On 11 October 2018, starting from 01:30 AM (GMT +8), ranked queues will be disabled in preparation for patch 8.20. At 03:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds to be prepped and ready by 12:00 PM (GMT +8).
Welcome to 8.20. This patch brings an update to League's most daring, well-dressed, genius, athletic, glory-bound, handsome explorer, Ezreal! (His words.) His gameplay is undergoing a less drastic transformation than past updates, but you'll look a heck of a lot better while slinging skillshots and nabbing bountiesóand you still won't need a map.*
*Please always pay attention to your minimap.
Other than that, this one's a pretty quiet patch as we switch gears behind the scenes from Worlds balancing toward preseason preparations. We're mainly tuning a few things to be a little less lethal in the early/mid-game, other than Nami or Sion who should ideally die at least sometimes (up from never).
That's it! Get back to climbing ranked and watching Worlds!
W has been redesigned.
Ezreal's champion update brings some significant visual, audio, and lore level-ups to the Prodigal Explorer. Ezreal's update differs from other VGUs in the gameplay department: His kit's held up well over the years, and the only ability that needed a makeover was his W, Essence Flux. Within a suite of spells that make Ezreal feel like an ace spellslinger, Essence Flux felt unremarkableÖ when it was even noticed. We've given the Prodigal Explorer a new W that has a more appreciable place in his kit and even adds a few new decisions for Ezreal players to consider.
We'd be remiss not to mention AP Ezreal, a playstyle we want to preserve with this update. Though the new Essence Flux plays quite differently than a pass-through skillshot, it still packs a punch with some AP itemization. It also gives AP Ezreal much stronger structure damage as well as more reliability from Arcane Shift.
Ezreal fires an orb that sticks to the first champion or objective hit. Hitting the orb with an ability or attack detonates it. Detonating with an ability refunds mana.
R cooldown increased early.
Given how aggressively Ahri can snowball early leads into quick wins, we're reducing how often Spirit Rush lets her threaten her opponent in lane. This should give the enemy midlaner a bit more breathing room to recover and the enemy team more opportunity to shut Ahri down while her dashes are unavailable.
Empowered E damage decreased early. R damage decreased.
Evelynn's too easily able to kill enemies without Allure, particularly in the early-mid game.
Base AD decreased.
For how well he scales, Graves takes over early games too reliablyóeven for an early-game-oriented champion.
Hail of Blades no longer applies to Jhin's first basic attack.
Don't let the "Bugfix" tag below fool you, this is a pretty substantial power-down to Hail of Blades Jhin. Bonus attack speed increases both Jhin's attack damage and the movement speed he gets from critical strikes, so while most champions would be relatively unimpacted by Hail of Blades' 75-125% bonus attack speed buffing their first basic attack, Jhin's been reaping real benefits from the bug.
W heal decreased.
We're making Nami and her carry less resilient to threats from aggressive enemy lanes.
Base health regen decreased.
Less health regen means Sion will have to rely more on his shield and health bonuses from last-hitting to stay healthy in lane.
Base damage decreased.
We want to preserve Dark Harvest's late-game scaling, but it shouldn't be a go-to pick for early/mid-game damage on top of that.
Added an icon to your profile to check if you're eligible for this year's Victorious skin. Hover over it to find out what you'll earn!