewing positional matchmaking in Normal Draft only. This means youíll be matched based on the position you were assigned instead of just having one rating in the background. This should make matchmaking better across the board, and tangibly better when playing secondary and autofilled games. Weíre also testing position detection, which determines what position you actually played on the end of game screen. Let us know if it does you wrong.
The following chromas will be released this patch:
Championship Kha'Zix has an additional 24 chromas; one for each Worlds team!