On 25 October 2018, starting from 01:30 AM (GMT +8), ranked queues will be disabled in preparation for patch 8.21. At 03:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds to be prepped and ready by 12:00 PM (GMT +8).
Welcome to 8.21! This patch continues the recent trend of lighter tuning: With preseason coming in about a month, we're avoiding bigger changes that may go completely sideways once the meta shifts. So for now, the name of the game is keeping things stable through the end of the season. We'll get out of your way up here—go read all the stuff below and keep pushing toward your ranked goals!
Alistar's all-in threat is one of the main reasons to pick him, but enemies should be able to punish him for overly greedy dives. Increasing the cow's vulnerability to poke reduces the number of fights he should take, and he'll be generally more susceptible to enemy ganks and dying on the way out from a bad skirmish.
Passive slow increased. E pings enemy champions it spots.
We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.
Health decreased. Health regen increased.
We're making the space noodle more fragile when he's caught mid-roam or all-inned, but giving him a little more regen to mitigate the health loss if he's stuck farming in lane for extended periods of time.
While not technically balance changes, these bugfixes address some busted interactions that made it harder for Draven to gloriously execute his enemies.
W damage increased late.
Ez's new W isn't packing as much of a punch as we'd like.
Movement speed reduced.
This should push Irelia to rely more on Bladesurge's mobility to maneuver through a fight.
Movement speed increased. E shield increased. W on-hit damage increased early.
Ivern's weak state isn't the result of any one particularly glaring shortcoming, so we're buffing him up along a few vectors to make him better across a variety of situations.
Passive proc scaling decreased. Ultimate shield duration decreased.
Shrinking AP Kai'Sa's tank shredding sharpens the tradeoffs she makes for investing in more powerful defensive AP items (Banshee's, Zhonya's), while shortening Killer Instinct's shield duration means Kai'Sa won't just kill you before it falls off.
W root duration increased early.
For how much risk Karma puts herself in to make aggressive early-game plays with Focused Resolve's root, the payoff could be higher.
W cooldown and cost decreased. R cost decreased.
Wall of Pain is Karthus's best tool for setting up trades in lane, and a lower cooldown will help him keep enemies dancing. From there, lower mana costs give Karthus a bit more freedom with his item choices without being as punished for going light on mana. (Yes, we're aware Requiem doesn't cost mana while Karthus is in passive.)
Bugfixin' and rescriptin'.
We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.
Q damage increased.
Extra oomph on Stretching Strikes helps Zac's early clear (looking at you, Scuttles) as well as making it more effective for builds that max Q second. (Reminder: This buff is twice as big as it looks since Zac either slaps the same enemy twice or smashes them into a second enemy.)
Q damage increased late. E cooldown decreased late.
Zoe's been in a rough spot for a while—particularly at average skill levels—due to the nerfs we made a while back when addressing the frustration of playing against her. At that time, we said Zoe should deal less damage when she doesn't land her skillshots. So we're buffing her skillshots this patch.
Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!
We're shipping a few improvements to how camouflage (the stealth where nearby enemy champs can see you) works behind the scenes. You shouldn't notice any difference for the most part, but there's one big exception. As part of our cleanup work, turrets no longer block line of sight, since they don't block line of sight for anything else.
Costs less. Veil channel time decreased.
Shortening Edge of Night's channel time creates more opportunities for users to capitalize on an opportunity or react to a well-spotted gank, and we're tossing in a cost reduction to sweeten the deal.
A lower price point won't massively widen the number of champs who want to pick up an Essence Reaver, but it'll help ER builds compete with other options.
We've updated the audio for OMW pings to include two new pieces of information!
Last patch, we put in a change to address two HUD font issues: The way fonts scaled made them slightly blurry (and a little bigger-feeling), and fonts just weren't correctly scaling with HUD size. Though our changes made the HUD “correct,” many of you let us know that the text felt too small in the aftermath. So we're increasing font sizes to bring things to a happy medium between the corrected 8.20 sizes and the ones everyone's been used to.
The following Tales from the Rift skins will be released this patch. Grab the League Displays app for full-res splash!
The K/DA skins will be released later this patch at the Worlds Season 2018 Event afterparty. Grab the League Displays app for full-res splash!
Unlock K/DA Kai'Sa Prestige Edition for 2500 Worlds Tokens later this patch at the Worlds Season 2018 Event afterparty (tokens expire on December 3rd at 11:59 PM). This is a completely separate skin from K/DA Kai'Sa—you can unlock Prestige Edition without owning the regular skin. Grab the League Displays app for full-res splash!
The following chromas will be released this patch:
Bewitching Janna (Ruby)
Bewitching Janna (Citrine)
Bewitching Janna (Emerald)
Bewitching Janna (Rainbow)
Bewitching Janna (Rose Quartz)
Bewitching Janna (Golden)
Count Kledula (Ruby)
Count Kledula (Rose Quartz)
Count Kledula (Emerald)
Count Kledula (Obsidian)
Count Kledula (Pearl)
Count Kledula (Golden)